Roll 110
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal - -
Wormhole Transit - -
Teleport - -
Flash Window -
Lightning Bolt - -
Lightning Shield - -
Plasma Whip II -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock IV- -
Time Bubbles [0/2] -
I Like These Odds (Toggle) -
Redirection [0/3] - -
TranscendenceTraits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (7/8) +
Corsair Rapier +
NightfallConditions:Charged (+1 to next lightning attack)
Miniquests:New Power: Cleanse all debuffs (2/5 successful casts)
New Power: Dominance (2/5 spells blocked)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Mend - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for Cowards -
Gentle GiantInventory: - [/abbr]
Axellum K12-E [15/15] -
Vicious Enchanted Shotgun Magazine - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Death's Bite +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74) +
Weeping Ball'O'Hurt -
Rampant Steel Urchin
Cash: 38950 Ac
Conditions:Silenced (-5 to spell casts)
Armor Lockdown (Ends after next turn)
Martial Trance (0 Stack(s)) (+0 to spells, +0 to other actions)Bloodlust (2 Stack(s)) (+2 to close-combat) (Ends on turn 113)Miniquests:Interruption (Attack targets while they target another person: 1/3)
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout - -
Fire Shield II -
Technopathy [2/3] - -
UPGRADE!!!! - -
Hashcryption - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
Amnesia -
Memory Leak (ON)Inventory: +
Modern Clothes +
+3 Arkfury (5/6) (Loaded with Punch-Through ammo)
+ 12x Punch-Through bullets
+ Fire Extinguisher
Conditions:Silenced (-5 to spell casts)
Miniquests:Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Critical Impact (Get critical strikes! 1/2)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Discipline of Color -
Hat Throwing -
AwakeningTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Flexible Negotiation -
Polite -
Interim Recovery -
Serendipity -
Extant RageAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury) -
Obey my Command!Inventory: -
Eternal Plasma Gunberd - 19x Scoria Gunberd Round (Explodes on impact)
- 18x Topaz Gunberd Round (Releases a blinding flash of light)
- 19x Gold Gunberd Round (Causes lightning to strike the target from nearby metal objects)
- 18x Jade Gunberd Round (Causes plants to grow around the target)
- 19x Azure Gunberd Round (Causes the target to be frozen)
- 19x Indigo Gunberd Round (Releases toxic gas)
- 19x Amethyst Round (Releases harmful radiation)
- 19x Invisible Gunberd Round (Releases immense heat)
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn (80%)
-
3x Granite Dagger - Cryogenics Bay Keys
-
Reagrd 'U' -
Scoria ReagrdConditions:Silenced (-5 to spell casts)
Bruised Head
Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 2/3)
New Ability: Pristine Condition (2/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
Return Fire (Emerge victorious from an enemy display of aggression! 1/2)
HEN, AKA Dominic Zoshan[5+2+1+1] Your words are met with silence, although the silence is accompanied by a refreshing lack of gunfire. The fight is finally over, and what few remnants of the enemy forces are now stunned and blinded on the floor, unable to see or hear.
You begin the process of collecting arms from the fallen soldiers and laying them out on the floor. You collect [4]:
-Various SMG's and assault rifles from different manufacturers. You can find one with pretty much any property you desire out of one, although they are all generic and hardly augmented in any way.
-Several marksman rifles with enhanced optics and tracking software. Once again, from various manufacturers, although you can find pretty much any combination of gyroscopic stabilization, acoustic tracking, and infra-red imaging among them.
-A single light machine gun, painted with a shark's face and fed by a belt attached to a bag slung over the shoulder.
-A reconciles rifle, along with ammunition coming in various flavors: smoke, stun, H.E.A.T., and H.E.
-A laser weapon with various fire modes. It can switch to a single, powerful blast or an energy-efficient rapid-fire mode that doesn't pierce armor easily.
Unholy_Pariah, AKA KenjaroYou stand guard while Dominic picks up weapons and lines them up a few meters away from the pile of bodies, strung together by the web of steel tendrils you produced.
Someone from one of the ship service doors is bashing on the airlock door from the other side. It looks like your suit is still disabled as well, so you sluggishly reach for your scythe in case something as basic as your shotgun doesn't work.
superBlast, AKA RyanIt seems the battle is over. Dominic is collecting weapons from the stunned pirates, although you don't sense the weapon's presence even though they are being laid out in plain sight. Something is still blocking your powers.
Jo stands up and rushes to
Green in order to apply her medical training. Since your powers aren't functioning, you assume everyone else's are also disabled.
Caellath, AKA Russano NeskrattThe technology that was previously disabled by Ryan is now online again. The airlock doors, which Kenjaro heard bashing from, now open and some medical personnel show up. These are official Emergency Technicians of the Royal Guard, as made clear by the characteristic slanted red cross painted over their entire white uniform, front and back.
Perfectio emerges from behind them, along with the captain of the commanding officer of the
Veritas, Grand Admiral Horatio Ignatius. The Admiral steps forward, expecting a salute. Perfectio obliges even though he is outside of the Admiral's field of view. Jo, walking to
Green, does not salute. Instead, she makes the official hand signal to indicate that the situation is an emergency and that she is tending to the needs of others. He nods in response, and turns his attention to you.
The Admiral begins to open his mouth to order that you stand up, but then sees your foot. Cauterized by the burst of heat from the incendiary round, there was minimal splattering of blood or anything that would smear your robe and make it clear that you were injured, aside from the fact that you were lying on the ground.
[3+1] You revert your foot back to its undamaged state. The reality-altering effects of your abilities are clear however, and the admiral changes his expression from one of concern to one of disgust. It seems his memory has been altered to what it would be had your leg never been blown off.
"What's this, Russano? Lying around on the job?"
[After Russano's reaction]
Green and Jo walk into the hall, remaining inside for the duration of the events.
Blue comes out during the meantime and explains the situation more explicitly.
"So while you guys were fighting, that pirate scum managed to cut his way out of the... plants. He ran off and the three of us tried to follow him. Black could have easily caught him, but he was too distracted by the fighting. Needless to say, by the time Black heard us and rushed over to stop the pirate, the psi-lock went off. We're not sure if the criminal was intending to kill himself or not... but he's dead now.
Anyway, we need to get Black and Yellow to safety. If you have any skills that are relevant, now would be a good time to speak up. Afterwards we can talk about getting to Arcas."