Chapter 2: Black Season.
Part Fourteen: News of the Plague
Players:
Magic Level: Adept (10% to Initiate)
Known Spheres: Death
Known Elements: Bone, 20% to Blood
Wounds/Effects:
Missing Eye (Less perceptive overall)
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Scavenger : +1 to Graverobbing/looting catacombs.
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice (10% to Adept)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Hefty Axe
Magic Level: Adept (5% to Initiate)
Known Spheres: Death
Known Elements: Bone
Wounds/Effects:
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Studious: +1 Study rolls.
Possessions:
Mail Shirt.
Magic Level: Apprentice (50% to Adept)
Known Spheres: Death
Known Elements: Earth
Wounds/Effects:
Skills/Bonuses:
Bookworm (+1 Research rolls)
Earthshaper (+1 Earth Magic Rolls)
Possessions:
1 Loot Token
Enchanted Staff(+1 on spell rolls)
Shaper's Gloves (+1 Earth Magic spells)
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Sneaky (+1 Stealth rolls)
Possessions:
Plain Short Sword
Magic Level: Adept (10% to Initiate)
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Wounds/Effects:
Missing Eye (Less perceptive overall)
Possessions:
Enchanted Staff(+1 on spell rolls)
Unknown Blade (Effects unknown)
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Earthshaper (+1 Earth Magic Rolls)
Items:
2x Loot Tokens
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses
Spirit Conduit. (You may commune with spirits at any point, to gain answers or assistance)
Items:
None.
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Known Locations:
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Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.
Norvak A town approximately 300 people large. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.
Vis Valdi is a small fishing village on a river, somewhat northeast of Suomi. It might encompass all of 100 people. The people there live quiet lives, untroubled by most. Adventurers stop there frequently, traveling eastwards into the Wilds. The locals are somewhat standoffish.
The Tower, is ramshackle and old. It possesses few amenities currently. It is no longer secure.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Defenses: Palisade (45% completed)
Rooms: Catacombs, Living Quarters, Storage Vaults, Forge
Detani's 'Office'.
Crude Stone Map
Crude Altar.
2 Barrels of Blood
20 corpses
1 Loot Token
5 Skeletal Minions (Human)(Armed)
24 Ghouls
1 Gravehaunt
10 Zombies (Armed)
3 Zombies (Jim/Detani)
1 Stone Golem (Light)
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Events:
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Jerik, Sholan [3] Slim progress in learning blood magic this week. But you stick at it, and you get a little closer to gaining mastery over it. This would go much faster with books, or a tutor. +10% to Blood Magic.
Additionally you look over the palisade, but you decide that there's really not much you can do without some additional labor.
Sholan, a few hours pass of you doing random study with the barrels of blood in the tower stocks, you also stick your sword into one hopefully. To no avail.
[?] Your studies are stymied by an inability to focus this week. You have the feeling that the storage room is hardly the most conducive room to study in.
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Patrizio, HelfdActing on the side of caution, you order the skeletons to acquire the various items of value. Nothing immediately happens, so Helfd decides to check the book. It is somewhat bloodstained but it appears to be a Book of Rituals. The book describes several rituals of Earth magic, that can be used to focus power to great effect. Unfortunately it seems for the most part the Rituals are very advanced, requiring far greater magical power than you believe any current denizen of the tower possesses.
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RolandDull labor for you at this point, but it will aid the tower in many ways. Your ghouls provide the bulk of the muscle, and before too long you have transferred the Forge to the tower.
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Detani, Jim[4] News of Suomi is sparse, but several refugees have passed this way, they spoke dire tales of necromancers and the rise of an undead army near their town. As near as you can tell from the reports, Suomi has been abandoned. If it were not for the news of the plague, and the doomspeakers chanting their mantras, there might be a greater uproar against the necromancers rumored to be there. As it stands Detani, you and your fellow members of the Cabal may be in the clear. For now.
[2] You skulk around town, but you don't find too much. News about the plague is on everyones lips, but it seems mostly exaggerated. You highly doubt that everyone is dying, surely some people must be immune, or have avoided it and fled. But even if a tenth of what is spoken is to be believed, the news is somewhat dire. Or potentially quite good news, if you happen to be in the grave-digging business, or the necromancy business.
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Flint [1+1] Your magic refuses to answer your call, but you figure that you have a golem for protection, what could possibly interfere with you in the depths of these catacombs?
[5] You travel deeper, and then deeper still. Left, down stairs, left again, through an archway and into a large chamber. There are scattered broken crates, and a few old bloodstains. A trio of skeletal remains lie damaged and beyond recovery by the remains of a campfire. There is a door at one end of the room that will not budge beneath your muscles or magic.
There is nothing of any real value that you see in this room. Though there are 5 holes near the door, 3 of which are filled by gemstones, 2 remain empty.
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Events in Near Proximity:
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Heavy storm clouds are visible in the south.
With the addition of a Forge to the tower, it can be used to create mundane arms and armor. Provided that you have sufficient mineral stock to do so.
In addition, the tower is running low on room for additional rooms. Removing some rooms, or enlarging the Tower is the way to go.