Chapter 3: The Blood Tide.
Part Seven: Preparing the Attack
Players:
Magic Level: Adept (10% to Initiate)
Known Spheres: Death
Known Elements: Bone, 45% to Blood
Wounds/Effects:
Missing Eye (Less perceptive overall)
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Scavenger : +1 to Graverobbing/looting catacombs.
Self Directed Learner(Elements): +1 to learning elements alone
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice (50% to Adept)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Brawler (You fight well when outnumbered.)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Hefty Axe
Magic Level: Adept (5% to Initiate)
Known Spheres: Death
Known Elements: Bone
Wounds/Effects:
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Studious: +1 Study rolls.
Possessions:
Mail Shirt.
Magic Level: Apprentice (90% to Adept)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earthshaper (+1 Earth Magic Rolls)
Possessions:
2 Loot Tokens
Enchanted Staff(+1 on spell rolls)
Shaper's Gloves (+1 Earth Magic spells)
Absorbing Armor (-1 To enemy spellcasting, if targeting you)
Book of Rituals (Earth Magic, Initiate or Higher)
Magic Level: Apprentice (40% to Adept)
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Sneaky (+1 Stealth rolls)
Combat Mage (+1 to magic rolls in a pitched fight)
Possessions:
Plain Short Sword
Carved Gemstone
1 Loot Token
Magic Level: Adept (25% to Initiate)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Wounds/Effects:
Missing Eye (Less perceptive overall)
Possessions:
Enchanted Staff(+1 on spell rolls)
Unknown Blade (Effects unknown)
Magic Level: Apprentice (10% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Earthshaper (+1 Earth Magic Rolls)
Wounds/Effects:
Broken Ribs.
Items:
2x Loot Tokens
Heavy Stone Mace (-1 to combat rolls)
Magic Level: Apprentice (60% to Adept)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses
Spirit Conduit. (You may commune with spirits at any point, to gain answers or assistance)
Dominion of Blood (You are less likely to lose control of minions summoned by Blood magic.)
Items:
None.
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Known Locations:
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Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.
Norvak A town approximately 400 people large. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Apparently has the Plague.
Vis Valdi is a small fishing village on a river, somewhat northeast of Suomi. It might encompass all of 100 people. The people there live quiet lives, untroubled by most. Adventurers stop there frequently, traveling eastwards into the Wilds. The locals are somewhat standoffish.
The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Defenses: Wooden Palisade, Gate.
Rooms: Catacombs, Living Quarters, Storage Vaults, Forge
Detani's 'Office'.
Crude Stone Map
Crude Altar.
1 Barrels of Blood
1 Tainted barrel of blood.
26 corpses (human)
2 Corpses (Giant salamander)
Undead:
1 Bone Golem (small) (Helfd)
1 Gravehaunt (Helfd)
29 Skeletal Minions (Human)(Unarmed) (Jerik)
14 Ghouls (Roland)
10 Zombies (Roland)
18 Ghouls (Sholan)
53 Zombies (At Tower)
1 Stone Golem (Small) (Flint)
1 Iron Golem (Small, Semi-pure) (Patrizio)
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Living:
3 Dark Minions (Magical; Spark)
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Events:
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Jerik[1+1] You make absolutely no progress learning the element of Blood. Oh well. Not every attempt will be successful.
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Flint[4] You spend your time practicing Earth magic. Though you see no great leaps of progress right now, you are certain, in time you will get better.
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Roland Alas you have not the means to direct your magical energy to directly summon Ghouls. What ghouls you summoned were the result of wild spasms of your natural power. Still, you set out to raise the corpses. [5] Though you do not manage to summon Ghouls, you do manage to easily bring forth 10 Zombies.
[3] Insofar as you are aware, you were not spotted.
Helfd manages to locate you and join forces with you.
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PatrizioUneventful travel back to the Tower. You arrive and note that there are a few new faces in the tower. Fresh recruits that Sholan ran into.
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Helfd You set out towards Vis Valdi, intent on joining forces with Roland. The journey is uneventful. You, your bone golem and your Gravehaunt have now joined with Roland's zombies and ghouls. Truly a force to be reckoned with now. At least as far as those simple villagers are concerned.
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Sholan[?] The three pack up their meager belongings and join you as you return to the tower. You take the time to assess their skills. They are pitiably weak, much like you in your youth. But they do have the talent for Blood Magic. It will just take time and training to bring them to even the most basic levels of power.
(+3 Dark Minions (Magical; Spark)
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Detani, Jim"Healers eh?" He looks around somewhat nervously "Well then." You are swiftly escorted to the man in charge. He is introduced as Commander Clark. A grim faced man with many scars, and a solid build. He looks you over and says "Look. I'll level with you. The plague is pretty goddamn prevalent. As near as we can tell, everyones got it. I let you in there you'll proly catch it yourself and die. On the other hand, as long as you dont come back out, I don't care. Im here to prevent it from spreading.
You want to go in for your god, or your faith or whatever. Fine. Go. Have fun. You step across the line you aint coming out till the quarantine is over, you understand me?"
He fingers the hilt of his sword. You firmly believe that this is a man who doesnt threaten, just states facts and sees them through.
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Events in Near Proximity:
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Spring flourishes throughout the land.
Further Catacomb exploration is Dangerous.