Use our court skills to work upon Evanson's noble pride while not offending him.
"You're right, Sir Evanson, he goes too far to speak hotly to his betters this way. I have no love of uppity commoners such as him, and that is why we will mete out justice to these peasants that have taken to banditry. Barick, observe carefully as Sir Evanson and his men put down these vagrants who think merely having a weapon at their side makes them a warrior. Ancestry cannot lie, and we nobles are from the blood of
true warriors!"
Then use scrying to discover their camp that night. Fall upon it.
Very interesting rolls. If anyone has any input or requests on how to improve the flow of the game let me know. Trying to get a feel for what you guys would like to see.
First, more summaries of our character. I have to go hunting two pages back to remember our strengths. And I use 50 posts a page.
Second, the rolls have too many ups and downs. May I suggest a 3d6 roll, where rolling 10 or 11 is "everything went okay in an unamazing way"? This will moderate extreme swings of luck while keeping them a possibility. A roll of 3 or 18 would be stunningly amazing for better or worse, maybe even death in appropriate scenarios. (It's only a 0.46% chance!)
As Gamerlord says, keep the previous role as the current state. If our businesses are wiped out with a 3, and we get a 10 next time without thinking of something creative in the meanwhile, that's "everything went normal" and normal would currently be really bad.