The spread through the city was not met without resistance.
The entire city was glad the avatar's gone, and many of his surviving minions went over to whatever mob was willing to take them. Some just wander the street in a drunken haze and a scarce few started up their own little gang, planning on regaining the avatar's power. Those are fun to murder, I bet. Shopwise, however, it seems that they are left alone entirely by the mobs, as they need business to stay afloat, and the mobs need the shops to keep themselves supplied. This is almost certainly exclusive to this town, though, as the mobs are not hostile to each-other. Your offer to protect them for a smaller fee was met with laughter, and the cultist who tried to bargain had to stab somebody while leaving the city. You can't figure who the person was that ordered the hit, as it was a private contractor.
Now, the avatar's mob may be gone, but that doesn't mean the rest is waiting for someone to fill that up. You got a message in the form of a note planted with a dagger on a common meeting spot. It just warned you to not build another mob, or fear the consequences. You disregarded that, and fell in good graces with the assassin guild by selling your different poisons. Deathrot isn't quite finished yet, but a rotting plant of any kind can lead to a poison capable of making someone sick. Often-times, that's enough.
Also of note is that your attempt to star the rumor of the non-existance of the Free Man quickly led to failure, because even if the Free man isn't real, the men working for him definitely aren't.
So, when you entered the avatar's old place and took it as a base of operations, you were met with little resistance. Some squatters, and one leader who belonged with the magic mobsters. He threw a fireball or two, but is cut down after a single arrow. After gathering up some bows, old soldiers, guards, thugs and anyone willing in your cult decided to go training with those bows. Most of them aren't good at hitting anything at all all, but the arrows don't need much in the way of sharpening.
Your rot does enough. So they are not high-quality, but the mushrooms and some-such do a marvelous job of finishing something off. So they are very, very cheap to make.
Your handling in poisons continue for a month without issue (WE DID THE TIMEWARP, NOT-AGAIN... CUZ IT'S DA FIRST TIME!).
Your deathrot is finally finished, and is selling like hot-cakes to all guilds. But the most notable thing in this last week is the fact that there's a dwarven trade caravan in the city. They are currently living in the marketplace, and are selling some truly amazing stuff. A few artifacts, even! Alright, it's legendary spîky mug, a silver toy hammer, and one sword with a metal base, but seemingly made out of gems and a golden handle. Still, those things go a long way, and the sword could kill an ogre. They also sell some interesting plants, such as hellblossom, which can make a poison that sets the target aflame after a short while if mixed just right. All in all, if you want it, it's likely that they have something that comes close to it.
Finally, your business with the guilds has attracted some people. Only some were willing to take official part of the cult, but are content with the lower-class position of worker. You give them a small share of the profits, in order to keep them in line. Either way, you still gain 10 cultists.
Your standing with the guilds are as follows: the assassins are happy with you, the Free Man seems to be ignoring you and the wizard guild seems to be interested in a joining of forces, if you believe the rumors. Of course, they may just be paying people to spread that around to lower your guard.
If there's one thing mortals are admittedly good at, it's being sneaky and underhanded. The few humans that can play the game better then a god oftentimes replace that very same god.
Needless to say, an ascension has only happened twice in the long, long history of this realm.
In order to leave off somewhere, you were in your tower, marking the newest members and doing your Dark Slaughter of Putribillus' offering (which is to say, you slaughter a goat for your cultists, but with more drama then needed, sort of like the Romans did) in order for your cultists to feed when the fastest goblin in the tribe slammed the door open and yelled the tribe was under attack.
What do you do with that? and if you go help, please give a plan of who to take along.
HP: 15/15
Fatigue:30/30
Status: Enjoying your favorite host, Mongoose
Ways of doing damage: stuff.
Evil: 1/20 ( the next update will have a level-up thing, it'll happen on the way to the goblins, provided you go there)
Cult members: 40
Underlings :Goblin tribe. Basic workers,(around 30 of them)
Inventory: Two small daggers, Goblin-made curved sword. Black leather armor.
Spells
Illusion
Vessel empowerment.
Best not use this with Mongoose, as I still don't quite know what will happen with his body.
Base supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 15000 coins.
Trading:
Rotten fruits, Deathrot ( of all kinds, poison, alchemy and home defense)