You give an order for your more combat-oriented cultists to get going and get the largest one to carry Mongoose's body. Meanwhile, you float alongside the goblin scout, who is quite a bit faster then you can physically go. A gasball isn't too practical in movement. Fortunately, the goblin is smarter then he looks and offers:
Shall I puts you in a bottle? It quicker that way!As much as you hate to be put in something as demeaning such as that, you enter his flask. Fortunately, it's quite comfortable due to the markings of the rotting butcher on the side, making it a bit more accepting for you. Along the way, you ask what exactly is attacking the tribe.
Adventurers party and militia from nearby town. They too strong for us! Good enough, you suppose. When you arrive (quite a bit before your cultists, the scout is FAST) you see that there's a small army there, and the leader is clearly an adventurer.Nobody quite knows what is it is that makes people looking for adventure so mysteriously powerful, but if you only pronounce yourself adventurer it has no effect so there must be something specific about having the profession. However, you have no time to dwell on such matters, and float high enough so people can't see you unless they pay close attention. Now, the leader looks too strong to take on, but you see he has a weaker dwarf companion with him.He seems to be one of his closer friends, and seems strong enough to be of use, at the very least he'll demoralize that little militia upon "death". Seeing how the goblins are waiting for a visible weakness as goblins always do, you can go ahead and do your little thing and expect the goblins to come running. You enter the dwarf from above.
This mindscape is a god-damned mess. It takes a lot before you can say that, but this really is a mess. It's an enormous bar of some kind, with more broken furniture in one place then anywhere in the real world, you bet. Yellow walls, withall manner of fluids such as blood and alcohol are spread everywhere, and the small is... Kind of nice, actually. The dwarf is at in the middle, apparently doing his best to drown himself in alcohol. You go over to him, sneaking, and bite him in the throat. To your surprise, he vanishes and you get a surprise boot against your tail end.(roll= 3)
Well, well, well. Wot h've we 'ere. A 'lil snake und'r mah boot? He laughs, in a laugh that resembles more of a roar then a typical laugh, however, you take that moment of distraction to slip away and attempt to hide(roll=15)
You manage to hide amongst the rubble easily, and the dwarf looses you out of sight. he isn't armored in any way, but seems to be holding a bar-stool as large as him like it's nothing. Huge blunt weapons are kind of getting old for you.
You punish him with a hefty sneak attack, poisoning him and hitting a vital part he falls over, giving you another move to hit him. That hit doesn't do quite as much, only hitting the arm he protected himself with. Still, that must have hurt. He retaliates with a punch, removing you off of his chest, but not really hurting you much. His next move, though, does hurt. A lot. He stomps you into oblivion, but you survive well enough due to your snakeyness.(his roll=
20) Your retaliation also clearly surprised him as you latch on to his throat, causing a grapple. (your roll=20) However, you quickly fall off as the dwarf rips you out, making you loose a tooth.
Right in his throat.
He falls to the ground, sputtering, and you make use of that to attack once more!
You miss and lose your other tooth to a damned table.(roll=
1) The dwarf attempts to hit you but misses also, piercing his hand through a sharp piece of wood.(his roll=
1) However, the dwarf couldn't handle anything else and finally dies.
The landscape quickly rots, due to the easily rotting wood. You open your eyes, and feel quite pleased with your battle, as you still haven't lost a single battle yet.
Somehow.
You then, get to imbiding your vessel with all the power you are willing to give.
On one hand it feels like you were submitted to the dungeons of the rage-god for centuries.
But the power is worth it.
Your host falls over, and starts swelling, to the point that his skin tears in several places. His left hand rots away, leaving naught but bone. The bone quickly reshapes into a huge cleaver, and your dwarf in general swells up to a staggering 7 foot tall, making a huge demon, in a crude imitation of Putribillus Carnifex himself. Your huge, fat fingers pull out the dwarf's hammer, which has a bit a strange look. It looks more like an over sized tenderizing hammer.
Butcher's in business.
When you start your carnage party, the goblins and cultists also rushed in, devastating the militia. You, meanwhile cut right through people, not feeling blows and showing strength beyond most mortal men. However, the leader of the adventurers fights you to a standstill.
This might seem like a climactic final battle and so on, but your goblins and cultists have slaughtered the surprised, scared and distracted militia using some very underhanded tactics. Of course, for goblins, it's nothing more then a means to an end. However, it must be said that it's more that you made the militia rout then actually killing all of them.
The flood of goblins and your onslaught quickly take care of the adventurer.
You swallow him whole.
After the battle, when going to the shamans of the village, your host suddenly dies. You float right out, and feel very, VERY weak.
The shamans notice quickly, and kill a survivor from the attackers as offering to Putribillus, and give the excess life force to you. You feel loads better, but you're still very, very weak. You are thanked profusily, get some more trust from the goblins yadda yadda yadda PAIN.
You enter Mongoose, to take your mind off the pain in your gaseous form. When you get to the tower, you are too exhausted to do anything except sit somewhere.
You can do nothing except give orders until tomorrow.
HP: 3/20
Fatigue:5/30
Status: gaseous form and feeling shitty.
Ways of doing damage: stuff.
Evil: 1/20 ( the next update will have a level-up thing, it'll happen on the way to the goblins, provided you go there)
Cult members: 40
Underlings :Goblin tribe. Basic workers(around 30 of them)
Inventory: nothing
Spells
Illusion
Vessel empowerment.
This was painful to use, but the power is good.
Base supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 15000 coins.
Trading:
Rotten fruits, Deathrot ( of all kinds, poison, alchemy and home defense)
Level upPrepicked abiliy
Solid form: Allows you to turn yourself into a creature of your choosing in the real world. You can pick your solid form if you take this ability. I decided not to give you your snake form because it would look sort of silly. However, if you prefer the snake form you can keep it. But please, you can pick anything from demons to dwarves to elves to honey badgers. Please pick something that can hold a sword so I don't need to figure out how to keep you viable with nothing but your mouth. You will be poisonous no matter what form you choose. Once you pick, you can't come back on your choice.
Perks
Devourer: Gives you the ability to feed off of dead corpses for a minor heal and energy boost when in a host body. It is a major heal when in demon form.
Mental poison: Makes your poison inflict mental damage, and causes fear. This carries over to your solid form.
Necrotic air: Gives you the ability to slowly rot anything you touch. This can be turned off. This also carries over to your solid form's poison.
Contain the rage: Reduces the penalties for transforming your host into a Butcher.(Beastiary updated) You will not loose much health, but your energy loss remains the same.