When dawn breaks, you leave your meditation. You are the first one up, and guessing from the fact that's the dawn came this early you can finally guess that this is summer-time. You go over to your priestess' quarters, with a small knife in hand.
Nobody makes an order but you. You are superior.
When she opens the door, she jumps back in surprise but quickly recomposes herself.
Jumpy, are you? Do you know your mistake already?(I'm going to make all dialogue from your character, including hosts, green now. I don't know why I wanted to let the hosts keep their voice color)
Mistake? I did as you asked. Have I displeased you? She asks confusedly.
The alchemist. You decided he was a better asset when dead?I deemed him useless, and necromancy is useful to our cause. The Rotting Butcher favors necromancers.It was without my consent, mortal. You will leave potential assets alone unless I give you carte blanche.What?PERMISSION TO DO WHATEVER, TROGLODYTE.Calm down, entity! She getting angry now. So are you
YOU DO NOT ORDER ME!You curse in your personal language, but calm down shortly thereafter.
This is your warning. Don't disappoint me again.You show your blade, and she sighs and rolls up her sleeve. You give a quick wound, enough to draw blood, but not damage overmuch. She doesn't even cringe.
You walk away, and get around to checking your newly acquired necromancer after that unneeded melodrama brought on by someone who made a questionable decision and you being so convinced of your superiority it would be your downfall if this was a cartoon.
Turns out, with enough practice it is possible to get some skills from before in. It's one of the main things to get, because turning a powerful warrior into a slave that follows your commands only isn't that practical. Because you just end up with a bigger slave that can punch things harder. Better if the undead creature remembers how to swing a blade in someone's excuse for a face.
You also set up a torture room in the basement. You have no prisoners to use it on, though. and the cultists you sent to get information are unlikely to get a member without blowing away their cover.
As far as nobility goes, your short stint as the general taught you that there's only a single count and his family in this city. He is extraordinarily rich and paranoid.
HP: 15/15
Fatigue:15/30
Status: Cloud form.
Ways of doing damage: Stabbing and stuff
Evil: 14/15
Cult members: 30
Underlings :Goblin tribe.
Inventory: Two small daggers, Goblin-made curved sword. Black leather armor.
Spells
Illusion
Base supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies
Yes, I gave the entity a huge-ass flaw that is shared by pretty much all immortal beings. Sue me.