Turn Thirty SixAAAAAAAAAAAAAAAAAAAAAAAYYYYEEEEEAAAAH!! screams Bukkar, still beating the twice dead zombie corpse with Whiz’s arm,
I FEEL LIKE ROGNUS RABB AT THE FUKKEN BATTLE O' SHITEPILE CRATER!Whiz coughs politely during a pause in the screaming.
"Bukkar, may I please have my arm back?"Eh, sure. Um."Thanks. You’re, uh, bleeding a bit there. Looks like quite a nasty toe wound."Um. Ah.Bukkar picks a few bits of zombie flesh off his new favourite weapon and awkwardly hands it back to its rightful owner, who once again tries to repeatedly ram it into its socket.
…He meets with comparative success! Knowing what to expect, he braces himself and withstands the pain! He doesn’t even pass out a tiny bit!
But when he opens his eyes and lets go of his arm to test it out it just falls to the ground with a slight thud.
Feeling a little forlorn, he gathers it up and tucks it away somewhere in his wizard’s robe, wondering if he’ll ever find a potion for limb replacement in this tedious backwater of a town and hoping that if the zombie that bit him was indeed the infectious kind that it didn’t infect his potentially independent arm and if it didn’t I wonder if it would still be
my arm, or would it try to bite me, or something, hmm, if only it had bitten someone else’s arm off...
Get bandage. Fix chest. Then look around for any stray loot on this floor, then carefully approach the staircase, looking out for traps in each direction.
Whiz wishes he had a simple kind of wound, something like, say, a gaping chest hole, something lucky like that, he thinks, until he realises it’s quite unlucky to suffer a gaping chest hole through your brand new chest armour, and he thinks that maybe a severed potentially hostile arm is not so bad, but then he sees Gervedder simply wrap a bandage around his chest, close the gape and stop the bleeding.
He wonders whether he should mope, and seeing Gervedder wander off to look for loot, Tackov haul himself across the floor to look for peasant level traps, and Lady Foxglove examine the ceiling for traps at an appropriate height for one of such elevated breeding, he decides that yes, perhaps he should mope for a bit.
He’s fairly sure he never
asked to have his arm bitten off by a rabid zombie.
Bastards.
"I'm on the ground," exclaims Tackov, meanwhile, looking on the bright side,
"I might as well check for crikin' traps!"Ug, thinks Whiz. The optimism. Gah.
"I'll check for traps as well." Lady Foxglove adds, flicking slimy bits of zombie skin and flesh off herself daintily.
"And, I'm only here because I don't want my favorite messenger to die."Eww, thinks Whiz. What… gah. That’s all. What gah.
”What a load of tosh!” shouts Gervedder, returning from his brief check the rest of the cleared level.
”Nothing!! Pff. Let’s go. Carefully.”… … … … … …
The band go, carefully, and sneak gently down the flight of steps into level two of the Temple of Sef. It is, unsurprisingly, increasingly dark; the only air seems to be a slight waft between the stairs they’ve come down and some downward stairs maybe fifty feet to the north. It does nothing to dispel the stench of Medha’s cheese, and on occasion one or other of the adventurers can be seen trying to force back a tiny retch.
They move on cautiously, Tackov checking the floor for traps, Lady F pretending to inspect the ceiling occasionally as she removes the more persistent bits of zombie from her clothing, and Gervedder –
”Aha!” Gervedder stops at the front of the group.
”Aha!! Now! This is surely loot! Ha!”Roughly halfway between the two flights of stairs the group find themselves next to, on the left, a simple looking wooden door and, on the right, a gently tinkling fountain of water in a little alcove set off from the main corridor.
Gervedder is pointing at what appears to be a non-reanimated skeleton collapsed in the corner against the fountain, still grasping a lightly glowing sword. On his skull is a finely crafted helmet; around what was his neck hangs a small necklace with the face of the sun engraved upon it. His bones are covered in dozens of gnaw marks.
The skeleton’s other hand appears to be reaching towards the fountain.
There’s a noticeable sound of scrabbling or scratching coming from the door.
I’ll pop a new map in here once there’s more than a fifty foot corridor to describe.
Current Players:Name: Tackov Cedtry
Class: Level 2 Wind Mage
Status: -1 to strength! -2 to movement! -1 to dodging! -1 to combat!
Health: [HP: 55/55] |
Poisoned Buttock!! |
The Vomiting! |
Broken Legs!Abilities: Magical Typhoon I,
Wind Blast I,
Wind Step I,
Squishy,
Sissy Slap FightInventory: Minor Mana Potion x1,
Scroll of Beginner’s Fireball x1, 3 Yuros, one memorised use of:
Gee, Mr. Whiz, You Sure Are Fast! Name: Whiz
Class: Level 2 Whiz Wiz(ard)
Status: -1 to lower leg damage. -1 to melee and arms. -1 to social interaction. +1 to balancing.
Health: [HP: 80/80] |
Severed Right Arm! |
Giant Rat’s Tail!Abilities: Shield I,
Gee, Mr. Whiz, You Sure Are Fast! Gee, Mr. Whiz, You Sure Are Fast II,
Obviously a Powerful Wizard,
It’ll Make You Blind!Inventory: Crossbow, Unlimited Quiver,
Raider’s Dress of Shin Protection, 37 Yuros, Fancy Clothes,
Scroll of Beginner’s Fireball x2,
Middling Health Potion x1,
Middling Mana Potion x1, Cutlass, Three normal quivers, Three crossbows, Three daggers,
Minor Health Potion x4, +1 Bolt of Accuracy x5, +1 Bolt of Burning x5, +1 Bolt of Paralysis x2,
Middling Health Potion x1 x1.
Name: Medha Correo
Class: Level 2 Curse Crafter
Status: -1 to gut damage. +1 to chest damage, -1 to dodge, -1 to social interaction.
Health: [HP: 80/80] |
Severed Rib! |
Severed Rib! |
Broken Guts!Abilities: Opportunistic Attack,
Bad Luck Curse,
Curse of the Fool,
Wandering Asshole,
Curse of the Curse CrafterInventory: Dagger, Half a dress, 78 bandages,
Neckless of the Ribless, Coffee (half a jug), Small bottle of Mage blood, Dagger, Lock picking kit,
Iron Cuirass, unlit torch, 400 Green Farthings, 1
Stinking Eejit cheese, Bones.
Name: Gervedder Vietzo
Class: Level 2 Opportunistic Messenger
Status: -1 to gut/chest damage.
Health: [HP: 80/80]Abilities: Nimble Feet,
This Messenger Delivers,
Make Way for the Messenger! Important,
Stop For DirectionsInventory: Crossbow, Unlimited Quiver, 9 bandages, 7 Yuros,
Iron Cuirass.
Name: Lady Foxglove Vainglorious the III
Class: Level 2 Ravenhaired Crusader
Status: Super-presentable!
Health: [HP: 80/80]Abilities: Silent as a Raven’s Wing,
Opportunistic,
Honeyed Tongue,
Vain,
Self-RelianceInventory: Minor Health Potion x1, Crossbow, Unlimited Quiver, 2 Yuros.
Name: Bukkar Crangrom
Class: Level 2 Ragin' Mage
Status: Health: [HP: 45/80] |
Bleeding Toes! |
Heavy Bleeding! |
The Vomiting!Abilities: Rage Lazors I,
Ass of the Flaming Foot I,
Lightning Fist I,
Always Looking For a Fight,
Always Hungover Inventory: Minor Health Potion x1, 2 Yuros.