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Author Topic: You are leading a goblin warband (Minimalistic suggestion game.)  (Read 6990 times)

Harry Baldman

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Run toward the goblins and genuflect before them, beg for their mercy in as embarrassing a manner as possible. Ask to join their band, possibly undergoing presumably-grueling goblin initiation rituals.

Charge the goblins, make mincemeat of them, throw the mincemeat at the mercenaries to scare them off.

If that fails, do this.
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tomio175

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You decide to run towards the Band of Goblins. They seem armed with Rusty Weapons and Rusty Armor. You use gestures and your small knowledge of Common Language to get to the Goblin Leader. He quickly grins, pats you on the back and speaks in your own tongue. "Welcome to Barrabas' Bruisers, kiddo. Now, there are no initiation rituals, but there is something you should know. You see that Band of Mercenaries marching straight for us? They're not friendly, since they trampled our forces in the Ancient Lands and are now planning to finish the job. And with the job, I mean us. You still in?"
What do you do?

(Also, map is a work in progress.)
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Harry Baldman

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Sweet. You're still in, aw yeah. Always take the side with the worst loot as your own, after all. Also, suggest that perhaps walking straight toward the heavily armed group of professional killers is probably not a very good idea. Maybe try to lure them into a place where you have more of an advantage? Like, a place where you sneakily attack them when they're not expecting it and give them tetanus from your swords or something.
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Demdemeh

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Scatter and throw rocks at the mercenaries!
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Xantalos

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Sweet. You're still in, aw yeah. Always take the side with the worst loot as your own, after all. Also, suggest that perhaps walking straight toward the heavily armed group of professional killers is probably not a very good idea. Maybe try to lure them into a place where you have more of an advantage? Like, a place where you sneakily attack them when they're not expecting it and give them tetanus from your swords or something.
Do what this guy says.
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
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Playergamer

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Cut off Goblin Leader's head. Become Goblin Leader. Do what those guys said
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
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Harry Baldman

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Cut off Goblin Leader's head. Become Goblin Leader.

Naw, don't do that! The Goblins are your buddies! Plus, you know, you need numbers to deal with the mercenaries. Better not do violence on them just yet.
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tomio175

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You look around, trying to find a good position. There's a hilltop nearby, as well as a U-formed valley. The Goblin Leader seems to be lazing around as well, probably wanting to take the mercenaries head-on. You suggest that taking them head-on is a bad idea. The Goblin Leader responds. "I know that. It just seems we don't have much of a choice, sadly. Ah, better make our last stand our best stand.
You also found the time to count the goblins and somewhat count the mercenaries. In terms of numbers, it's an even fight, twenty on twenty-five-ish.

What do you do?
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Harry Baldman

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Suggest that perhaps you don't need to all die and stuff, as that would be pretty stupid when there's a perfectly good hilltop to defend from. Suggest to the others that perhaps there's no need for all these goblins to die, either. Maybe they could get new, shiny weapons and armor from the humans.

Here's one plan - lure them into the bottom of the U-formed valley, then attack from all sides. That could work, no? Use a band of five goblins as bait. Also, does anyone here have ranged weaponry?
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GreatWyrmGold

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Suggest that perhaps you don't need to all die and stuff, as that would be pretty stupid when there's a perfectly good hilltop to defend from. Suggest to the others that perhaps there's no need for all these goblins to die, either. Maybe they could get new, shiny weapons and armor from the humans.

Here's one plan - lure them into the bottom of the U-formed valley, then attack from all sides. That could work, no? Use a band of five goblins as bait. Also, does anyone here have ranged weaponry?

Sounds like a plan. Especially the ranged weaponry. If there's none, have several goblins make some javelins (with separate rolls, so at least one rolls a 5?).
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tomio175

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You suggest going in the U-formed valley. The Goblin Leader responds. "I see your point. Let's go!" You also suggest that several Crude "Home-Made" Javelins™ be made. Although the first five are of poor quality, the remaining twenty are decently made, and will be used. Another twenty minutes pass, as you lie in wait in the U-formed Valley. The mercenaries are coming closer and closer. You'll probably have another hour or so before they arrive at your position.
What do you do?
(I did use five dice.)
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Harry Baldman

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Equip goblins with javelins, then position them on higher ground in position to attack from at least two sides, devising hiding spots up there for the entire lot. Suggest that five different goblins (preferably the best ones at this sort of thing) should aim for the leader while the rest aim at important-looking people - wizards, other magical people, healers, lieutenants and such, if there are any. If there aren't any, just try to hit less armored people in a crippling or fatal fashion.

Also, pick three or so goblins to play the part of screaming idiots, equip them with the crappy javelins and have them sneak up on the mercenaries and initiate a minor skirmish (aim for unarmored or magical people or the leader), then quickly retreat to the valley, hopefully luring the mercenaries there as well. But only do that in half an hour - the rest are to make more javelins in their hiding spots.
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GreatWyrmGold

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Equip goblins with javelins, then position them on higher ground in position to attack from at least two sides, devising hiding spots up there for the entire lot. Suggest that five different goblins (preferably the best ones at this sort of thing) should aim for the leader while the rest aim at important-looking people - wizards, other magical people, healers, lieutenants and such, if there are any. If there aren't any, just try to hit less armored people in a crippling or fatal fashion.

Also, pick three or so goblins to play the part of screaming idiots, equip them with the crappy javelins and have them sneak up on the mercenaries and initiate a minor skirmish (aim for unarmored or magical people or the leader), then quickly retreat to the valley, hopefully luring the mercenaries there as well. But only do that in half an hour - the rest are to make more javelins in their hiding spots.

+1
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

tomio175

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You suggest your plan to the Goblin Leader. He gladly accepts and promotes you to Goblin Tactishun.(Mandatory medal included) "You are useful human. We keep you." He says, in a somewhat warm, yet creepy voice.
The newly-formed Squad of Goblin Javilineers (By lack of better name) lie low where they're supposed to lie low. The other group, the also newly-formed Goblin Baiting Team, gibbed for short, starts luring in the mercenaries. However, they failed to inflict a single casualty. As to add insult to injury, the only three riders on horseback the group has now each brandishes a goblin head (covered in quicklime) attached to their lances. They are still moving towards the goblins.
About half an hour left until the mercenaries arrive, and you have 15 to 20-ish goblins remaining. What do you do?
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Harry Baldman

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Explain to goblin leader that you have a plan - hit the bastards with everything you've got once you've give the signal of both arms and head raised to the heavens. Have them make more javelins as well. Also, consider if the mercenaries have seen you with the goblins yet and whether they can see what you're doing yet.

If not:

You yourself will run toward the mercenaries and quickly inquire about whether they're here to help with the goblins that have taken up residence in the valley. If they respond affirmatively, offer to lead them to the goblins. If they accept, lead them into an optimum position for skewering by the javelin goblins at the bottom of the valley, then raise both arms and head up to the heavens. Once the goblins throw their first volley, try to quickly dispose of the leader with your unidentified sword if he's not down yet. Otherwise slash at the legs of the horses.

If so:

Stay where you are and wait for them to draw near while laying low, then unleash a volley of javelins at the mercenaries when they are in an optimum position for such an ambush. If they see the ambush coming and go for one of the hidden groups, rush to their aid with the intent to encircle the mercenaries and push them up against the edge of the valley (since it is a U-formed valley, I assume it's a rather steep slope there).
« Last Edit: April 29, 2013, 02:29:57 pm by Harry Baldman »
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