Heck Amroy often even in games with a LOT of characters you rarely get people who talk to eachother.
Puttputt joins the parade for example doesn't even have two characters speaking to eachother unless one of them is Puttputt. If we excluded Puttputt we end up with a game where no one talks to another person.
Is this reasonable discussion I should be reading, or just some mindless bullshit like trying to blame sexism in games on the number of males in the industry?
Honestly, no. While I did touch upon filtering some of it on the basis that most games are marketed towards males and thus... women cannot have hero roles. I don't think we ever blamed it on men in this whole topic.
Either is cool, though I still think we should not be working with instances so much as percentages (from all my dealings with you, I get the feeling that you, like I, have a freakishly good memory for stuff that may or may not be actually helpful to work with a general point).
Ok American games where two females talk about not a man: Kings Quest 7, Kings Quest 6, Kings Quest 4, Laura Bow, Day of the Tentacle, Freddy Fish, Mortal Kombat, Psychonauts, Kings Bounty 2, Resonance, Blackwell, Planescape Torment, Neverwinter Nights, Mass Effect, The Silver Lining, Jagged Alliance 2, Skyrim, Oblivion, Dark Resonance (cannot remember exact name).
It's designed like this. You have a body of games. You run the test on each one of the games. Then you look at how many games return "true" as a percentage of the total games tested. That's how the test is supposed to be used--outside of looking at plot considerations, outside of looking at individual media, just looking at how much women tend to be portrayed across titles created. It is, in fact, designed to be an industry test more than a test of specific games (though some people do tend to look for Bechdel-positive media as one of their search criteria).
Does that make more sense?
It REALLY doesn't work well on games. Since outside the "hero" there is rarely conversation and if we excluded the main character we would often not even have the reverse.
The test was always, to me at least, more of a test to see if the female characters were A) Characters (and not foils) and B) Had dialog that didn't deal with men.