- I'd really love a simpler option to the Timberyard to make scrap wood. A tiny 1x1 tree stump to split wood at, maybe; or as an added reaction to the carpenter shop? Basically I'd like to to help fuel an early first year smelter from scrapwood-coke, to make my early wood resources go further. The Timberyard is painful to get up and running at that stage, and its "make scrap" reaction is a little painful for the effort, since you have to queue a smooth job then a scrap job just to get two scrap. Maybe it could become more efficient and yield 3-4 scrap per wood? The Timberyard is just a serious effort to build just to get scrap.
I thought about putting it into the smaller sawmill, but scrap is effectively doubling your wood. Its too powerful for the very start. I do like the idea of a 1x1 woodsplitter-stump, however that is called in real life. ^^ But I think it will stay in the big workshop.
- heads and bodies on spears - I'd love this for my war-mongering little dwarves. One spear and one body part? I play with a lot of invasions enabled and its always a treat to throw the enemy leader's head in a display case to celebrate a successful battle, but I'd love to spike it and line the walls, or thieves' bodies outside the entrance...
I could do this with totems, bodyparts would rot. Cant really use them for building mats, the building is destroyed when the part rots away, and it would creature miasma inside. The design would also look the same for each one... but yes, that could be done.
Slag can also be used for walls, IMHO it's wrong.
Nothing wrong with that.
Meph, the new update looks great. One visual consideration though: what about buildings that dont face south? E.g. the tavern, advanced forges, new guildhalls, archaelogist, church of dark depths, etc. all face south, which seems to force a certain geometry onto a fort. More buildings like the colloseum or timberyard might be nice, so we don't have to build so many hallways to the south of our buildings.
I honestly wouldnt know how. I can design them to look east/west/north as well, but I decided to stick to one direction so that people have an idea how the building should look in the end. Its difficult to do those open, all-directional workshops, while keeping a certain look for them that makes clear what they are. If you can make designs that do both, awesome, send them to me or post them and they have a chance to get into the mod.
So Im not too sure but my soldier type dwarves seem to be having problems gaining in "dodging" and "armor user" while conversely they gain weapon skills and "fighter" at a rate that seems a too fast. I have dwarves set up in 2 dwarf squads for training and in their 4th year of practice they are legendary fighter/swordsdwarves and only have level 1 or level 2 in armor user and dodging. The history on these dwarves is they were "legion" caste to start for one season but decided that I should be focusing on the harder skills to learn like dodging and armor user so I switched them to the "wrestler" caste which should have gained dodging.
This sounds like it is exactly how it is designed to be. If you play with harder learning on they have 50% on everything, but the legionnaires have 200% on weapon skills. Sounds alright.
Suggestion: Add the [TRAINABLE] tag to the giant blade spiders. The drows often trade them, and I want 1200 kg killer spiders
Suggestion: Add the [TRAINABLE] tag to the giant blade spiders. The drows often trade them, and I want 1200 kg killer spiders
Already put it in myself
I mean: Dragons are trainable, why not spiders?
Same goes for the wolf spider
Suggestion: Add the [TRAINABLE] tag to the giant blade spiders. The drows often trade them, and I want 1200 kg killer spiders
Already put it in myself
I mean: Dragons are trainable, why not spiders?
Same goes for the wolf spider
So Im not too sure but my soldier type dwarves seem to be having problems gaining in "dodging" and "armor user" while conversely they gain weapon skills and "fighter" at a rate that seems a too fast. I have dwarves set up in 2 dwarf squads for training and in their 4th year of practice they are legendary fighter/swordsdwarves and only have level 1 or level 2 in armor user and dodging. The history on these dwarves is they were "legion" caste to start for one season but decided that I should be focusing on the harder skills to learn like dodging and armor user so I switched them to the "wrestler" caste which should have gained dodging.
Yeah, thats a good idea. I already have a big list of creatures that should get trainable tags and the armoring reaction, but I never gotten around doing it.