Turn Eighty FiveAction: Onward to Glor....zzzzzz..I mean, ahem...Rescue Medha!
"No sleep penalties yet,” realises Lady Foxglove, checking her mental character sheet for negative statuses,
"I should be good to go... must... rescue... Medha...
I swear it's taken me twice as lo-"...She suddenly realises with a jolt that th-
"Oh! Already here! Wake up, Tacky!"Get carried. If I wake up, put on clothes.
Lady Foxglove swoops down, expertly piloting the squid, but slightly forgetting that said squid is carrying a naked wizard. The ground helps him wake up as she comes in to land, coming silently to rest mere feet from the hole into which Medha has been lost.
...Tackov, who notices that it is quite cold, up here in the mountains, in late Novemberish time, jumps to his feet and tries to cover his head with a sock.
”Wow... that was quick. Rough landing though, Foxy...”"Shh! Medha's hole is just over there! Who knows what we might find in there..."Lady Foxglove gives the warsquid a generous headrub, and looks about.
The mountainside is silent, and deserted. The moon is still high, and dawn probably a couple of hours off.
Search about for the exotic plants I require.
Dawn's being a couple of hours off is a bit of a pain, really: down in the valley, dawn has somewhat arrived. Maybe the angle of the mountains is blocking the sun or something.
"What a highly pleasant nap that was," assesses the well-slept Gervedder.
"Now it is time to do something more useful."He searches about on the ground. He spots something interesting. He consults the diagrams in his book. He gets down and lies on the cold earth. He gets closer, and consults the diagrams in his book again.
...Gervedder has found some Alpine Groundsell, it would seem.
Before he has time to triple check, he is interrupted.
Search for the place the alcohol supplies in the Miner's camp were stored, for that's surely where Bukkar ended up if anything survived the fire. Also, check out the remains of whatever sort of armory or tool supply station they had, too.
"Gervedder, I think we lost another drunk little bugger. I'm going to check various locations in the remains of the camp for him."...Whiz, although no one knows it, is quite the tracker. He heads to where Bukkar was last seen, which was, of course, his nearby barrel. That is to say, he was last seen entering it.
He looks about for a sign of some sort, and soon finds one.
There is a definite trail of vomit leading away from the barrel, in the direction of Mount Kuriel.
Whiz follows the trail, unsure if perhaps it's just an unnoticed trail of vomit that Bukkar left on the way to the camp, but then, a few hundred metres out, he notices a strange indentation in the grass a few feet off the vomit trail.
He moves in closer.
Yep.
There's a drunkard, lying face down.
It's hard to tell, but from behind it doesn't look like Bukkar.
Wake up somewhere surrounded by alcohol containers of all shapes and sizes.
Feck.Bukkar rolls over.
Arse.He rolls back over, and grasps his head in his hands.
Fecking arse.He tries to get up, but crashes face first into a rather small nearby barrel.
Ohgoodgodsmyhead.Bukkar is, even for his standards, exceptionally hungover. He's been trying to open his eyes for over an hour, but even the pitch blackness of the cold stony room he seems to be in is too bright for their fragile state.
Need... bacon......He tries again to stand, but only seems to be able to wave his arms frantically about – which increases his terrible headpain – each time crashing his hands or elbows or any other twitching body part into yet another suspiciously small sized barrel. The barrels seem, in the dark, to be of many shapes, and many sizes – just all the sizes appear to begin with small.
Must... post... Errol's ladypigeon ball...
Also, if Medha wants to act, I can fit that in before the next turn.
Current Players:Name: Tackov Cedtry
Class: Level 3 Gusty Wind Mage
Status: +1 missile defence. -1 to melee. Naked!
Health: [HP: 60/60] |
Severed Guts!Abilities: Magical Typhoon I,
Wind Blast I,
Wind Blast II,
Wind Step I,
Squishy,
Sissy Slap FightInventory: Minor Mana Potion x1,
Scroll of Beginner’s Fireball x1, one memorised use of:
Gee, Mr. Whiz, You Sure Are Fast! Mouldy Wizard Hat, bits of guts (own), You Bastard the Mangy Donkey,
Cloak of Camouflage, 112 Green Farthings, 17 Yuros, Several heavy rocks, Some ribs, saucepan, Fancy Clothes.
Name: Whiz
Class: Level 3 Whiznificent Whiz Wiz(ard)
Status: +1 to lower leg defence. -1 to social interaction. +1 to balancing.
Health: [HP: 85/85] |
Giant Rat’s Tail!Abilities: Red Carpet,
Shield I,
Gee, Mr. Whiz, You Sure Are Fast! Gee, Mr. Whiz, You Sure Are Fast II,
Obviously a Powerful Wizard,
It’ll Make You Blind!Inventory: Crossbow, Unlimited Quiver,
Raider’s Dress of Shin Protection, 37 Yuros,
Middling Mana Potion x1, Cutlass, Three daggers,
Minor Health Potion x2, +1 Bolt of Accuracy x4, +1 Bolt of Burning x3, +1 Bolt of Paralysis x2,
Carrying Serf x0 (not currently mounted).
Name: Medha Correo
Class: Level 3 Alchemist Curse Crafter
Status: +1 to gut defence. +1 to chest defence.
Health: [HP: 66/85] |
Draconic Ribcage!Skull Spider Health: [HP: 25/25]Abilities: Craft Curse Grenade,
Opportunistic Attack I,
Curse Crafter,
Curse of the Fool,
Wandering Asshole,
Curse of the Curse CrafterInventory: Dagger, Half a dress, 71 bandages,
Neckless of the Ribless, Dagger, Lock picking kit,
Iron Cuirass, 211 Yuros, Crossbow,
Brittle Jagged Groinbone Dagger of Good, 4 vials of human blood, 6 vials of kobold blood,
Grenade of the Fool x0, Serpent's Benediction plant x1, Faery-weed x1, A Shiny Stone, Bottle of Dragon Blood, a six foot plank of wood, a rune dagger,
Curse of Being Stepped Upon! Name: Gervedder Vietzo
Class: Level 3 Damaged Opportunistic Messenger
Status: +1 to gut and chest defence. +1 defence if moves.
Health: [HP: 65/85]Abilities: Just a Brainflesh Wound,
Nimble Feet,
This Messenger Delivers,
Make Way for the Messenger! Important,
Stop For DirectionsInventory: Crossbow, Unlimited Quiver, 2 bandages, 2 Yuros,
Iron Cuirass, Crossbow, Gerald the Mule, Two weeks rations and a bedroll,
Apprentice Herbalist's Manual,
Herbalist's Containers x5, Large Cork x1.
Name: Lady Foxglove Vainglorious the III
Class: Level 3 Glamorous Ravenhaired Crusader
Status: Extra-presentable! +1 to head, chest and groinbone defence.
Health: [HP: 85/85]Abilities: Ravena’s Ear,
Silent as a Raven’s Wing,
Opportunistic,
Honeyed Tongue,
Vain,
Self-RelianceInventory: Minor Health Potion x2, Crossbow, Unlimited Quiver,
Masterwork Helm,
Flying Warsquid,
Lance, Sword,
Mercenary Squidrider Uniform,
Masterwork Poledancing Pole,
chainmail lingerie, 34 Yuros, 10 bandages, Decent provisions (day) x4, Live eel x649, Red dragon-scale vest,
Curse Grenade of the Slimy Eel.
Name: Bukkar Crangrom
Class: Level 3 Sprayin' Ragin' Mage
Status: Horribly hungover! -1 to everything for TWO turns.
Health: [HP:55/85] |
The Vomiting!Abilities: Rage Flight,
Rage Lazors I,
Ass of the Flaming Foot I,
Lightning Fist I,
Always Looking For a Fight,
Always HungoverInventory: Sword of Severing! Crossbow, 400 Green Farthings,
Large Sealed Bling Barrel, Large Cork x1, Dragon Body Parts Covered in Bodily Fluids (quantity-small), pick.