Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 38 39 [40] 41 42 ... 68

Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46252 times)

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 3
« Reply #585 on: July 01, 2013, 06:35:41 am »

Helfd putting on another pipe, waits while the Golem finishes its work.

Be on the lookout, wait for Patrizio to return and the Golem to finish.
Logged

OREOSOME

  • Bay Watcher
  • Novice GM.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 3
« Reply #586 on: July 05, 2013, 04:09:20 pm »

Get to work making armor, tools, and weapons for the unarmed skeletons. Have some of the skeletons themselves also assist with that.
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Terenos

  • Bay Watcher
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #587 on: July 06, 2013, 09:54:23 am »

Chapter 3: The Blood Tide.
Part Four: A Leader Emerges
Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town approximately 400 people large. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.

Vis Valdi is a small fishing village on a river, somewhat northeast of Suomi. It might encompass all of 100 people. The people there live quiet lives, untroubled by most. Adventurers stop there frequently, traveling eastwards into the Wilds. The locals are somewhat standoffish.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
-----------------
Events:
---
Jerik
Try as you might, you can find no sources of metal with which to fuel the Tower's forge. Instead, trying to be at least somewhat productive you gather your skeletons and stomp into the Catacombs. [4] Where your skeletons clash with giant salamanders, slaying 2, and you fortunately lose no skeletons. Overwhelming force has its uses. Your skeletons drag the corpses back to the stockpile.

---
Flint
[2,3+1] Your golem has managed to find -some- metal tools, and objects. However it seems that Suomi has been picked to the bone. Knowing that the spell you plan to attempt will be quite difficult, you forego summoning an additional golem. Especially as your first only managed to find very little.

You strain to find the right way to cast this spell. Struggling and weaving your magic in a way that is far and away too complex for you. In the end, you have failed, this spellcraft being somewhat beyond your paltry skills as an Apprentice, even a talented one such as you are.

---
Helfd
You do some light hunting, whittle, smoke your pipe, and allow the Golem time to work. By the time Patrizio has returned, the Mines are mostly restored. Tunnels are reopened and shored up. But as yet unexplored.

---
Roland
[?] Your 'laboratory' is little more than a re-purposed store room. Your supplies are limited. Your ambition however, is boundless!
[2,1] And that however is not enough. Whilst you do have infected blood, And supplies of water, you are at a loss as to how to combine these two things. You are in a foul mood and in no place to laugh after a few hours of fruitless labor.

---
Patrizio
The journey to the mines takes much time, and exhausts you. You are in no shape to perform any spellcasting before you have rested. You do test your magic out on the walls briefly, knowing that to do more might make you pass out. The theory is sound, your magic can most assuredly cause the ore to practically surge forth from the walls.
(The journey to the mines takes a full turn. Travel takes time, so you were unable to perform your actions)

---
Sholan
[6,1,?+2] Let the others move off to their self-appointed tasks. There are resources here to tap. Jim busies himself studying the remains of his failed spellcraft and you raise up your staff and call forth your powers to raise these poor unfortunates into your service. The magic twists attempting to get away from you but you do not allow it. You harness the spike in your natural power and direct it wisely. You've been here before after all. While your fine control is not what it needs to be to enhance the effect through more bodies in the mass grave, you are more than capable of exerting your dominion over the Ghouls you do call forth.
+11 Ghouls

---
Detani
[1+1,4] You stalk into the catacombs, endeavoring to be at least somewhat sneaky. Rumor has it the place is somewhat dangerous now. Your stealth deserts you when you slip in some muddy water and fall crashing to the ground. Your fall dislodges some of the moss growing rampantly over the rubble and you catch a glimpse of something sparkly.

And then you are beset by Giant Salamanders, at least 3 of them.

Battle:
[6 vs 5,3,1] Your eyes flash with fury and your magic surges forth guided by your anger and your rage. [7] You feel...something behind your magic, pushing it forwards.]
[Hypercast: 2,9] The pushing, and your own magic do not mesh together but yours is augmented by your natural inclination towards violent magic.
The magic comes when you call, and you lash out powerfully, disintegrating two of the salamanders in your opening volley. The magic takes on a life of its own beyond you and runs down the third salamander. Dust and chunks of masonry go flying, and you can hear the beginnings of a cave-in. You dive clear [3] narrowly managing to snatch up the sparkly item you saw after you fell. You hear the crashing sounds of rock behind you as you head for more stable tunnels.

The prize you have claimed is a rather bland looking Carved Gemstone. It is certainly quite nicely carved. Could be worth something to the right buyer.

---
Jim
[6,6] The residual magic lurking throughout the area is quite potent and heady. The moment you open your senses to it, it floods through you leaving you dazed and confused. Still, the tide of power carries with it knowledge, for those who can grab ahold of it. And today that person is you. When you awaken from your daze, it has been many many hours and you are ravenous, and the thought of raw flesh makes your stomach growl with need. Fortunately the feeling is somewhat fleeting. You feel you have learned new insights towards Blood Magic, and Death Magic as a whole. (+20% to Adept)

---
Events in Near Proximity:
---
Spring flourishes throughout the land.
Further Catacomb exploration is Dangerous.
The Mass Grave now has 'Many' corpses.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #588 on: July 06, 2013, 10:33:17 am »

((I dont mean to seem like im whining but how was my spell so complex as to waste my entire turn?
its basically just the same spell i used for my mace just with a few piles of sorted metal instead of a stone wall.

Is metal unusable until i increase my magical aptitude?))

throw away that unwieldy mace and practice earth magic by reshaping the metal objects into an adequate weapon that preferably gives a combat bonus, or at least lacks a penalty.
Afterwards take my golems back into the catacombs and help purge it of salamanders by encasing their legs in stone and having by golems kill them while they are mostly defenceless.


« Last Edit: July 06, 2013, 12:04:04 pm by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Terenos

  • Bay Watcher
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #589 on: July 06, 2013, 11:41:21 am »

((You're using your magic to gather up small amounts of metal, and force it together. And you're an apprentice. Spells I deem to be difficult or taxing will take up more time and effort. And likely have a higher threshold of 'totally failing since you're untalented'. You're an apprentice. You may know your way around the sphere of Earth but this does not mean you will be causing mighty earthquakes, deep fissures, or burying a town in a rolling wave of earth.

The difference in your two spells being you called up your mace in a place with a lot of stone. Here, you're trying to drag together tiny scraps of metal into ingots, for use later. You didnt find much in the way of metal tools. Suomi was picked clean by a) the people who left, and b) the scavengers no one noticed cause no one spends any time in town. There are factors that modify the difficulty of your spells. Abundance of materials is one.

Im not knocking this as an idea. As far as inventiveness goes: Its pretty good. But you were looking at maybe 1 ingot of metal on a success. Since you just don't have the available materials.

As far as your current actions: Practice is good. It'll be slow, but in time you may see bonuses to your skills/magic level as a result. Combat, being quicker and more dangerous will enhance your powers faster. (As noted by ..Practically every battle ever). Risk = Reward.))
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #590 on: July 06, 2013, 11:46:45 am »

((So your saying i outsmarted myself by including the metal dust from the forge whilst trying to squish a few tools together... youre right... i really should curb that imagination...))
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

OREOSOME

  • Bay Watcher
  • Novice GM.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #591 on: July 06, 2013, 11:50:42 am »

Study some more blood magic.
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

gman8181

  • Bay Watcher
  • Mr. Peanut - The Peanut Man
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #592 on: July 06, 2013, 12:44:00 pm »

Jim woke from his trance with the sharp pangs of a dark hunger.  He clutched his stomach which growled as if it had a life of its own and tried to stave off the rather extreme urge to consume raw flesh.  Staying there for some time, the hunger began to recede but not fully.  Grunting, Jim made his way in the tower to grab a bite of food, preferably meat while he waited for Detani to come get him.  Yeah meat sounded real good.  Jim chuckled to himself and smirked under his cold metal mask.  At least he had learned something from the experience.
Logged
Quote from: GUNINANRUNIN
Sure thing peanut man!

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #593 on: July 06, 2013, 02:34:18 pm »

Roland paced and paced around his "laboratory" (two barrels of blood, a table, and papers filled with frenetic notes). The disease was obviously going nowhere until he could get test subjects... But another idea had appeared within his mind. One that made him smile - the same terrible smile he'd had when he had talked about his plans for the plague.

Take the remaining barrel of blood. Take blood in relatively small quantities at a time (no more than a bottle) and attempt to charge it with as much magical energy as possible (without making them explode). If any kind of success is achieved, take the barrel and the bottles and go as quickly as possible to the mines.
« Last Edit: July 06, 2013, 02:38:45 pm by Shootandrun »
Logged

Ardas

  • Bay Watcher
  • Skippity-Bap-Pap for your soul
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #594 on: July 07, 2013, 05:54:29 pm »

Keep calm and carry on mining (using magic of course).
« Last Edit: July 07, 2013, 06:06:51 pm by Ardas »
Logged

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #595 on: July 08, 2013, 02:29:09 am »

"Oooh, fuck me... That got the adrenaline running."

Detani stumbled out of the catacombs and headed to Jim, feeling like she got hit by a train in a good way. "Okay, I think we should start by going to Norvak and building a cult. We'll figure out the plan on the way there. Before you ask, the city has too much of a risk of getting us cracked down upon, so we're going to Norvak. Plus, there's a lot of refugees there now, and the only defenders are some old foggies from the King's Army up in the fort. Easy pickings."
Head back to Jim and proceed to Norvak.

Ghazkull

  • Bay Watcher
  • Can Improve, will give back better...
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #596 on: July 09, 2013, 10:54:35 am »

support patrizio in his task.
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 4
« Reply #597 on: July 09, 2013, 11:02:49 pm »

Take the ghouls to Suomi, loot the stores and see if the blacksmith's equipment is still useful/usable
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

Terenos

  • Bay Watcher
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #598 on: July 12, 2013, 03:10:07 pm »

Chapter 3: The Blood Tide.
Part Five: A Plan Coming Together (Sort of)
Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town approximately 400 people large. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.

Vis Valdi is a small fishing village on a river, somewhat northeast of Suomi. It might encompass all of 100 people. The people there live quiet lives, untroubled by most. Adventurers stop there frequently, traveling eastwards into the Wilds. The locals are somewhat standoffish.

The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
-----------------
Events:
---
Jerik
[4] Yet once more you endeavor to learn blood magic alone, and unaided. You are beginning to show quite the aptitude for self-directed study. And you think that in the future, your attempts to learn elements alone will be much improved.

For now you make small amounts of progress. +5% to Blood.
---
Flint
[5+1] You spend time experimenting with many different forms of stone weaponry. But unfortunately you are still not a very physical person. And theres something about stone weapons that make them difficult to use. At least in your untrained hands.

For now you decide to stick with your stone mace.

Your continued activity has aggravated your broken ribs. You do not feel safe, traveling into the catacombs. ((Also you have 1 golem. You've raised a total of 2, and one was destroyed last time you got into a fight))

---
Roland
[2] Your attempts lead only to broken glass and wasted blood. You just cannot get this process right, if it will even work. Eventually the magic within the blood reacts violently and explosively.

You still have enough blood to try again. But after that you will need to acquire more.

---
Patrizio, Helfd
[5+3] You are a regular mining machine. With the aid of your magic you are causing the earth to heave forth large quantities of ore, which Helfd and his golem move out of your way into one of the many storerooms built into the mine. You also call up earth from other areas to fill the gaps you've left in earth, preventing cave-ins.

All told, you have come up with a Large quantity of unrefined Iron Ore.
[3] You also find a cluster of small gems worth 1 Loot Token.

---
Sholan
[?] Suomi has been picked clean. Either by refugees or scavengers. The forge is missing, relocated somewhere. You do however find evidence in the outlying houses that someones been living here quite recently. You order your ghouls to move off a ways and sit down to wait. Maybe they'll come back. You hide at least a little just so you dont get spotted. Success. They do come back. Theres 3 scrawny looking youths and they are each carrying a sack of what you presume are live animals. You observe silently as they pull out animals and slowly, call on magic to aid in butchering them. They take a long time, so presumably they are weak. But, they are definitely calling on the same magic you yourself call on.

Seems you've run across a group of youths exhibiting a talent for Blood magic.
---
Detani, Jim
The two of you decide not to drag your small force of zombies with you, just in case people take offense to that sort of thing. In the meantime you set out for Norvak. You should arrive after 1 more turn of travel.
This turns travel is uneventful.

---
Events in Near Proximity:
---
Spring flourishes throughout the land.
Further Catacomb exploration is Dangerous.
« Last Edit: July 12, 2013, 03:12:19 pm by Terenos »
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Dark Magi: TTC, Chapter 3, Update 5
« Reply #599 on: July 12, 2013, 03:17:06 pm »

Roland frowned as his bottle exploded... Again. His mood was deteriorating rapidly.

"Right... Time for something new."

Go outside. Put the barrel of blood in the middle of an open space, and get behind cover (a tree or something similarly large). Proceed to charge it with as much energy as can be done, like with the bottles but... More. Note how much time the process takes.
« Last Edit: July 13, 2013, 02:29:46 pm by Shootandrun »
Logged
Pages: 1 ... 38 39 [40] 41 42 ... 68