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Author Topic: You are a new God OOC thread.  (Read 110383 times)

Karnewarrior

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Re: You are a new God OOC thread.
« Reply #195 on: January 21, 2013, 02:24:03 pm »

add fire angels modeled from the skyrim's fire atronachs (with vines).
Ooh, maybe they're like the fire elementals from TES, but they have bark armor, they're main weapon is a vine whip, and inside they burn with a permanent fire. As well, they act as nests for some Firejackets. We could probably just make one new one in the afterlife and let it breed.

Also, I see our chaos golems with rough wooden masks, covered in lichen, with holes cut in them letting out tongues of flame. Like badass jack-o-lanterns. And our motif is a clown smiley face. Like the kind Gamzee from homestuck draws.

I can't unsee it so that's what I'm going with. Headcanon.
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Remuthra

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Re: You are a new God OOC thread.
« Reply #196 on: January 21, 2013, 02:34:29 pm »

For the eventual new Chaos Golems, we should use our abundant copper. Tiberius is iron or steel I think but copper is something we have a lot more of and besides our Lieutenant should naturally be considerably better.

Origami_Psycho

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Re: You are a new God OOC thread.
« Reply #197 on: January 21, 2013, 03:25:33 pm »

We also really need to fix our saps.  The whole growth time thing isn't really that much of a problem, it's more that we now get rather small numbers per sap.
So fixing 'em should take precedence over making them sentient.
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gman8181

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Re: You are a new God OOC thread.
« Reply #198 on: January 21, 2013, 03:28:13 pm »

We also really need to fix our saps.  The whole growth time thing isn't really that much of a problem, it's more that we now get rather small numbers per sap.
So fixing 'em should take precedence over making them sentient.

+1
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kaian-a-coel

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Re: You are a new God OOC thread.
« Reply #199 on: January 21, 2013, 03:36:49 pm »

We also really need to fix our saps.  The whole growth time thing isn't really that much of a problem, it's more that we now get rather small numbers per sap.
So fixing 'em should take precedence over making them sentient.

+1
-1, Don't fix what ain't broken. As someone said earlier, our income of saps more than doubled. That's not what I call broken.
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Gentlefish

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Re: You are a new God OOC thread.
« Reply #200 on: January 21, 2013, 03:43:15 pm »

There's also the fact that, although we have less seeds, we have all the growing space in the world. Literally. So long there's soil, there's saps.

I believe that they're perfectly fine.

I think that, as I stated earlier, our first favor should be practical. And after we talk with Selena while asking for it, we somehow start to watch the area for Orc attack. Or if they attack at that moment, ask if we can help. Then help.

Our second favor should be asking to spend some time together and get to know each other in a less professional setting.

Remuthra

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Re: You are a new God OOC thread.
« Reply #201 on: January 21, 2013, 03:45:09 pm »

We also really need to fix our saps.  The whole growth time thing isn't really that much of a problem, it's more that we now get rather small numbers per sap.
So fixing 'em should take precedence over making them sentient.

+1
-1, Don't fix what ain't broken. As someone said earlier, our income of saps more than doubled. That's not what I call broken.
I disagree, while it's not broken, it could be quite a bit better, we should fix what isn't broken but doesn't work as well as we want. Not neccesarily needed now, but a better sap income is always a must.

Origami_Psycho

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Re: You are a new God OOC thread.
« Reply #202 on: January 21, 2013, 03:54:14 pm »

We also really need to fix our saps.  The whole growth time thing isn't really that much of a problem, it's more that we now get rather small numbers per sap.
So fixing 'em should take precedence over making them sentient.

+1
-1, Don't fix what ain't broken. As someone said earlier, our income of saps more than doubled. That's not what I call broken.
I meant stems.
Also, we're engineers, and it is an engineers job to either make something anew, or to improve upon existing designs, so I say yeah, make them spread more seeds faster.  If we do that then soon we may even rival the orcs in sheer numerical strength.
« Last Edit: January 21, 2013, 03:56:22 pm by Origami_Psycho »
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Origami_Psycho

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Re: You are a new God OOC thread.
« Reply #203 on: January 21, 2013, 03:59:43 pm »

On the topic of giving souls to things and how free will affects the mana income, how free are humans?
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kaian-a-coel

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Re: You are a new God OOC thread.
« Reply #204 on: January 21, 2013, 04:03:56 pm »

100% as per default I'd guess.
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Remuthra

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Re: You are a new God OOC thread.
« Reply #205 on: January 21, 2013, 04:05:48 pm »

Maybe, although there might be some sort of creature that produces more mana, as a sort of superworshipper.

Origami_Psycho

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Re: You are a new God OOC thread.
« Reply #206 on: January 21, 2013, 04:07:20 pm »

Because I'm just wondering a) how affect on mana income giving them more or less free will will have, and b) How the varying degrees of free will affect their interactions with us.
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Ukrainian Ranger

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Re: You are a new God OOC thread.
« Reply #207 on: January 21, 2013, 04:13:39 pm »

I really think  that making firejackets barely sentient is a good idea.
1\100 or 1\50 of mana per firejacket can grant us some nice income in future

While expanding afterlife to mana*3 size is a good idea, but not now Some thing to consider

1) We can't do it right now, modifying afterlife is extra slow. We spent more than day when we created it. With feast and caravan we have no time to spend a week there
2) It should be very expensive in mana
3) Bigger afterlife = harder defense

 
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Remuthra

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Re: You are a new God OOC thread.
« Reply #208 on: January 21, 2013, 04:15:56 pm »

Again, as I just said in the main thread, firetrackers have no souls, just like all our creations, so sentience won't help.

GreatWyrmGold

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Re: You are a new God OOC thread.
« Reply #209 on: January 21, 2013, 04:23:32 pm »

And now for the obligatory new creature idea. Fuse a horse or something with a tree(or just use bone) so it's attached to it's cart, the cart is a part of it, it's more mobile, hopefully faster, and we can start growing wagons. When they're babies, it's like they have a small wagon or bucket on wheels behind them, like the little red wagons kids get, when they're reaching their prime, they'll have big carts, and as middle age and old age sets on, and they become slower anyway(but no less strong) then they have full blown wagons. And they've got the temperaments of well bred work horses; amicable enough, but they want to be doing something, and so are okay with working. And also they won't listen to many other than their owner/trainer. We should be able to sell them, and we don't want The Enemy to steal our supplies by offering them a carrot. They have the side effect of being chariots in war...
Sounds like an...interesting idea, but how would it be better than a horse-drawn cart?

i'm not sold on the sentience thing, mostly because I forsee it makeing them a handfull and harder to controll (while that would also be fun and fitting for a chaos god, hmmm maybe I do like the thought of sentience in a masochistic way)
here is a suggestion I have though for Stems being "EVERYWHERE", in neutral areas they should only sprout as a benign and a smaller variant (less intrusive maybe even helpfull). Sprouts in a certain area will only become warriors if we wish it so and feed them some chaos energy.
having them smaller and helpfull when they spread to peacefull lands means that they (and in extention we) wont be stepping on godly toes asmuch.
gods might even enjoy the helpfull stems in their domain.
and a hefty population of benign stems in a gods domain that recently proved hostile against us. will make that god have to deal with the next generation of stems as warriors. sort of like a trojan horse.
Why not just retain control over them like we do? Then we won't have to worry about spread (they won't get planted farther away than we want them to be) or "stepping on others' toes" (because they won't do so unless we want them to).
Unless you mean "when they're sentient," in which case STILL no because it would cripple or at least reduce our ability to make soldier Stems in the field for neverending waves of soldiers. I'd rather just indoctrinate them to listen to us, somehow or another. Or make the Buds/sentient Stems a separate species from the warriors.

For the eventual new Chaos Golems, we should use our abundant copper. Tiberius is iron or steel I think but copper is something we have a lot more of and besides our Lieutenant should naturally be considerably better.
Agreed.

We also really need to fix our saps.  The whole growth time thing isn't really that much of a problem, it's more that we now get rather small numbers per sap.
So fixing 'em should take precedence over making them sentient.
+1
+2

Again, as I just said in the main thread, firetrackers have no souls, just like all our creations, so sentience won't help.
I would have thought the two went hand-in-hand. Huh. Better ask Corruptor.
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