((Russano had actually shed off his armor to be more inconspicuous and all.))
((...well, umm, we can assume you put it back on somewhere in between?))
Roll 108
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal - -
Wormhole Transit - -
Teleport - -
Flash Window -
Lightning Bolt - -
Lightning Shield - -
Plasma Whip II -
Twisted Transistor - -
Spell Flux [2/2] -
Universal Clock IV- -
Time Bubbles [0/2] -
I Like These Odds (Toggle) -
Redirection [0/3]Traits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (7/8) +
Corsair Rapier +
NightfallConditions:Charged (+1 to next lightning attack)
Exploded Foot (Your foot was basically blown off) (-3 to actions while moving) (Bleeding intensifies in 8 turns)
Silenced (-5 to spell casts)
Miniquests:New Power: Cleanse all debuffs (1/5 successful casts)
New Power: Dominance (2/5 spells blocked)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Mend - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for Cowards -
Gentle GiantInventory: - [/abbr]
Axellum K12-E [15/15] -
Vicious Enchanted Shotgun Magazine - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Nanosteel Combat Armor (Medium) +
Death's Bite +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74) +
Weeping Ball'O'Hurt -
Rampant Steel Urchin
Cash: 38950 Ac
Conditions:Silenced (-5 to spell casts)
Martial Trance (3 Stack(s)) (+3 to spells, +0 to other actions)Bloodlust (1 Stack(s)) (+1 to close-combat) (Ends on turn 113)Miniquests: Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis [0/3] - -
Burnout - -
Fire Shield II -
Technopathy [2/3] - -
UPGRADE!!!! - -
Hashcryption - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
AmnesiaInventory: +
Modern Clothes +
+3 Arkfury (5/6) (Loaded with Punch-Through ammo)
+ 12x Punch-Through bullets
+ Fire Extinguisher
Conditions:Silenced (-5 to spell casts)
Miniquests:Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Critical Impact (Get critical strikes! 1/2)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form [1/3] - -
Discipline of Strength - -
Discipline of Color -
Hat Throwing -
AwakeningTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Flexible Negotiation -
Polite -
Interim Recovery -
Serendipity -
Extant RageAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury) -
Obey my Command!Inventory: -
Eternal Plasma Gunberd - 19x Scoria Gunberd Round (Explodes on impact)
- 18x Topaz Gunberd Round (Releases a blinding flash of light)
- 19x Gold Gunberd Round (Causes lightning to strike the target from nearby metal objects)
- 18x Jade Gunberd Round (Causes plants to grow around the target)
- 19x Azure Gunberd Round (Causes the target to be frozen)
- 19x Indigo Gunberd Round (Releases toxic gas)
- 19x Amethyst Round (Releases harmful radiation)
- 19x Invisible Gunberd Round (Releases immense heat)
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn (80%)
-
3x Granite Dagger - Cryogenics Bay Keys
-
Reagrd 'U' -
Scoria ReagrdConditions:Silenced (-5 to spell casts)
Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 2/3)
New Ability: Pristine Condition (2/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
Return Fire (Emerge victorious from an enemy display of aggression! 1/2)
HEN, AKA Dominic ZoshanWith chin raised and gait artificially slowed in order to facilitate a sense of valiance and triumph, you march into view of the assailants--at least, they would be able to see you if they had not been blinded. But that blast was so bright! Such a thing would be impossible, right? It's hardly a risk.
[1] It turns out that
not all of the ruffians were incapacitated! As you observe most of the Lights and Heavies stirring on the ground, one blatant cad with a visor and some assorted armor shoots you in the arm! [6+1] vs (2) You are thrust back by the impact of the rounds on the metal plates beneath your fabulous suit, spoiling the surface once again. Mending this will take more effort than treating a burn or washing it... but alas, you are safe.
As the ruffian reloads her weapon, you twirl your gunbeard and leap at your foe, pinning her arm to the ground! [4+2] As you begin a long-winded speech, proposing several terms to the pirate accomplices including the arrest of their master and the relinquishment of all of their weaponry, Kenjaro walks over to your target and shoots her in the face with a shotgun.
Unholy_Pariah, AKA Kenjaro[4+1] You remove the unruly combatant which threatened Dominic. Dominic himself appears unscathed, as he has armor under his coat. Perhaps he's not all that mad. you don't even know the full extent of his powers, so making a premature judgement is foolish.
The pellets come back right into the barrel of the shotgun, causing recoil a second time and replenishing your magazine again.
[4+3
-5] The steel tendrils fire, but before they are fully formed the Urchin stops producing them and they chip off from their own momentum. [3 (no bonus due to accident)] vs (6+1) The flying steel chunks tumble in flight, hitting their targets at obtuse angles and dealing no damage. The heavy with the explosive weapon appears incapacitated, although the one with the laser brings his heavy arm in front to block any fire and uses the other to recover his laser weapon and try to fire it at you--only to find that the weapon fizzles completely.
superBlast, AKA Ryan[4
-5+2] Something is messing with your powers--you aren't able to deactivate the Laser Heavy's suit! However, his weapon is still deactivated despite your powers no longer working, and thus you are reluctant to shoot his hands at first. He then reaches for his holster, at which point you fire your ArkFury. The shot was aimed at the holster, but the revolver's auto-aim focuses the center-of-mass instead, and shoots the Laser Heavy through the chest. [5-Critical!]
The shot leaves a fairly large hole in the individual's chest, and he crumples to the ground as a result.
New Miniquest!
Critical Impact (Get critical strikes! 1/2)Caellath, AKA Russano NeskrattAll is definitely not fine, as you need a foot to walk on. You [1+1
-5] attempt to turn back the sands of time, but you feel something inhibiting your actions. Your ability to sense intelligent minds also suffers from this strange effect. Your foot is unchanged, and continues to bleed. Meanwhile, your senses do pick up some sort of fluctuation emanating from some area from a utility closet. You remember that this is the closet which you found the suit inside from before!
Jo begins pulling you to safety behind the information desk. The civilians in the area are taking cover at the moment, some screaming and crying, others keeping silent. One of the merchants from before is trying to play dead, although without any visible damage it would be hard to convince a malicious shooter.
With some supplies taken from the desk drawer, she manages to combine several bandages with some tape and nullifies the bleeding from your leg. It should keep you conscious long enough for your powers to be back.
One of the mages from the Fellowship emerges from the hallway that Russano sensed the Silence effect from! It is
Green, who states:
"Blast it! The pirates armor was powered by a Warp Crystal. The psi-lock on it went off and the others are injured! Someone get medical help!""I'm on it!" Perfectio rushes into one of the service tunnels along the chamber. The display panel above the service tunnel indicates that the ship being serviced is none other than the ARN
Veritas, an Aldrosian patrol cruiser that no-doubt has a dedicated medical team onboard as a self-sustained vessel. The vessel is actually due to leave soon, and most Aldrosian ship crews neglect to spend time outside of their ships during the wait, as the ships themselves have their own recreational facilities.