You haven't addressed my points...and you're assuming that XP is a major game element.
Xp is a major game element, it gives +1 to that magic. And I did address your points.
That requires you to actually respond to the reasoning given, notably the fact that the "XP" given would be multiplied by five people.
1. Oh, sure, evangelism may be assumed to be worthless.
2. If you don't spend money, what good is it?
1. The civilians may have not been compelled by the evangelism. For all we know, they may have assumed we were evil, although it's not likely. We just don't know yet, and so you cannot say that evangelism is worthwhile.
Oh, sure. The god sending priests healing around is obviously evil, and we can't assume even a single person was moved.
2. If we don't spend mana, we can send it later. Wouldn't it be nice to have more than 0 mana in a battle for once?
True enough...but we mustn't be misers.
Well, you actually did. Also, since we, quote, "just increased the need substantially," it is quite possible that our consumption rates outstrip the regrowth rates.
Never said anything like that. If I did, show me. And if indeed we are now consuming faster than it is being replenished, we are still getting more bushes since we are not eating the seeds, so that won't be a problem for long.
It would be easier if you didn't keep severing links to my posts...oh, wait, someone else. Sorry.
You're not familiar with how plant growth works, are you? Barring magic, it takes time. Besides, people have eaten plants into extinction before IRL--explain that.
Au contrare. There's real-world evidence on the first, putting aside how unlikely it is that Corruptor would have let us send some people off on an unexpectedly Wild Goose type of chase. As for the second, that's mathematics.
1. real world evidence has nothing to do with this since it is fictional. 2. We just don't know. If it is effective, it could be not worthwhile. Attracting 1 person is not much for our work.
1. Oh, right, this world has people whose psychology is utterly divorced from real-world peoples'.
2. If we attract an average of three more people over the whole evangelizing lifetime of a booned person than we would have without the boon, it's a profit. And that's assuming that the additional power gained from those worshipers doesn't let us get more worshipers or other benefits (e.g, a nobleman who gets a bunch of food given to him helps us build a temple on his land or something).
You misunderstood what I said, and we "don't need" Life Booners because we're not using them. A surplus of food always helps, to say nothing of what happens when we make new plants...]
If we don't need Life Booners, we shouldn't make them. And a surplus of food does not always help. If you have more food then you can use, then that money for the surplus could have been spent on things that are immediately useful, like expanding the afterlife. And when we make more plants to make Life Booners more useful, we can make more life booners. Also, 2. The people that will hopefully be flocking to us, or who we build homes for to evangelize?
is where you said it.
We "don't need" Life Booners because some of us don't see how they could be useful. They could boost our economy, help the world, and earn us the favor of people around the region. How is a surplus of food not useful? We could sell/gift the food around, or save it for a rainy (more likely dry/war-torn) year. Oh, and the thing about homes was meant to mean "build homes for the people converted by evangelization," which was more clunky but evidently more clear.
If we grow food hundreds or thousands of times as fast...that removes pretty much the only cost. With a few Life Booners focused on growing meatmelons* and wheat, we can sell food to other villagers for just about as little as we like and still turn a profit. Capitalism, ho!
*Which could sell for more. Meat is considered a luxury food in real-world medieval times, so a substitute would be roughly analogous to imitation lobster or something, which sells for more (pound-for-pound) than bread.
We do not know how much these will sell for. And growing things with magic to sell for silver is converting mana into silver. We have better ways of doing that, so we don't need to be using less efficient methods.
1. So? If it's basically free, it's basically free money.
2. We're not turning mana into mere silver, we're turning it into goodwill from others nearby, improving the quality-of-life of many less fortunate individuals, potential converts, food surpluses, and truckloads of silver.
Oh, sure. Let's ignore common sense and assume evangelism does nothing. [/sarcasm]
We just don't know. I refer you to my above response. Stop assuming completely unproven things and just wait a day or two, so we can guage if it is a good enough use of mana and manpower. And common sense is nothing more than guesswork.
WELL SORRY FOR ASSUMING THAT SENDING AROUND IMPORTANT MIRACLE-MEN WOULD RECRUIT PEOPLE LIKE IT WOULD IN REAL LIFE INSTEAD OF INEXPLICABLY AND UNMENTIONEDLY DOING ABSOLUTELY SQUAT.
Seriously, there's meta
and in-world reasons for evangelism to do stuff. We might as well not assume that we can expand the afterlife any more.
What makes you think Maher made vampires?
For one, he's a death god. For another, vampires aren't living, and therefore have no soul, so they could not have been a preexisting race. Third, how would such a race come to be otherwise?
1. So? He's not the only Death God, and Death isn't the only sphere that could create vampires.
2. Vampirism isn't a race, it's a curse.
3. Creation by another god. Maybe a god of Blood, or Curses? Or one of the other Gods of Death? Your assumptions could hold just as well for assuming that the Empire of Tranquility's one god made vampires. There's less proof of Maher making vampires than there is of evangelism being able to work, so you can't assume that by your own logic.
Life boons are a lot more versatile than fire boons. Look at Eldrick; he's done everything from making bushes spring up in combat to making mushrooms into buildings with that little power of his. Fire? It burns. That's about it.
Let's represent this one mathematically. Yes, L > F. However, L+F> L, because we know fire is useful in some things.
Fire is useful in some things. But...let me use a D&D metaphor.
Evocation is useful in combat. Transfiguration can be useful in combat, and everything else. Therefore, munchkins more often play transfigurers.
Life boons can be used in combat. Eldrick's trick isn't the only possibility. Entangling vines? Poison ivy? Thorns? Some sort of new plant we make and hand out seeds for? The sky is the limit!
...How is that relevant to saying she's the "least tested"?
I said she's the most tested, not the least, and thus is most likely to be able to control a chaos boon.
Mentioned that I misread that.
How are Chaos and Fire related?
Most game systems I play have leveling but no XP.
Example, please? Sounds awesome.
When did anyone say that being alive was a requirement for having a soul? Our followers in the afterlife are dead. They have souls.
They don't have souls, they are souls. Their dead bodies have no souls.
However, moving "dead" bodies could. Especially since Laskus's soul was a soul.
Oh, and couldn't vampires be alive?
My idea for the after tournament (and next mana income)
1) Grant Eldrick minor chaos boon, plant mutation one, added to his plant creation
2) grant him 5 apprenticies\assistances with minor plant boons (I'd propose ten, but..)
3) Grant Azula chaos shield boon (shield that turns hostile elements into unharmful ones)
4) Grant her five minor boon apprenticies (preferably mage souls)
5) Say that you are leaving to the afterlife to improve it and order not to worry you, unless
a) Fortress is finished
b) We got attacked
c) Some god wants to see us badly
Approval.
6) Order Eldrick and his assistant to do all that improvements I proposed many times
Which ones?
7) Order Azula to train fire mages and multiply firejackets in process
Spend as much time (if that means several days, OK) and mana as we can in the afterlife improving it's defenses and, maybe, trying to expand it even more. This time by adding new things, not merely more of the same. We should try to get it to *3 standard
9) Return when castle is ready\we have a major problem
No problems. Although isn't the Afterlife big enough to hold its current souls?
Oh, and on the subject of improving the Afterlife: I was right, significantly increasing the size of the Afterlife costed more than the initial cost.