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Poll

Should Scaleplate/Chitinplate/Shellplate reduced to "Scale/Chitin/Shell", and "Rigid X-plate" to "X-plate". It would shorten names a lot.

Yes. Text gets cut off too often.
No. I dont care/like the names as they are.
Dont you have anything better to do then making such tiny adjustements?

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Author Topic: [DWARF] - Discussion & Suggestions - NEW POLL!  (Read 84069 times)

Repseki

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Re: [DWARF] - Discussion and Suggestions
« Reply #90 on: May 07, 2013, 04:10:19 pm »

Not sure if this is where I should be posting such a question, but here goes.

Anyone know why the alcohol I brought at embark would immediately ignite, destroying itself and deconstructing my wagon?

At least that's what I think happened. Basically smoke right after first unpause, then deconstructed wagon and no alcohol in sight, just the empty barrels. I started in a "Warm" desert area if that makes a difference.
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Isngrim

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Re: [DWARF] - Discussion and Suggestions
« Reply #91 on: May 07, 2013, 04:18:46 pm »

the local area may be above the alcohols boiling point,causing a barrel or two to catch fire.
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08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons

Repseki

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Re: [DWARF] - Discussion and Suggestions
« Reply #92 on: May 07, 2013, 04:44:24 pm »

Guess I was right then. Hadn't started in a Desert before so I didn't even think about such things.
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Meph

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Re: [DWARF] - Discussion and Suggestions
« Reply #93 on: May 07, 2013, 04:46:10 pm »

I dont think thats the case... boiling alcohol takes quite a bit of temperature. If it is that hot, your dwarves should probably burn alive...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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Werdna

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Re: [DWARF] - Discussion and Suggestions
« Reply #94 on: May 07, 2013, 05:14:03 pm »

I thought about putting it into the smaller sawmill, but scrap is effectively doubling your wood. Its too powerful for the very start. I do like the idea of a 1x1 woodsplitter-stump, however that is called in real life. ^^ But I think it will stay in the big workshop.

Fair enough, if its a balance thing.  It just came to mind when one of my little guys took what felt like half a season running around to put together the Timberyard, and I was thinking, "Geez, I used to split wood on a stump in my backyard..."   Oh, that reminds me - shouldn't the scrap wood->coke reaction be at the Wood Oven instead of the Smelter?  It always throws me that I need the Smelter to do it. 

I could do this with totems, bodyparts would rot. Cant really use them for building mats, the building is destroyed when the part rots away, and it would creature miasma inside. The design would also look the same for each one... but yes, that could be done.

I was just hoping for something similar to the Display Case that would be labelled something like "Impalement Spear" with maybe the Totem sprite; the display case isn't very intimidating, hehe.  Miasma and rotting would be part of the fun, its just a decoration suggestion.  If it falls apart when it rots away thats fine, bones take a lot of time to disappear anyway, and its not like there's any shortage of new bodies...  :D
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Meph

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Re: [DWARF] - Discussion and Suggestions
« Reply #95 on: May 07, 2013, 05:25:44 pm »

You dont need a building for that, you can just lay out spikes and refuse piles with bodyparts... no need for a custom gaphic, if you say that a totem would be fine...

I cant add things to the wood oven.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Isngrim

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Re: [DWARF] - Discussion and Suggestions
« Reply #96 on: May 08, 2013, 01:50:17 pm »

I dont think thats the case... boiling alcohol takes quite a bit of temperature. If it is that hot, your dwarves should probably burn alive...
i thought it might have been a bug or miscalculation of some sort,couldn't tell without more info (tile probe results perhaps)

*Edit
got the the list you gave me done,meph,but left my thumb drive in my computer at home.
any thing else you need done?
« Last Edit: May 08, 2013, 01:52:22 pm by Isngrim »
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08:43 PM The wild animals and insects sang a merry tune and the trees performed a dance. I know you're trying to cheer me up, Vishnu, but that was actually a bit creepy.-Rhons

Meph

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Re: [DWARF] - Discussion and Suggestions
« Reply #97 on: May 09, 2013, 07:20:41 am »

Ehm, wow? thanks :) If you send them to me either today or tomorrow I can even add them before I leave. I wanted to do a little post tomorrow anyway, abot community projects that people can help with if they like, but nothing much masterwork related. There is a lot going on already with the extra races, and proofreading other peoples code is always a lot of work.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

thistleknot

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Re: [DWARF] - Discussion and Suggestions
« Reply #98 on: May 09, 2013, 08:26:05 am »

I thought I read about a name goof related to the apothecary in a reaction file that meph said could be changed by hand. I applied it thinking the mod would be updated by now but it hasnt been. Am I crazy or was there actually a mispelling of something related to the apothecary cuz I b cant find the original post concerning it.

Meph

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Re: [DWARF] - Discussion and Suggestions
« Reply #99 on: May 09, 2013, 08:50:31 am »

Yes, the training reactions had the wrong building ID.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Blackworth

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Re: [DWARF] - Discussion and Suggestions
« Reply #100 on: May 10, 2013, 12:19:01 am »

hello, i am in a evil Arctic area and I have a big problem. i have cave wheat and other crops growing under ground, however NON of them are BEING harvested.
 My stockpiles have been reset and a dwarf moves up stating the action "Harvest plant" or of the like and he goes into the tile and leaves the plant there untouched.

 Is this issue only with me or with the entirety of everyone else? i don't understand what is going on. is there somthing i need to build extra to harvest crops? thanks.
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smakemupagus

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Re: [DWARF] - Discussion and Suggestions
« Reply #101 on: May 10, 2013, 12:21:10 am »

Dude, chill out.  It is only you. 

I don't understand either, although I would have worked harder to figure it out if you weren't doing this.

Meph

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Re: [DWARF] - Discussion and Suggestions
« Reply #102 on: May 10, 2013, 03:35:18 pm »

- snip - I think a new thread will be more obvious. Yeah for the child board, threads for everything :)
« Last Edit: May 10, 2013, 03:41:27 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

gchristopher

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Re: [DWARF] - Discussion and Suggestions
« Reply #103 on: May 17, 2013, 01:08:54 am »

Hi! Just finished my first turn playing MasterWork and I had a few observations. It was fun, thanks! Everything was new to me, so this is certainly not informed by a lot of knowledge about MW.

I didn't see any evidence that the spiked minecarts do anything special when running over a creature. Maybe they need to be launched as projectiles to get an effect? That would be quite a bit more involved than just laying down danger tracks, though. I don't see how they're worth the 5 bars per cart.

I understand that the longer crop grow duration is intended to make farming harder, but I'm not sure it is the right way to go about it. You can overcome it just by having a larger farm, proportional to however much longer the growing time is, and get the same plant output. But that does have FPS implications, since pathing in large rooms is probably my biggest worry for long-term performance. It's worth thinking about alternatives.

Magmatankers and watertankers, holy crap! Has anyone tried using these things in a water autocannon? The glob sizes are twelve times bigger! (10000 vs 833) That would make an absolute mockery of a clown rush or... pretty much anything short of a swarm of giant sperm whale thralls. At 2 bars per cart, cheaper than a regular minecart, that's a pretty crazy prospect.
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Putnam

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Re: [DWARF] - Discussion and Suggestions
« Reply #104 on: May 17, 2013, 09:51:14 am »

The glob sizes are that big because that's how big they need to be to become 7/7 water.
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