Chapter 3: The Blood Tide.
Part Eight: Assault Preparations
Players:
Magic Level: Adept (10% to Initiate)
Known Spheres: Death
Known Elements: Bone, 45% to Blood
Wounds/Effects:
Missing Eye (Less perceptive overall)
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Scavenger : +1 to Graverobbing/looting catacombs.
Self Directed Learner(Elements): +1 to learning elements alone
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice (50% to Adept)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Brawler (You fight well when outnumbered.)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Hefty Axe
Magic Level: Adept (5% to Initiate)
Known Spheres: Death
Known Elements: Bone
Wounds/Effects:
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Studious: +1 Study rolls.
Possessions:
Mail Shirt.
Magic Level: Apprentice (90% to Adept)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earthshaper (+1 Earth Magic Rolls)
Possessions:
2 Loot Tokens
Enchanted Staff(+1 on spell rolls)
Shaper's Gloves (+1 Earth Magic spells)
Absorbing Armor (-1 To enemy spellcasting, if targeting you)
Book of Rituals (Earth Magic, Initiate or Higher)
Magic Level: Apprentice (40% to Adept)
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Sneaky (+1 Stealth rolls)
Combat Mage (+1 to magic rolls in a pitched fight)
Possessions:
Plain Short Sword
Carved Gemstone
1 Loot Token
Magic Level: Adept (25% to Initiate)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Wounds/Effects:
Missing Eye (Less perceptive overall)
Possessions:
Enchanted Staff(+1 on spell rolls)
Unknown Blade (Effects unknown)
Magic Level: Apprentice (10% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Earthshaper (+1 Earth Magic Rolls)
Wounds/Effects:
Broken Ribs.
Items:
2x Loot Tokens
Heavy Stone Mace (-1 to combat rolls)
Magic Level: Apprentice (60% to Adept)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses
Spirit Conduit. (You may commune with spirits at any point, to gain answers or assistance)
Dominion of Blood (You are less likely to lose control of minions summoned by Blood magic.)
Items:
None.
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Known Locations:
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Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.
Norvak A town approximately 400 people large. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Apparently has the Plague.
Vis Valdi is a small fishing village on a river, somewhat northeast of Suomi. It might encompass all of 100 people. The people there live quiet lives, untroubled by most. Adventurers stop there frequently, traveling eastwards into the Wilds. The locals are somewhat standoffish.
The Tower, is ramshackle and old. It possesses few amenities currently. Your best guess is its still an unknown location.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Defenses: Wooden Palisade, Gate.
Rooms: Catacombs, Living Quarters, Storage Vaults, Forge
Detani's 'Office'.
Crude Stone Map
Crude Altar.
1 Barrels of Blood
1 Tainted barrel of blood.
26 corpses (human)(Rotting)
2 Corpses (Giant salamander)
Undead:
1 Bone Golem (small) (Helfd)
1 Gravehaunt (Helfd)
29 Skeletal Minions (Human)(Unarmed) (Jerik)
14 Ghouls (Roland)
10 Zombies (Roland)
18 Ghouls (Sholan)
53 Zombies (At Tower)
1 Stone Golem (Small) (Flint)
1 Iron Golem (Small, Semi-pure) (Patrizio)
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Living:
3 Dark Minions (Magical; Spark)
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Events:
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Patrizio, Jerik, Flint The three of you gather supplies, and your forces, leaving the modest compliment of zombies at the tower for defensive purposes. The journey is mostly uneventful. [4] Briefly you got the feeling you were being watched, but nothing came of it. You reach Roland and Helfd near Vis Valdi, and may now prepare your battle plans.
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Roland, HelfdThe two of you kill time waiting for Patrizio to join you. You stay out of sight and recon the village. [?] The populace seems very guarded. Though from what you hear of Vis Valdi that seems natural. They do not seem prepared for battle in the slightest. Though there seems to be a lot of work being done in and around the town.
Patrizio has arrived, leading Jerik, Flint, a pair of golems and a throng of unarmed skeletons.
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Sholan[3] [2-1] Try as you might, these newcomers are very very weak. And they are unable to grasp your teachings. This path will take time, and good fortune. You quietly muse to yourself that a library might have been incredibly helpful to have right about now.
A putrid odor starts to fill the tower. Tracking down the source you discover the human bodies in the storeroom are beginning to rot.
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Detani, JimThe two of you decide to accept Commander Clark's threat and agree to abide by the terms of the quarantine should you enter Norvak. He grunts in response and waves you out of his command tent.
That done, you are escorted to the edge of the quarantine zone and allowed to enter the city proper. Which you do.
[3,6] You wander through the town and what is going on here is obvious. The plague has ravaged this town. People lie dead in the street or convulsing weakly. Many buildings are boarded up from the inside, and several from the outside as well. You see almost no one who can walk under their own power. The very air is pungent with the heavy smells of death and fire.
Jim, you can feel some magical pressure here inundating the air and pushing against both yourself and Detani. You manage to keep it at bay for now. It could be the plague attempting to gain purchase, but it seems for now at least you are resistant to it, whatever it is.
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Events in Near Proximity:
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Spring flourishes throughout the land.
Further Catacomb exploration is Dangerous