CheesecakeYou rise slowly, a strange sensation coming over you. Power floods through your veins and fury fills your heart. You let out a low growl and
strain against the bindings, muscles controrted, features twisting with pain and effort. The metal slowly weakens with a high-pitched groan, and you labor all the harder, sweat pouring down your body. You snap the chains with a yell and yank part of the wall down with them. You stand in the middle of the cell, panting. You feel exhausted after all that effort, but determination swells within your breast, and the feeling soon passes. You snapped either of the chains anchoring your wrists to the wall at the middle, and pulled the one securing the waist band out entirely. You decide to wrap them around your arms and torso until you can find a way to unlock them.
Ross VernalYou continue humming as you pop your restraints off one by one. That wasn't so hard. You rise, stretching as you do so and taking a deep, satisfied breath of air. You immediately regret it as the stench of rotting flesh and must fills your lungs, and you begin coughing and swearing loudly. You're interrupted by an earthshaking
roar from behind your cell door. The door shakes as something massive pounds against it, and you stand helplessly as the stone around it cracks and the hinges begin to loosen. This goes on just until you think your number is up, when it quite abruptly ceases, to your relief and surprise. You take a few tentative steps towards the battered and dented door and listen hard. Nothing.
scapheapYou crawl towards the small, golden object and your restraints soon grow taut. You reach for what you can now see to be a key with a single-tooth, standing improbably on one end where it lodged in a crack between two stones. You stretch as far as you can but your fingertips are only just brushing against the smooth, dully shining key.
DwarminYou sit up, tugging at the chains in turn. Dust falls from the anchor securing your left cuff to the wall, and you pull on it again. The rock around it begins to crumble.
ZakoYou decide now is the best time to leave, and take one end of your lockpick and jam it into the keyhole on your chains. You spend several minutes jimmying it before you finally hear a dull click. Your heart soars as the cuff slips from your wrist and you switch hands, doing the same with the opposite cuff, as well as with the thick band of metal wrapped about your waist. You get to your feet, rubbing your skin where the chains chafed against you, and take a close look at your cell. The walls and floor are constructed of large stones, rather sloppily you might add. The stone has cracked in some places and you could easily pull fist-sized chunks from the walls with little effort. Your chains lie behind you. Three seperate ones, for your wrists and torse. Obviously the intent was for you to be unable to lie down, but the chains themselves are much too long, to your dubious pleasure. You turn your attention to the door, and are disappointed to find that there is no visible handle or lock on this side. You run your hands over the surface. Its wrought from thick metal, as roughly worked as everything else in this place, and is tall enough to accomodate the average human, about six feet tall. A small slat for guards to peer through is set at about eye level. You can open it from this side.
Name: Kaltukk
Gender: Male
Race: Orc
Appearance: Average orc build. 6"6, blackish-grey skin, mohawk. He bears scars from battles past, one on his eye, another large on on his chest.
Profession: He was a mercenary for quite a while, then joined a professional horde as a basic grunt. He's been to only one battle, but he did good.
Skills: Battle Tactics
Proficient, Survival
Proficient, Swords
ProficientItems: Tribal Totem
Known Magicks: Reinforce I - adds an amount of magical energy to your punches, increasing their force; slight fatigue
Name: Vlad Lamora
Gender: Male
Race: Human
Appearance: Short and slightly built with short, dark brown hair, a mustache, and light grey eyes. He is neither handsome nor memorable.
Profession: Assassin
Skills: Swords
Proficient, Throwing
Proficient, Cooking
Proficient Items: Thin Lockpick
Known Magicks: Catch I - you can slowly absorb energy, such as light; does not cause fatigue
Name: Clair Redfield
Gender: Female
Race: Human
Appearance: A red-headed, green-eyed woman. Her hair is in a short tomboy cut and she has a tattoo of a dull red star on her cheek.
Profession: Shepard
Skills: Staves
Proficient, Butchering
Proficient, Cloth Mending
ProficientItems: None.
Known Magicks: Repel I - push the air around you away, causing a momentary light breeze; negligible fatigue loss
Name: Tali Bluestone
Gender: Female
Race: Dwarf
Appearance: A somewhat shorter than usual, but well muscled Dwarven woman stands before you, with dark black hair done up fashionably and tucked into a single long ponytail cut raggedly short. Piercing copper eyes radiate cunning and a cold intellect, and are framed by long, emotive eyebrows that give her a slightly unsettling demeanor, even after being imprisoned.
Profession: Explorer
Skills: Navigation
Proficient, Pole Arms
Proficient, Herbology
ProficientItems: Lucky Coin
Name: Edwin Malfonse
Gender: Male
Race: Elf
Appearance: Edwin has short cropped dark brown hair, green eyes and lightly tanned skin. He stands at typical elf height, 5' 4'', has a thin and wiry build that's thin even for an elf and seems almost eternally smudged with a small covering of dirt. He seems almost at home here, strangely enough.
Profession: Professional Thief
Skills: Stealth
Proficient, Thievery
Proficient, Daggers
ProficientItems: Sturdy Lockpick