Name: Patricia Garfien
Age: 37
Equipment: Backpack :Surgical bag, .357 Magnum, hatchet, 56 .357 rounds (Speed loader) ,whiskey flask (3), rosary, glasses, Glock, Glock magazine (3), double barreled shotgun, HELLFIRE shells (4), shotgun shells (28), grenade (1), Glasses case
HP: 11
Stats:
Int: 9
Str: 11
Agi: 10
Skills: General Medic(3), Small Arms (3), Shotgun (2), Sub-machine gun (2)
Advantages: She has steady hands, and is very calm in high stress situations. This can be a lifesaver in the field.
Disadvantages: Territorial about her work, needs glasses/contacts(farsighted), and a functional alcoholic.
Perks: Excellent bedside manner.
Quirks: Racist. Yep. Against EVERYONE. Not to the point where she dislikes them, just the point where she believes just about every stereotype there is. Curiously enough, not religious, or homophobic, or sexist. I can change this if it might cause problems.
Bio: Patricia grew up in southern Texaz, raised by two rich white parents who fit every stereotype of rich white people there was, or almost. They did love their daughter, but they were also assholes to most people below their station. When she became a surgeon in college, they were delighted to see their little girl take up such a proud profession. When the chupacabras started striking, she managed to save her brother's life, barely, but had to run, and he was left behind. She rode a horse for hours, eventually letting the poor thing rest, where she was taken in by some kind colored people. Long story short, she ended up joining the Archangel foundation, to help keep the fighting men alive. That said, being a Texan, she's not bad with a pistol either...
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((Well. Shit. Now I have to be more detailed. Also, will the chars ever meet up? It seems like a pretty separate set of adventure so far))
Ah, just be as detailed as you want. I can make characters meet up, though I try to avoid it in most the time for games like this. Everyone is on at different times, and it is hard to get actions for two characters. I usually only do it if both players want it.
And well to be fair, your the only player who has been here for a few days. I have an overall plot going on, kind of, but at the moment it is kind of subtle. Its still building, don't worry.
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The grenade explodes, sending fragments of guns everywhere and ruining the formation. They where close enough that most of them where destroyed, with two guns still left. You continue sprinting to the door with Scout on your shoulder, apparently awake but confused. Using your medical knowlage, you try to think what is wrong with him. His arm hands loosely at an odd angle, broken, you think. Hopefully the cannonball lost enough energy when it turned that it didn't break him completely. If his bone really is broken, he might be losing blood, from the bone cracking through the skin, which could kill him if you don't act fast.
You look to the corner, and the guns appear to be looking through the hallway, wary of following you. You could operate on Scout now, making sure he is OK before taking on the guns, to make sure he doesn't die on you. But this means you present a target for the guns, and they could attack you both while you are vulnerable. Or you could leave Scout here, and take on the guns before healing him. The condition might not be serious, and it shouldn't take to long to kill just two guns. But if it is seriuse, this could mean Scout's condition will get worse, and if you take to long it might even kill him.
What do you do?