Population: 33 Youths, 18 Women, 4 Elders, 10 Children
Buildings----The Village Wall----
Northern Gate
Southern Gate
Two towers on the northern side of the wall
Two towers on the southern side of the wall
Two towers on the eastern side of the wall
Two towers on the western side of the wall
----Within the actual Walls----
Three Dozen Houses
Three Warehouses
The 'Prancing Drake' Inn
The 'Lucky Horseshoe' Tavern
---The Makeshift Wall---
One gate facing the north gate
One tower on the south wall (Converted from a House)
One tower on the east wall (Converted from a house)
One tower on the west wall (Converted from a house)
----Within the makeshift Walls----
The Mayor's residence (Omar's House)
A Dozen Houses
Three Wells (The town's main source of water)
Two Smithies
A Barracks
The Plaza (Generally used as a marketplace in more peaceful times)
Town MilitiaOmarHP: 8/8Skills:Expert Swordsman [Gains a +1 to his accuracy]
Inspiring Figure [People find themselves wanting to be braver when they fight alongside this man.]
Aged [Enemies get a +1 to hit when attacking Omar due to the toll his old age is taking on him.]
EquipmentGreat Craftsmanship Shortsword [Damage: 1d4+2]
Raven Sword [
]
Leather Armor [1 Damage Reduction]
15 YouthsHP: 6/6
Skills:Green [These Youths are easier to break morale wise without good leadership.]
EquipmentGood Craftsmanship Hunting Bows [Damage: 1d4, Ranged]
Hunting Knives [Damage: 1d2]
10 YouthsHP: 6/6
Skills:Green [These Youths are easier to break morale wise without good leadership.]
EquipmentGood Craftsmanship Spears [Damage: 1d3, Reach]
Leather Armor [1 Damage Reduction]
Equipment8 Shortswords [Damage: 1d3]
12 Leather Bucklers [Block Chance: 10%]
10 Good Craftsmanship Hunting Bows [Damage: 1d4, Ranged]
24 Hunting Knives [Damage: 1d2]
SuppliesFood for two months
A warehouse full of lumber
A dozen firewood piles
Two crates of Copper Ores
A crate of Iron Ores
A Crate of copper bars
Five barrels of Pitch/Oil