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Author Topic: Dark Magi: TTC, Chapter 4, Update 9  (Read 46243 times)

Terenos

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #465 on: April 17, 2013, 08:53:22 pm »

Chapter 2: Black Season.
Part Fifteen:  Plague in Norvak
Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town approximately 400 people large. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.

Vis Valdi is a small fishing village on a river, somewhat northeast of Suomi. It might encompass all of 100 people. The people there live quiet lives, untroubled by most. Adventurers stop there frequently, traveling eastwards into the Wilds. The locals are somewhat standoffish.

The Tower, is ramshackle and old. It possesses few amenities currently. It is no longer secure.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
-----------------
Events:
---
Jerik
[4] With the addition of some help from the Ghouls, you manage to make reasonable progress on the Palisade. It will take some more time, but its not like you need anything special, just time. +20% Palisade.

Sholan

Heavy storms are on the horizon, but regardless of that you pack supplies and head out with a compliment of ghouls(10), to defend yourself from whatever may impede your progress. You travel for many days, keeping your ghouls in a tight formation around you.
You hear the rustling of a river nearby, and take this as an opportunity to refresh your water..When you get closer you discover that there is a band of perhaps 20 people clad in furs and animal bones. They seem to have made camp here. [2] From what little you know, they might be Wildsmen. They are in your way, it would take time to go around them. Or through them. So you must make a decision. As far as you can tell, they have not spotted you.

---
Helfd
You gather up the skeletons, leaving Patrizio undefended for now. You travel south through the forests, your progress slightly impeded by the deep snow. It takes many days of travel, but you eventually reach what you suspect is the location on the map. It is a hillside with what appears to be a large cave leading deeper. Animal bones are scattered around here, the snow is flattened as if by many footprints, and the stench of old death hangs in the air.
Curiously there is a campfire here.

---
Patrizio, Roland
Patrizio, clearly the armor is magical. You cast a few spells experimentally and the armor absorbs small amounts of the magical energy. In theory this means it would be harder to use magic against anyone wearing such armor. The dagger on the other hand is ancient and rusty, possibly even covered with flakes of old blood. It does not seem magical.

Given that the ghouls are otherwise engaged Roland, you take the zombies with you on the way to the ruin that you suspect Helfd and Patrizio are still exploring. You missed Helfd, but Patrizio is down in the deeps examining the items located. He seems to have a large book, and a suit of armor that he is examining intently.

---
Detani, Jim

[?] The spirits are conflicted on this. Using magic to heal people is possible, but possibly pricey. And risky given your limited talent level. On the other hand, its entirely possible you can buy some loyalty.
Togther the two of you check amongst the slums, and the refugees for the sick and the infirm.
[6,6,1] And you find them. You find lots of them. They are carrying the plague from the east. They have managed to keep it under wraps, but your magical talents have helped you to find them. They are dying in agony, and you do not feel your magic may be up to the task of saving them.

Still, you have decided to help these people, so you offer them your services as a healer and they jump at the chance.
[?] Not only is this working seemingly far beyond you, you start to feel as though you may be facing an illness that has its roots in magic.

---
Flint
[4] You apply your magic to see if the crystals 'feel' a certain way, in the earth, and to locate them if they are nearby. Either they are not nearby, or your magic is not up to the task of finding them.
[2-1] Repeated spellcasting tires you quickly, and your attempt to tunnel under the doorway with magic meets with failure.

Your elemental, doesn't have any abilities that may allow it to find these crystals. But it tries gamely to either batter through the door or dig under it. [?] To no avail. There is just no purchase to be had amongst the stonework, and blunt force seems to do very very little.
---
Events in Near Proximity:
---
Heavy storm clouds are visible in the south.

Room in the Tower is running out.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

OREOSOME

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #466 on: April 18, 2013, 05:27:28 am »

Jerik Continued to use the ghouls to build up the palisade.
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Ghazkull

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #467 on: April 18, 2013, 06:44:56 am »

((Huh i intended to have Patrizzio with me...meh...))

revive Animal Remains explore cave, await attack by something nasty.
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Ardas

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #468 on: April 18, 2013, 07:18:52 am »

((Huh i intended to have Patrizzio with me...meh...))

revive Animal Remains explore cave, await attack by something nasty.

((I go where I please, you fool! :P))
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Unholy_Pariah

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #469 on: April 18, 2013, 07:35:17 pm »

head up into the tower finally and seek someone to announce my presence to, use earth magic to assist jeriks ghouls with fortifying the palisades.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Fniff

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #470 on: April 18, 2013, 08:15:47 pm »

"Er... that seemed like... a bad idea, in hindsight.

Speedily make escape to Suomi.

CyberGenesis

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #471 on: April 21, 2013, 06:59:18 pm »

Approach the Wildmen, cautiously, keeping a fair distance between myself and them and sticking close to the Ghouls. Attempt to reason with them, find out if they're looking for work/allies.
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon

gman8181

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #472 on: April 21, 2013, 07:22:28 pm »

Yeah looks to be a bit out of our hands.  Still not a total loss though.  It could definitely be good to come back later.  I bet a lot of these people would be easily convinced to accompany us back to the tower where we could put them to some use.

Follow
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Shootandrun

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #473 on: April 21, 2013, 07:29:10 pm »

Roland frowned at Patrizio's newfound gear.

"What's that you have there? Anything useful?"
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Ardas

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #474 on: April 21, 2013, 07:45:12 pm »

"Oh, I found some things ins tomb I discovered. They seem pretty useful, especially this armor. Also, I found a location of interest or two. Helfd already took off with some of the forces to one of them.
How about we check out that other one? It isn't overly safe here, even with the palisade. We should relocate soon."
Logged

Shootandrun

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #475 on: April 25, 2013, 02:56:05 pm »

"Sounds like a plan. Show the way."

Investigate one of the points of interest Patrizio found.
Logged

Ardas

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Re: Dark Magi: TTC, Chapter 2, Update 15
« Reply #476 on: April 26, 2013, 06:10:50 pm »

Go with Roland. don't forget to put the book in my bag and Armor on.
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Terenos

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Re: Dark Magi: TTC, Chapter 2, Update 16
« Reply #477 on: April 28, 2013, 01:36:56 pm »

Chapter 2: Black Season.
Part Sixteen: Coming Home.
Players:


Spoiler:  Helfd(Ghazkull) (click to show/hide)


Spoiler: Detani (Fniff) (click to show/hide)


Spoiler: Flint (Unholy_Pariah) (click to show/hide)

Spoiler: Jim (Gman8181) (click to show/hide)

-----------------
Known Locations:
-----------------
Suomi has been abandoned. Its people fled in the dead of winter to any nearby town.

Norvak A town approximately 400 people large. It seems to be primarily focused on cattle. But it is growing rapidly due to an influx of refugees. It is defended by a small fort garrisoned by veterans of the King's Army. It is affiliated with Welnshire.

Vis Valdi is a small fishing village on a river, somewhat northeast of Suomi. It might encompass all of 100 people. The people there live quiet lives, untroubled by most. Adventurers stop there frequently, traveling eastwards into the Wilds. The locals are somewhat standoffish.

The Tower, is ramshackle and old. It possesses few amenities currently. It is no longer secure.
-----------------
Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Spoiler: Tower Information (click to show/hide)
Spoiler: Tower Stocks (click to show/hide)
Spoiler: Tower Forces (click to show/hide)
-----------------
Events:
---
Jerik, Flint
[5] Much progress is made this week, with the assistance of the ghouls, you should have the palisade completed in no time. Already you're sketching plans for a gate, and reinforcing the interior of the palisade. +25% to Palisade.

As you are working however someone unfamiliar to you steps out of the tower, and introduces himself as Flint. He is backed by a stone golem, and seeks to join the Cabal here. As an offer of assistance, he weaves magic to assist with the palisade. [2+1] His magic raises up chunks of stone from the ground, but they cannot really be said to strengthen the palisade.

Flint, you have finally left the catacombs! Etering the tower proper, you find no one there. You step outside and find someone directing a group of ghouls in felling trees, and using the trees to build a solid palisade around the tower. Alerting him to your presence, you try to use your magic to help his construction. [2+1] The earth shudders beneath your feet, and rocks rise to meet you, but haphazardly, and without direction. Still, at least there is some more easily accessible stone now.
---
Sholan
[?] The Wildmen greet you, eyeing your ghouls warily. But they do not speak the common tongue of the local kingdoms. And you do not speak Wildman. Through a series of gestures, they seem to be more than willing to allow you to use the stream, or pass them by.

[4] On closer inspection, you notice several of their party are dead warriors, possibly zombies as they do not possess the elongated jaw or enhanced muscle structure of a ghoul. But they watch you with cold, glittering and calculating eyes, so perhaps they are more than mere zombies.

---
Helfd
[?] Attempts to raise the corpses of the animals here fail you. You feel as though a great weight is upon your magic here, making spellcasting difficult.
Shrugging that off, you gather the supplies you would need to make a torch, and light it, traveling into the cave. It is almost a holy place, with many decorations made of bone and animal furs. The stench from outside grows more potent and your torchlight seems to be diminished greatly.

All of these factors lead you to believe you will be attacked shortly. [4] But an attack does not come. You continue to poke about in this place.
[2] You find very little. A few well made garments of animal skin, some bundled but long decayed herbs. A polished stone altar with a few old animal fat candles on it. Nothing of any real note.

---
Patrizio, Roland
Trekking overland through the snowy forest, you head west as best you can, towards the other location. When you reach the general vicinity you find [1] nothing. Not a damn thing to indicate that this location was in any way special. Perhaps whatever was here has faded away with time.
---
Detani, Jim
The two of you depart from Norvak, heading east towards Suomi. You rendezvous with your zombies outside of town, having them keep a distance from you, in case you run into travelers on the road.

[5+1,3+1] Fortune seems to have favored you, though you were both in prolonged contact with bearers of the plague, neither of you seems to have caught it. With clear skies and motivation to get home, you have made excellent time. You have arrived in Suomi, and its streets are vacant and piled with snow. Truly this place has been abandoned.

---
Events in Near Proximity:
---
None observed.

Room in the Tower is running out.
Intended update day is now Sundays. Or Wednesday if everyones in.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Ghazkull

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Re: Dark Magi: TTC, Chapter 2, Update 16
« Reply #478 on: April 28, 2013, 01:53:24 pm »

Helfd looked around, it seems the Cave was inhabited by someone. Going back outside he looks for a comfortable stone, sits down and lights a pipe, wiating for whoever may live here.

Sit down, light a pipe and wait. If Nobody comes knocking, go to the next location.
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OREOSOME

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Re: Dark Magi: TTC, Chapter 2, Update 16
« Reply #479 on: April 28, 2013, 02:40:13 pm »

Jerik made a final push to finish the Palisade wall, then went back finally to work on learning blood magic.
Logged
Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.
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