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Author Topic: Shores of Hazeron (new thread with the last updates)  (Read 137252 times)

Jifodus

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #225 on: February 09, 2014, 11:29:32 pm »

The other Galaxys are now accessible via the black hole wormholes. According to the patch notes, they use a new wormhole drive polarity.

I'm working on setting up a system to produce ships about 10pc from the Shores of Hazeron black hole. I can provide berthaports to it, provided I'm online at the time.
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FireCrazy

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #226 on: February 10, 2014, 04:56:41 am »

Sorry, been inactive lately. I'll log on as soon as i can, i want to have a look at this new galaxy wormhole stuff.
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ollobrains

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #227 on: March 16, 2014, 03:59:13 am »

quick bump, if youre going to attract new players the lag system does need to be worked on, i think it comes down to ping rates, not sure how u would address that, more servers perhaps, smaller refined packets or the ability to turn off the gal comms channel
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etgfrog

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #228 on: March 16, 2014, 04:04:23 am »

quick bump, if youre going to attract new players the lag system does need to be worked on, i think it comes down to ping rates, not sure how u would address that, more servers perhaps, smaller refined packets or the ability to turn off the gal comms channel
It could be addressed by allowing a little bit of leeway on client side movement to server, only downside is the server would have to check that what the client just did was a valid movement, this was seen in rubberbanding that happens in online games, if its better or not, who knows.
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Sirus

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #229 on: March 16, 2014, 09:41:59 am »

quick bump, if youre going to attract new players the lag system does need to be worked on, i think it comes down to ping rates, not sure how u would address that, more servers perhaps, smaller refined packets or the ability to turn off the gal comms channel
Haxus doesn't come on here. Better to send that to the actual SoH forums.
You act as though dozens of people haven't already said the exact same thing on the official forums. Pretty sure lag is the #1 complaint about the game and I'm sure there are as many "fix the lag" threads there as there are "fix the UI" threads here.
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Kaje

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #230 on: March 17, 2014, 04:50:40 am »

I *love* the concept of Hazeron, but I've always said I wouldn't go back until the lag was fixed. Why they haven't dedicated more time to that issue is beyond me.
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Imofexios

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #231 on: March 17, 2014, 05:48:29 am »

Did log in and the movement is still laggy enough for me that i get frustrated in end.
Well ... new try in 2015.
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Ygdrad

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #232 on: March 19, 2014, 12:19:55 pm »

I'm not in the Bay12 empire since I have a successful one of my own, but it seems someone is trying to make diplomatic contact with you guys.

http://hazeron.com/phpBB3/viewtopic.php?f=24&t=6474
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Moghjubar

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #233 on: May 13, 2014, 07:17:22 pm »

For those interested, the first prototype of the new designer hit today (and of course, theres problems, but its basically a full modeling suite using http://www.opencascade.org/  to do nearly anything).

First problem: due to a debug issue / dll problem, designer doesn't work on win64, gotta use win32 (or linux). 

Going to take forever to make shit, but lotta power there (and I need to bonk Haxus so theres some standard Hotkey functions too, so its not just a really frustrating Blender)
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Sensei

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #234 on: May 13, 2014, 07:32:33 pm »

First problem: due to a debug issue / dll problem, designer doesn't work on win64, gotta use win32 (or linux). 
Whyyyyyyyyyyyy?

But yeah, looking forward to trying that out when I can.
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Moghjubar

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #235 on: May 13, 2014, 08:10:15 pm »

Specifically, the Hazeron 32 version, not windows version (so you don't have to reinstall windows).

I probably should have been more clear on that :P

Edit: more info I guess at least, http://www.hazeron.com/designertut1.html
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Sensei

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #236 on: May 13, 2014, 08:23:53 pm »

Wow, I'm... curious how that translates into playable ships.
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Girlinhat

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #237 on: May 14, 2014, 01:40:22 am »

Does this mean like, fully sculpted custom ships?

Moghjubar

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #238 on: May 14, 2014, 02:04:42 am »

Well, that didn't take long.

http://i.imgur.com/u9SFSru.jpg
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FireCrazy

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Re: Shores of Hazeron (new thread with the last updates)
« Reply #239 on: May 14, 2014, 02:36:08 am »

HELL YEAH! Also, where did the B12 Empire go?
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