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Author Topic: Space Station 13: Urist McStation  (Read 2154894 times)

jetex1911

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Re: Space Station 13: Urist McStation
« Reply #20190 on: October 31, 2014, 06:17:42 pm »

Speaking of coding, I might try my hand at that. Where do you guys suggest I should start?
I saw the wiki had some pages regarding coding, I'll look up those.
A good first project would be some sort of item. For instance, the first thing I coded was a motorcycle helmet.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #20191 on: October 31, 2014, 06:26:50 pm »

The people have declared they want a daytime 2spooky. Get on the server for something that isn't welder for once and will most likely fail.

Its also a blatant ripoff of a popular game. I'll run a genuine 2spooky later in the night.

« Last Edit: October 31, 2014, 06:28:28 pm by Aedel »
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McDonald

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Re: Space Station 13: Urist McStation
« Reply #20192 on: November 01, 2014, 10:29:35 am »

I won a replica suit, an energy sword and a toy nuke in the arcade machine. "I JUST SAW A NUKE OP" "OH GOD THE NUKE IS EXPLODING"
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #20193 on: November 01, 2014, 10:52:56 am »

Well, someone was metagaming in a small degree then.
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Cerapter

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Re: Space Station 13: Urist McStation
« Reply #20194 on: November 01, 2014, 12:19:32 pm »

I just had my best shift as a Chaplain on tgstation.
To start off, I decided to goof around, and named the religion "Self-Adoration" with my character being the god of it.
Then, I grabbed welders, screwdrivers, everything I found and started playing around with doors.
Broke into the detective's office, got myself a fedora and some snazzy suits, and behold!
The detective left the criminal records without logging out, making me be able to mark him, the HoS, and the Captain as people to be arrested. I also stole myself a security radio headset and was laughing at them getting confused about Beepski trying to arrest them.
Anyway, the detective later found out that I played around in his office (somehow, can you lift fingerprints off of a criminal records computer?) and set me to be arrested.
HOWEVER, the cult just broke out, and I was immediately needed at the new base of operations (Brig) to bless a tankful of water. The warden chewed out the Detective for recording me to be arrested and he was promptly ignored afterwards.
Following this, the Captain granted me the best weapons and armour (along with the Warden) and all access.
After blessing that aforementioned tank, I slipped out to an escape pod since the Brig was being assaulted by juggernauts. The captain (and some other head) did the same too, as the shuttle was launched early.
Overall, I was pretty faithful to my religion and won the game too, since the cult couldn't summon Nar'sie or however it is written.

---

But now, a question: anyone knows any good European medium+ RP servers?
I'd really like some serious, non-laggy RP too after the handful of tg rounds.
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20195 on: November 01, 2014, 12:38:28 pm »


Octobomb does science. Possibly a little too much science. Possibly needs to be toned down a little bit.
Sorry Scrdest. Remember kids, play with grenades sensibly! May or may not come with complimentary earplugs for the enterprising troublemaker.
E: Oh, dammit, windoor is still there. Scuse me, gotta go fix.
« Last Edit: November 01, 2014, 12:50:49 pm by Octobomb »
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #20196 on: November 01, 2014, 12:47:25 pm »


Octobomb does science. Possibly a little too much science. Possibly needs to be toned down a little bit.
Sorry Scrdest.
E: Oh, dammit, windoor is still there. Scuse me, gotta go fix.
So those break windows and incapacitate people?
Ahahah, imaging lobbing that into a crowded escape lobby.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #20197 on: November 01, 2014, 01:41:30 pm »

Basically, a simultaneously stronger and weaker H.O.N.K. horn.
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Kassire

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Re: Space Station 13: Urist McStation
« Reply #20198 on: November 01, 2014, 01:47:04 pm »

Hand the clown a box of them and a Gygax with a wormhole generator, gravitational catapult, and grenade launcher. Watch as everyone hates the unstoppable funny clown.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #20199 on: November 01, 2014, 01:53:07 pm »


Octobomb does science. Possibly a little too much science. Possibly needs to be toned down a little bit.
Sorry Scrdest. Remember kids, play with grenades sensibly! May or may not come with complimentary earplugs for the enterprising troublemaker.
E: Oh, dammit, windoor is still there. Scuse me, gotta go fix.

Sorry me? For what?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20200 on: November 01, 2014, 02:12:43 pm »


Octobomb does science. Possibly a little too much science. Possibly needs to be toned down a little bit.
Sorry Scrdest. Remember kids, play with grenades sensibly! May or may not come with complimentary earplugs for the enterprising troublemaker.
E: Oh, dammit, windoor is still there. Scuse me, gotta go fix.

Sorry me? For what?
Blatantly stealing bits of vamp code (I put a thank you in :P). On the windoor issue, it turns out that the reinforced ones are a child of non-reinforced one. If you look at the code below it's not actually quite that destructive. The problem is I can't find a way to not use the /brigdoor (the reinforced ones) child group but the others in the longer ranged smash. Otherwise I'm just going to smash them all.
Code: [Select]
for(var/obj/structure/window/W in view(3)) //Shatters nearby windows.
new /obj/item/weapon/shard(W.loc) //Blatantly stolen from the vamp code.
if(W.reinf) new /obj/item/stack/rods(W.loc) //Thanks scrdest/vg
W.Del()

for(var/obj/structure/window/W in view(6)) //Shatters regular windows
if(W.reinf) continue //I don't know how to do it in one for
new /obj/item/weapon/shard(W.loc) //So let's do it in two.
W.Del()
E: Alternately, I could just have it inflict damage. That would solve the problem, I think.
« Last Edit: November 01, 2014, 02:18:12 pm by Octobomb »
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I saw 5 people with fedoras in my town yesterday.
They're the special biohazard containment agent, out to deal with m'laria.
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werty892

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Re: Space Station 13: Urist McStation
« Reply #20201 on: November 01, 2014, 02:20:47 pm »

Page 420? This is a signal for the return of drying racks and rolling papers. Glloyd plz.

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20202 on: November 01, 2014, 02:30:00 pm »

Page 420? This is a signal for the return of drying racks and rolling papers. Glloyd plz.
138 pages later. You, sir, are committed.
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I saw 5 people with fedoras in my town yesterday.
They're the special biohazard containment agent, out to deal with m'laria.
Sig
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #20203 on: November 01, 2014, 02:32:11 pm »

I'm on page 1398, and you can't stop me  8)

miauw62

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Re: Space Station 13: Urist McStation
« Reply #20204 on: November 01, 2014, 02:50:14 pm »

Please don't copypaste. It's hideous.
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