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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46246 times)

Shootandrun

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Re: Dark Magi: TTC, Chapter 2, Update 16
« Reply #480 on: April 28, 2013, 02:50:03 pm »

Search the area thoroughly. Try to sense magic, or living creatures (blood magic) nearby.
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Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 2, Update 16
« Reply #481 on: April 28, 2013, 04:36:51 pm »

Flint attempts to use earth magic to finish the palisade wall before returning to the catacombs and searching the deeper levels for items of value.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Fniff

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Re: Dark Magi: TTC, Chapter 2, Update 16
« Reply #482 on: April 28, 2013, 05:57:21 pm »

"Looks like teh necromancers definitely won. Keep a look out, I'm going to look for them."

Look around for any of Detani's fellow necromancers with a small group of zombies.

CyberGenesis

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Re: Dark Magi: TTC, Chapter 2, Update 16
« Reply #483 on: April 28, 2013, 06:48:44 pm »

Fill up on water as needed. Smile and nod in knowing approval at the Dead Warriors, then carry on with my ghouls to my destination
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Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

gman8181

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Re: Dark Magi: TTC, Chapter 2, Update 16
« Reply #484 on: April 28, 2013, 06:51:29 pm »

"Looks like teh necromancers definitely won. Keep a look out, I'm going to look for them."

Look around for any of Detani's fellow necromancers with a small group of zombies.

Stick with Detani to look around
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Ardas

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Re: Dark Magi: TTC, Chapter 2, Update 16
« Reply #485 on: April 30, 2013, 10:13:23 am »

Help Roland. Use my earth magic to scan the ground for any leftovers, ruins, items buried, etc.
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Terenos

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Re: Dark Magi: TTC, Chapter 2, Update 17
« Reply #486 on: May 02, 2013, 10:58:18 am »

Chapter 2: Black Season.
Part Seventeen: Mass Grave
Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town approximately 400 people large. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.

Vis Valdi is a small fishing village on a river, somewhat northeast of Suomi. It might encompass all of 100 people. The people there live quiet lives, untroubled by most. Adventurers stop there frequently, traveling eastwards into the Wilds. The locals are somewhat standoffish.

The Tower, is ramshackle and old. It possesses few amenities currently. It is no longer secure.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
-----------------
Events:
---
Jerik, Flint
[6, 1+1] The two of you, aided by ghouls are more than able to finish the palisade in short order. Jerik even goes above and beyond, marshalling the ghouls into building a reasonable gate that he leaves open, knowing that there are several of his fellow necromancers out and about. Unfortunately this means that Jerik's focus is on the gate, leaving him no time to work on his blood magic.

---
Helfd
[2,2] You spend a few days at this ... shrine? But nothing happens. No one comes, and you are not disturbed in the slightest. Figuring there isnt much that you can do you attempt to head off towards the other nearby location noted on the map and arrive there rather quickly, finding Patrizio and Roland working magic to discover the secrets of what looks like a featureless patch of forest.

---
Patrizio, Roland
[3+3,1] Earth and Blood magic are employed in an attempt to divine the purpose of this place. While Roland's spells fizzle and fail, Patrizio's succeed in determining that this area is riddled with mine shafts. Mine shafts that may still bear ore. There is also ancient evidence of what could have been a settlement.
And in the deeps, a flicker of magical energy you have felt before Patrizio.

---
Detani, Jim
[1,4] The two of you meander around the town, escorted by the few zombies you have. You explore the town but find very little. It has been abandoned, and a thick blanket of snow covers much of it. Detani's efforts at searching are fruitless, but Jim under the guidance of the spirits locates the mass grave dug by the townsfolk, after their ill-fated attack on the tower. There are dozens of bodies within, well preserved by the cold and snow.
---
Sholan
You fill up on water,and head off. The wildmen do not interfere with your passage any further. The journey is arduous and long, but eventually your boot strikes stone, and then stone again. Clearing away the snow you find that there is an ancient well crafted road here, sloping gradually downwards. Yes, there and there you can see old walls, the outline of old buildings. You shiver as a chill wind blows from the east.

In the distance, milling about this place, you see several skeletons, they seem to be walking in patterns. They are armed.
---
Events in Near Proximity:
---
A heavy snowfall has started around the Tower, shelter is advised.

Room in the Tower is running out.
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But despite what you've been told, I once had a soul. Left somewhere behind...

OREOSOME

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Re: Dark Magi: TTC, Chapter 2, Update 17
« Reply #487 on: May 02, 2013, 02:44:32 pm »

Jerik sniffed the air, Gazing upon the palisade wall.
"Ah... I love the smell of Snow in the morning. Just like Home."
He then went inside, and proceeded to Study Blood Magic.
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

gman8181

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Re: Dark Magi: TTC, Chapter 2, Update 17
« Reply #488 on: May 02, 2013, 02:46:13 pm »

Fantastic, lots of bodies!

Reanimate as many bodies as possible before the weather gets too bad.  When the weather starts to get worse, find some shelter in the town.
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Sure thing peanut man!

Fniff

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Re: Dark Magi: TTC, Chapter 2, Update 17
« Reply #489 on: May 02, 2013, 03:05:29 pm »

"Damn and blast."

Look for shelter too, but keep on the look out for the tower.

Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 2, Update 17
« Reply #490 on: May 02, 2013, 08:22:30 pm »

Gah your dice hate me :(

explore lower catacombs x2
Keep an eye out for more of those crystals.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Shootandrun

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Re: Dark Magi: TTC, Chapter 2, Update 17
« Reply #491 on: May 04, 2013, 11:00:16 am »

Roland frowned at the ground. Blood magic was useless when it came to exploring, it seemed.

"You mind passing me the armor, Patrizio? If I remember well, the deal was whatever we found in exchange for the gloves... And some heavy armor may be useful, if I use the Lady again anytime soon."
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Ghazkull

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Re: Dark Magi: TTC, Chapter 2, Update 17
« Reply #492 on: May 04, 2013, 11:18:51 am »

Helfd, standing behind the two, coughs loudly.
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Ardas

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Re: Dark Magi: TTC, Chapter 2, Update 17
« Reply #493 on: May 04, 2013, 12:11:40 pm »

Roland frowned at the ground. Blood magic was useless when it came to exploring, it seemed.

"You mind passing me the armor, Patrizio? If I remember well, the deal was whatever we found in exchange for the gloves... And some heavy armor may be useful, if I use the Lady again anytime soon."

The deal was, whatever I find down in that cave while we are together, while I found the armor on my own, and in a completely different place. I don't mind helping you though with my skills though. I have found some interesting signatures and tunnels with ore around here. We can exploit this place. if you raise us some workforce, we can begin straight away. But first, we ought to either decide whether to stay in that dreadful tower or relocate.

Patrizio turns around to turn to the coughing man.

"Oh, and look who's here! Helfd, my man, decided to rejoin us? I say, we have found some interesting things here. What say we swap the tower for some more comfortable and safe place and start exploiting the place? There's some residual magic and ore around here."
« Last Edit: May 04, 2013, 12:20:00 pm by Ardas »
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Shootandrun

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Re: Dark Magi: TTC, Chapter 2, Update 17
« Reply #494 on: May 05, 2013, 08:47:47 am »

"Even if we bring some undead in here, they won't have the equipment to mine. It'll take months if we force them to do it all manually. I say, dig us an entrance into the main tunnel, then we'll explore the place, make sure there are no nasty surprises, and find some mining tools."
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