Three days is a really short time for something like this. Some people have real responsibilities, and obligations.
...Which is why we're putting in at LEAST a week's worth of discussion and another week's worth of player-poll voting, so that we can account for people having responsibilities and obligations? I
highly doubt a significant portion of the server has zero free time to read through a 2-3 page thread one time in two weeks.
No reasonable basis? The initial idea for this came from Bay, and they have had a pretty shitty history with renames. All they do is fucking rename random shit all the time to random crap. And the fact is, this is just a rename, the terran stuff, that adds nothing to the gameplay whatsoever, except a reskin for some uniforms. Yaaaaaaaaay. All that is, is extra work for no reason. Like I said earlier, either go all out or don't.
Personally I've wanted an independent station basically since I started on SS13, I've never really liked Nanotrasen. But as I mentioned before, Corai brought it up to me, not the other way around. If it came from Bay for Corai, then sure, it did. I hate Bay's renames. Credits should be credits, plasma should be plasma, so on and so forth. Hence why I made the specific note that your earlier writeup about gameplay benefits is exactly the sort of thing I'm looking for. But we've barely even had the chance to
discuss anything, because the server is permanently dead and Glloyd logs on once every 4-5 days or so to respond to 2 messages and then go offline again. We can't get some huge plan that everyone agrees on when we can't get people together to even talk about it on short notice. I want the lore to actually matter in-game and have an actual in-game effect, yes.
1. You're in no position to dictate what gets dev time. This is basically a fun side project for everyone involved. 2. S-COM does not work well because of SS13 mechanics, and the fact that the missions are the same every time. Everything else is great.
I won't argue your first point, because you're right, and I'm pretty sure I'm acknowledging that. Second point... you're the only person in a while that I've heard call SCOM "great". It kills our population. We consistently lose 8-10 players every time it's voted for. On a server that's barely averaging 15, and is going to crash even further once summer's over and the kids are back in school, that's a big deal.
God awful mess? U wot m8? It's pretty good at explaining all our specific stuff. Everything else is bay. Honestly Skye, it's Glloyds server, and you show up with all your ideas that you've done nothing to implement. All this represents is work for everyone involved in the server management. You've shown up and basically gone 'everything is shit, fix it naow' and offered to do nothing. You want people to take you seriously, do the lore write up, do the spiriting, and then tell people about it. You can't submit a pull request with nothing to pull, in coding terminology.
I've been working on the map for the ship section of this, I've been working on the spriting (speaking of which- six days now I've been waiting for a list from Glloyd of sprites he was specifically requesting for me to do, which I was supposed to be receiving the same night I was told about it. I can't do much when I don't know what I'm being asked to.) I'd write lore, but I was told directly by Glloyd that EVERYTHING currently present in our lore has to stay exactly as it is now. Which is... not conducive to fixing existing lore, the entire POINT of writing.
That said, between this and what WAAAC has been telling me about the better of his two brig revisions being rejected because it's "changing too much", I don't really see a reason to contribute. Is modifications or improvements just going to be an instant button for "reject"? Or do you guys not actually
want us to have anything improved? I don't know.
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Oz, your post showed up while I was typing a reply, so I'm responding to it separately in the same one.
You are right. I don't get on the other forum much. Almost all of the new about ss13 that I get, comes from this thread, which is replied to nearly daily, whereas, each time I've been on the other forum, I've seen little activity, and little about stuff like this. And yes, I haven't been playing recently. It's pretty unfair to demand daily log time in the game to be kept abreast of something like this. I'm sure there have been times in which you also have been absent from the game for extended periods, for whatever reason.
Yeah, forums have been dead. No one uses them. I'm trying to get people to change that by having discussion there instead of here, an unrelated and unaffiliated board with a single thread for discussing everything. Same with Nien's IRC for the server, and the wiki that I put up and (so far partially) started porting over articles for. As far as "absent from the game for extended periods", I'm pretty sure the only time I haven't been on Urist at least once or twice a week is when we died in December and when I had originally quit SS13 altogether.
There is indeed ground to stand on that "Not having Nanotrasen is the problem," even with the two modes that remove it. I may not agree with that sentiment, but for many games, and for many gamers, setting is important, and developed, consistent worldbuilding adds to a richer overall experience. A mode is justified in branching off, because it is a deviation from the standard, whereas what has been proposed is an erasure of the standard.
Everything developed with Nanotrasen stays. We're just not affiliated with them and it has no direct effect on us. With how rapidly the server has shifted into "low RP at best" since Jacob left and the December population crash, existing NT lore doesn't even have an effect. I make an effort, a few other people do, but we've got more low-RP newfriends than we do people who actually care about the lore. There's barely a "standard" left to erase.
I concede the point that you are not making the overhaul by fiat (i.e. without player input). I misunderstood your post in the other forum's thread, with all the "we will be doing this" and "that will be happening" kind of statements, which made it feel like the change was a mostly decided on thing.
Yeah, I probably should've written things more in a "we WOULD be doing this" or "that WOULD be happening" instead. It's all a big "what if".
While I agree that there is a lot of unhappiness concerning SCOM, I believe there are a couple of issues with calling it universally reviled. 1) people were still voting it into gameplay when I stopped playing a while back, and remaining on to play the rounds, so someone must think it's doable. 2) I heard, back then, as many complaints about almost all the other gamemodes as well - exception being generally ignored gamemodes, rather than any that were specifically popular, and 3) SCOM was developed in large part as a response to months and months of players asking if it could be made a game mode, after having played some successful events based off it. This mode, I believe was a player desired addition. and finally, SCOM is a mode that is voted for or against every round, whereas the changes we are discussing will be essentially permanent replacements. It is a category error to compare the two.
1. I don't know how long it's been since you last played, but as I mentioned earlier, we lose on average 8-10 players when SCOM gets voted. Usually rounds start with 4-5 players and maybe reach 8 maximum active.
2. Given that a lot of mode changes have been discussed, these complaints are still around, but kind of productive- Scr and I went over how to fix Vampire, the three rev modes are getting fixed/combined, etc etc.
3. That's the problem- it was a player desired addition
because it came from events. Glloyd runs great events. Don't get me wrong there. Absolutely phenomenal. But those events do not translate over to "good modes played without admin guidance or benefit" whatsoever. It's a good concept, but like Werty said, it's heavily limited by SS13 mechanics as a whole. There's no way to legitimately fix it.
Hell, as I said before, I doubt I would even notice IC, what with the familiar gameplay pattern of our light medium rp server likely to go unchanged as a result. The issues we have now will be the issues we have after. the only difference I see occurring is that the unathi will have IC reason to act as a separate enclave within the general population from the start.
First part's one of the points I'm trying to get at here. Half the people who play won't even notice or care. The other half will have opinions one way or another, but that's the point of voting on it. As far as the Unathi go, with the exception of Nega10 (who is a FANTASTIC Unathi player), they almost all already ignore Unathi lore as it is; what has you so convinced that they'd suddenly change and follow it properly?