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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46648 times)

gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #600 on: July 13, 2013, 11:08:01 am »

Jim hated traveling.  Half the time it was boring and the other half, something life threatening happens.  Too bad necromancers couldn't teleport... could they?  Eh maybe something with Dark Magic but it really didn't matter much at the moment.  Maybe striking up a conversation would make the journey more interesting.

So, I guess we haven't really gotten to know each other very well yet.  How's life in a Necromancer Cabal been treating you?  The others seem like... an interesting group of people.
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Quote from: GUNINANRUNIN
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OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #601 on: July 13, 2013, 11:13:58 am »

Continue to study Blood magic, using the newfound understanding of how best to teach myself.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #602 on: July 13, 2013, 11:18:49 am »

"They're either too busy backstabbing each other to actually view the bigger picture, too focused on their own little obsessions to bring anything to the table, or just arseholes. I'm practically the only one who has an idea of what's at risk here. However, it is better to have them in here with an actual goal rather then outside doing whatever they like. However, mark my words: if the cabal doesn't have an actual leader by the time we manage to take out the kingdoms, all hell is going to break loose."

gman8181

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #603 on: July 13, 2013, 11:30:47 am »

Huh, yeah I did notice a bit of competitive tension going around there.  Haha, I suppose it's good I don't care to be the Cabal leader.  To much responsibility for me... that being said, I don't particularly like being bossed around either.
Jim shrugs his shoulders
It may sound silly but I was kind of hoping for something more like a group of friends striving together for survival and a mutual gain in power.  I've been alone in that graveyard for such a long time with no one to talk with except... hmm never mind.
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Sure thing peanut man!

Fniff

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #604 on: July 13, 2013, 11:45:34 am »

"Power's a precarious thing, even the best of friends can be torn apart by it. Even if we were friends, we'd be risking civil war anyway. Just keep on your toes and watch for anyone who's looking at your back funny."

Ardas

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #605 on: July 13, 2013, 12:46:40 pm »

"Helfd, take your minions and head back to the tower. Inform Roland that we will be preparing an assault on Vis Valdi. We need a way to prevent word spreading or any runaways telling of us. I leave that task with you. You can work with him, I suppose blood mages should be able to figure out something to stop people moving. Explode their kneecaps or something. And he will want captives too."

Refine ore with magic to produce Iron golems.
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Ghazkull

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #606 on: July 13, 2013, 02:25:17 pm »

Held gives an affirmative grumble followed by a short swear word and then made his way back to the tower, Bone Golem and Gravehaunt in tow.

Once there he looked for Roland. From somewhere within his clothes he produced a pergament on which Patrizio's Orders where written and gave it to the fellow Necromancer.
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Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #607 on: July 13, 2013, 02:39:08 pm »

Roland stopped trying to make the barrel explode and gave the orders a look. He grinned (in that slightly unhealthy way of his) and thought about a moment.

"We can split our forces in two and attack the village from both sides in the middle of the night. That should cut down on the number of people able to get away. Afterwards, we can take my ghouls and go hunting for any survivors - those things have a scent for blood, and are damn fast when they pick it up. Still... We ought to make sure there isn't anybody who could see the raid without being part of it.

How about this - you and me, we go towards Vis Valdi and we take my ghouls. Come the night, we go pay a visit to the farms positioned around the village. Just the two of us should be able to kill any farmer, so we can keep the beasts hidden unless real trouble begins. If we empty the farmlands of any humans, we make sure no one slips under our nose... And we get to add corpses to the amount that we'll have at our disposal when we attack. That sound good?"
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Ghazkull

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #608 on: July 13, 2013, 04:26:34 pm »

Helfd merely nods and gives an affirmative grunt.
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Shootandrun

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #609 on: July 13, 2013, 04:44:02 pm »

"Talkative, are you? Well, doesn't matter. I can handle both sides of a discussion by myself just fine. Let's get going, then."

Take my ghouls and leave for Vis Valdi's area. Travel through woods and remain hidden - kill any witness. Once there, try and find a spot where hiding a dozen ghouls for a day would be easy - some wood nobody ever goes to, or a cave, or something. Remain hidden until the night.

Leave a note for Patrizio, explaining the plan.
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Ghazkull

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #610 on: July 13, 2013, 04:47:18 pm »

Join Roland, KILL! CRUSH! REND THEM LIMB FROM LIMB! you know the drill explode kneecaps and so on...
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Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #611 on: July 14, 2013, 06:36:07 pm »

study earth magic if any books survived.

If no books survived practice earth magic in general but do not exert myself
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

CyberGenesis

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Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #612 on: July 16, 2013, 04:35:53 pm »

"Hello there, it would appear we have a few hobbies in common"

Confront the youths, if there is a remaining animal left to butcher - snuff it out. If not, raise one of the most whole carcasses as a 'pet'
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Terenos

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Re: Dark Magi: TTC, Chapter 3, Update 6 (2 Week Hiatus!)
« Reply #613 on: July 18, 2013, 05:18:08 am »

Chapter 3: The Blood Tide.
Part Six: Fresh Recruits!
Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town approximately 400 people large. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Apparently has the Plague.

Vis Valdi is a small fishing village on a river, somewhat northeast of Suomi. It might encompass all of 100 people. The people there live quiet lives, untroubled by most. Adventurers stop there frequently, traveling eastwards into the Wilds. The locals are somewhat standoffish.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
-----------------
Events:
---
Jerik
[3+1] More solid steady progress is made learning Blood magic alone through careful and controlled study. Your talents are growing. +10% to Blood.

---
Flint
[1] You do not even know where to begin. You sift through the ruins of the Library for a bit, but find very little apart from ash and broken bits of wood. Your attempts at magical study are similarly poor in results. Perhaps next time you'll do better.

---
Roland

Much of your time is spent considering the potential of your limited remaining blood. Then Helfd arrives with instructions from Patrizio.
You leave your zombies behind, you dont want them being clumsy and screwing up the stealthy part of your mission. Even though the extra manpower might help. You dash off a quick note and head out.

You slip through the forest towards Vis Valdi. Traveling through the night you arrive at several outlying farms midway through the next day. Unfortunately this does not act in anyway towards stealth, and you and your ghouls are spotted by several farmers and woodsmen.

[5] Fortunately, after you loose your ghouls they run down any witnesses in short order. You proceed around the location of Vis Valdi and silence any potential witnesses. All told you come up with perhaps 10 useable bodies, after the ghouls have eaten their fill.

And now, Vis Valdi awaits.

---
Patrizio
[?] Refining ore takes more than just Earth magic, or so you think. However you think to yourself 'Why the hell am I refining this ore?' and you simply bend your magic towards infusing the ore you possess with the necessary power to become a Golem.

+1 Iron Golem (Semi-Pure, Small)
Now in possession of Unrefined Iron Ore (Some)

---
Helfd

You rush back to the Tower to deliver Patrizio's plan to Roland. The journey takes some time, and you arrive and pass on news to Roland, who immediately sets out towards Vis Valdi.

That done, you lounge around the Tower and rest for a bit. (Since you spent your time travelling)
---

Sholan
[3+1] Your display of power goes off flawlessly. You draw in power, smiling inside when two of them gasp. The third looks somewhat stoic. You unleash your power, crushing the life from every remaining animal they have.

[4+2] "Hah. Knew the rumors were true. That there were necromancers here. We want to join."
"What about the one who atta.."
"Shut it. Its all good right? We're in. If you want us."

---
Detani, Jim
The two of you pass the time of the journey by chatting a bit. You meet no one on the road to Norvak.
On your arrival you notice that there is quite abit of turmoil, banners are flying and what appears to be groups of soldiers are moving around with purpose.

A uniformed man rides towards you, dismounts and says grimly "Sorry. Norvak is under quarantine. Theres plague afoot. Advise you folks turn back, or carry on around the town."


---
Events in Near Proximity:
---
Spring flourishes throughout the land.
Further Catacomb exploration is Dangerous.

My internet access may be sporadic for the next 2 weeks. On that note..TWO WEEK HIATUS!! I'll be more or less back on the 3rd.
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But despite what you've been told, I once had a soul. Left somewhere behind...

OREOSOME

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Re: Dark Magi: TTC, Chapter 3, Update 6 (2 Week Hiatus!)
« Reply #614 on: July 18, 2013, 06:35:08 am »

Keep teaching myself in the ways of blood magic.
((Also, it appears we will soon have our own acolytes serving us. Excellent.))
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.
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