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Author Topic: Metamorphican Madness II: Turn 32  (Read 78823 times)

Xantalos

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Re: Metamorphican Madness II: Turn 21
« Reply #270 on: April 17, 2013, 11:02:21 pm »

'You and Xantalos both'.
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WillowLuman

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Re: Metamorphican Madness II: Turn 21
« Reply #271 on: April 17, 2013, 11:07:39 pm »

Yeah, I can't see how either of your characters could get much physically weirder.
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Dwarf Souls: Prepare to Mine
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Xantalos

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Re: Metamorphican Madness II: Turn 21
« Reply #272 on: April 17, 2013, 11:09:39 pm »

Yeah, I can't see how either of your characters could get much physically weirder.
Oh!
Many ways.
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Quote from: BFEL
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

borno

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Re: Metamorphican Madness II: Turn 21
« Reply #273 on: April 18, 2013, 02:31:02 am »

Start to punch then again, and when I'm about to hit them, recoil and run away! This is for maximum confusion.
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Harry Baldman

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Re: Metamorphican Madness II: Turn 21
« Reply #274 on: April 18, 2013, 07:27:54 am »

Give up and go quietly with the police, citing my right to remain silent and right to an attorney.
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GreatWyrmGold

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Turn 22
« Reply #275 on: April 18, 2013, 09:26:53 pm »


Oh, thought that was a hallucination. Melt a hole in the back of the van to let me escape.


You can’t melt, but you CAN disintegrate. [5] You manage to avoid dying as the van disintegrates. [4] Something good happens, or rather something bad does not.

[5,5] You mutate, but are too unconscious to notice.



Eat meaty bits that are doubtlessly around the kitchen intended for the soup, then burst out of the building with my square cube law'd super strength like goddamn godzilla.


You REALLY want to invoke the Square/Cube Law?

[5,3+1] You manage to find and grab some largish chunks of meat, [6+3-2] and then stand up through the ceiling. Unfortunately, the whole building seems to crumble around you. [1] You are crushed in the rubble, lethally.



GET MUTAGEN

HEAL

GET BANDAGES



“Gimme that!” [4] You grab some mutagen and stick it in your veins. Aw yeah! [4] You also bandage your wound, just in time to [5] see that the building is collapsing and dive into a corner where the rubble doesn’t crush you.

[3+2,3;3+1;8] You shapechange into a dwarf, making you look positively normal with just a vivacious violet beard. You also get an ability I can’t express until a foreigner talks and feel your heart’s beating stop for a moment before your whole body starts pulsing.



Rick continues heading towards shore with help of water bendingx3. "Sure there little buddy, I'll be tryin' my best for that. How do I do that though, just ask someone? Also, you knowin' how I can stop these changes though? I'd rather not get any, well, weirder. Not that I supposin' I could, comparin' to normal people."


You make it to shore.

"Um, I suppose you'd just show them why you're a better shaman to follow than their old tribe's shaman, or best their chief in single combat perhaps, but that doesn't seem to be your forte. As to stop your...weirdness...well, what caused it?"

[4,2] Your head turns a nice emerald hue. Ooh.


-----



"Bros, you gonna pay!"

Teleport nearest scientist into hand.  Shake them around until I can feed from their anger!


[4-3] You are the latest in the line of mutants to fail horribly due to not understanding how your powers work. You do, however, grab a brick, which probably wasn’t enough to cause the room to collapse...yet collapse it does. [2+1] Being protected by the cage, you were in minimal peril, and the bits of rubble that hit you bounced off. Weird.



Pick up the guy by the neck and perform the ritual. Hopefully it helps me get the keus. If not, attempt pickpocketing.


You mutter the ritual. You detect violent intentions in him, [5v6+1] giving you a chance to throw him into a nearby vehicle. You notice some cops.



Start to punch then again, and when I'm about to hit them, recoil and run away! This is for maximum confusion.


You hurry off down the corridor. This is interrupted when the building starts to collapse. [2] You are pinned under some rubble. It is quite painful.



Give up and go quietly with the police, citing my right to remain silent and right to an attorney.


You meekly wander into the police station with your hands up. “I surrender, I have a right to remain silent and have an attorney.”

The secretary looks up. “Wait, you surrender your right to remain silent and have an attorney? Using an insanity defense, are you?”


-----



Wake up. See how i've changed.


You notice an acute spatial sense, which serves you well as you [2] are crushed and immobilized under a pile of rubble from the collapsing building.

[3] Your newest mutation is a bunch of fear.



I feel extremely sober, now wheres my booze?

continuously demand booze and/or cookies


“I want booze! I want booze! I want cookies! I want booze! And/or cookies! I want--” [6] You get knocked out of the window and knocked out. A moment later, you awake. “Booze!”

[1] You don’t change.



Suddenly, Mr. Normal hears someone whispering hideous insults in the language of the Uncleland. Confused as to why someone would make a serum to do this, he quietly calls his superiors for further instructions.


[4] Using a surreptitious communication device, he hears the following message: [6] "Thank you for activating the self-destruct function. This device will now self-destruct." You suddenly vanish and reappear with a sound of waves, but without the communicator in your hand.

[6] Pulling out your emergency communicator, you discover crippling immunity.


-----


NPC Actions:

Heads turn across the city as the building collapses. There’s a pause in all activities, only about a second for those doing things like fights, heart surgery, or video games, but almost a minute for others. Nice.

-----

Spoiler: Status (click to show/hide)

-----

I still don't remember.

Derm derm'd it good. At least he was the only immediate casualty.
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Dermonster

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Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
« Reply #276 on: April 18, 2013, 09:33:12 pm »

Damn.
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superBlast

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Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
« Reply #277 on: April 18, 2013, 09:36:10 pm »

Um.... I think you skipped me
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Toaster

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Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
« Reply #278 on: April 18, 2013, 09:36:25 pm »

"Radical, bros!   I can smash buildings and shit!  Wack."

Attempt again to escape cage, since obviously the rubble damaged it enough to let me break free.
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GreatWyrmGold

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Re: Metamorphican Madness II: Turn 21
« Reply #279 on: April 18, 2013, 09:38:06 pm »

I'm super strong.... BUT I"M A FREAKING LUMP OF METAL!

Will the stupid mode lock out of existence!
[1] You fail to escape this issue, and in fact begin to lose your mental capabilities.
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Persus13

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Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
« Reply #280 on: April 18, 2013, 09:39:54 pm »

Get out of rubble
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Greenstarfanatic

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Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
« Reply #281 on: April 18, 2013, 09:40:59 pm »

Try to find an abnormally large bicycle, and lighten the cops should I see them.
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Unholy_Pariah

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Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
« Reply #282 on: April 18, 2013, 09:51:45 pm »

discover beer bottle in inventory, walk over to window and throw it at someone then run.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Xanmyral

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Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
« Reply #283 on: April 18, 2013, 09:57:14 pm »

"Well... That'in might work... But anyhow, I think this'in was caused by that thar scientist place, you know, the one you busted me outta. I'm thinkin' they put somethin' in me that's causin' me ta change all the time. Next moment, I might look like somethin' completely different soon if'in I don' stop them... I don' really know how to stop it." Rick tries to will himself to stop changing, if such a thing is possible. If not, he simply sighs and investigates his immediate surroundings. "Should'in we have a place to stay, I'm suppose'in... This might work."
« Last Edit: April 18, 2013, 11:18:51 pm by Xanmyral »
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superBlast

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Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
« Reply #284 on: April 18, 2013, 10:37:06 pm »

((Did i even have mental capabilities in the first place lol?))

Will harder! Will until the equivalent of my brain explodes! I will get the mode lock to disappear!
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