I dislike idea to move ourself undeground, we aren't dwarfs. We are elves)
I don't think anyone was proposing we move
everything underground. However, an underground chamber where we can grow stuff would be pretty useful, don't you think?
Ome thing to consider: Our forces (except some elite units) are way, way, way too
a) melee
b) slow
c) alive
Hm...
First we need to make much more firejackets by producing excess heat. They are useful for economics, but they are good for combat, too. We need some to spare (BTW, why did they stop to increase their numbers? The tree of fire was made for that purpose)
Agreed. Making more firejackets improves both economic and military strength.
Secondly, we need soulless golems powered by fire magic (they need something burnable to eat), attacking with that fire. They shouldn't be alive. No life magic for them. Bonus if we can make them levitating (Krait's aid) and use jetlike propulsion. And if they will be childsized that's good, too. That's mean more of them. Such thing are impossible to kill by death or lightning and hard do crack by brute force. Hello, Maher
Excellent idea.
Thirdly. We need to turn at least that 8 mage souls into booners , both for economical use ( plant) and pure combat. I don't get that antiboon movement at all... That's so much wasted potential. And they can be capable fighters (And motivated ones, they hate Justicars) 4 fire, 4 plant creaters. Nice magic support for any combat. And useful in civilian life
No arguments here.
And fortifactions\fortifacation\fortifactions. That's better than troops for the defensive war.
Fortifications??
Use that rosebush to turn our land into boccage. It's damnedly bad terrain to advance through. Especially if boccage attacks you.
I'll take your word for it, because I'm not sure what a boccage is.
Upgrading chaos trees is also good
Old plain palicade can work, too
Land mines, pit traps with our spiders in them, poisonious plants
And don't forget about our flying fortress
All sounds good.
Oh no, our forces are too alive?
Given the number of death-based gods we face...it's a concern. At least make some more golems.
While golems might be nice, making thm eat flammable things, instead of just being animated by magic the same way Tiberius and Laskus are, is kinda unneeded.
Indeed. Stick a chunk of manarack in each.
We've gone up against Death Magic, true. Thwt's why we need synapse aura creature that suppress death magic in a field around them, like the opposite of those death fields the priest's had. But stronger. A lot stronger.
Hm...and what would the Life Field do when not supressing Death Fields?
We're a god of life. We shouldn't begin abandoning one of our domains, one of the most useful ones,msimply because we're facing something that has the opposite. You don't think we can't make trouble for death as much as it can for life? Should we give up Fire when going up waist Grumugga? Chaos when fighting Order? No. We use them to beat our foe's domain, by being clever, creative, and most of all, using overwhelming force in weak spots.
Don't abandon it, just don't overspecialize in it.
Oh and one more thing - why farm stems undeground, wasting huge resources to make that chambers, if stems rise quite nicely in the forest?
The only resources we'd need to use would be making luminescent fungi, which would be useful in the flying fortress and for export to anyone who uses humans in their mines. And while the forest is nice, it's easier to wall off the village and the entrance to the Stem-Cave, letting us build huge forces back there.
I'd very much prefer to give every worshiper a boon just from a roleplay point of view and as a way to get worshipers - Worship Donut, pray for him at least 20 minutes per day and you'll get a minor boon instantly! He shares the power he gets from us! Quite an attraction. Quite a difference from other gods. If that was a single player game I would did that long time before. But I am not gonna push it here
I quite agree with that point of view and am inspired to start a multiplayer game using the same mechanics. But I probably won't.
As for boons usefulness, I expect new creature from the alchemist pretty soon with high chance for success... His major boon has been active... hmmm. 2 days? Thats 8 mana. plus one more day to finish that's 12
IMO not bad to have a new creature for that cost, how do you think?
Agreed.
(I fully expect rate of discovery to drop later, but it'll still be decent.)
EDIT2: You know what would make a great spec ops creature?
You know what will make great spec ops? Werewolfwes... if only we had them....
And a head werewolf to train them...
Currently we're being overprotective of our worshipers because we have very few of them. We cannot afford to lose a single one.
It's not entirely true, when worshiper dies we lose only 1\3 of his mana generation. ( that means 1 death - 1 mana daily) not something that can kill us. And get a soul to use as we please
Just to point out...Or.
^ The problem with werewolves their feral, they are also incapable of independent thought needed to make spec-op units more effective. Although they will make excellent flankers or calvary due to their speed.
Yup, Laskus has shown himself to be utterly inept at spec-ops, he so didn't come up with the idea of "poisoning" goblin supplies with spores and only kills, kills, kills.
What's wrong with Creating a reward system for our worshipers?
Rewards are for slaves\servants\serfs\kids\employees. Free people get rights.
...
No, we don't rewarding good (obedient) behavior, we are returning mana back to community in form of boons if we think that it's beneficial for it... Don't act as a damned king
Well, we kinda are a king. And these people expect a king, most likely.
I suspect that there's a difference of opinion here, where both sides are right. One is thinking of what the people would be used to, the other of what they'd like most.
My opinion? Distribute plenty of power back, but tell the people that the great will be rewarded better than the terrible. Giving everyone equal power no matter their contributions breeds sloth and incompetence. It doesn't have to be orderly, but success, sacrifice, and such
should be rewarded if we want to encourage that.