Oh sweet fuck. I go away for three days and everything go,es insane. Okay, I'm going to briefly respond to some of the major points raised over the last few pages:
1. Me: Yup, I've been pretty inactive during the summer, no doubt about it. I'm not denying it, it's true. There've been a number of reasons, that I'd rather not get into, but most of it is behind me now and I'm getting back into the swing of things. I've got some pet projects I want to finish, and then I want to get back to doing stuff for the community like I've always done. I guess I have gotten a little out of touch, but I'd like to know what people really want to see in SS13, because at the end of the day what I want most is just to make the game better.
2. S-COM: Yup, it's shit. Yup, it hasn't been updated in a couple months. There are a few reasons behind this and hopefully I can express them well enough in here. First off, it nowhere near done. 2nd, there are a number of fundamental design flaws. Now, a couple months back I talked about having galactic crisis and S-COM as two separate modes, but the more I worked on GC, the more I've realised that there's no point in doing that. So, I've been folding S-COM into GC, and GC will have a votable length which scales a number of things depending on what people vote at the start of the rounds. Randomized missions should address some of those issues mentioned, and class expansions/changes along with some science changes should help address some of the other flaws with S-COM
3. Dev: Kinda addressed in the other ones, but I've been putting most of my focus into my personal projects. While I didn't get much work done in July because of some personal issues, I've started working on SS13 again and I hope to have some new stuff to show you very soon.
4. Lore: Skye, when I mentioned keeping the lore the same, I just meant for moving it to the wiki. After we had the lore in one spot, we can go from there to adapt and change it and take community input, feedback and contributions like we should have been doing all along.
5. Independent station: Honestly, my small comment a couple days ago got taken way too far. I should have explained myself more, but didn't. I like Nanotrasen as the head of the station. It makes more sense in game then being independent, and it makes it a better setting for rounds like revolution and mutiny, where conflict is created because NT is being NT. Along with that, the idea of the struggle between NT and the Syndis is at the core of what makes SS13 so interesting. If it was just independent station vs unnamed mercs, I feel like it would just be bland generic sci fi shit as Miauw pointed out. However, I do really like the idea of what faction your from affecting different things. After all, despite being a supermassive nationesque mega-corp, NT is still a corporation and is comprised of people from everywhere with their own differences and motivations, something that's not really expressed ingame.
So yeah. I hope everyone's doing well and I hope to see you all on the server this week. Also, this coming weekend there will likely be a test on Saturday. More info on that later in the week.