I'm not so sure why we're writing these Wisps off as an easy win; they can deal 4 damage a pop, 8 on a crit. Three of them focusing fire is more than enough to potentially one-shot us. I say, let randomness work in our favor for once; we know the Wisps aren't super accurate, and we need them to miss to survive this fight with no casualties. Tactical combat while the Wisps have the initiative will, I think, result in them killing somebody.
NINJA:
How about we have Ciro and Goom-bess fight while Cherish stand back and ceaselessly babble diplomacy at the wisps to take off their concentration?
I stand by my previous -1 to further diplomacy. It was sort of worth a shot before combat began, but once we started getting the insanity penalty and got attacked, it's no longer remotely close to a reasonable action. We are going to have to kill these wisps. We are going to have to kill these wisps. I typed that twice on purpose. And just in case it wasn't abundantly clear, we are going to have to kill these wisps. Tactical combat is the best solution we have right now, because it doesn't rely on dice rolls.
As for the future, -1 to attempting to recruit Proxxy. My reasons for this:
- It probably won't work. The only reason we were able to recruit Riltia at the beginning was due to her having no clue that she is a Sibling and therefore should be working for Oric and trying to kill Ciro. It's possible she still has no clue.
- Proxxy is powerful. If we want to have a snowball's chance of killing her, we will need to strike quickly. We need to get an attack in first. Attempting diplomacy will just open up ourselves to an attack.
- We are supposed to kill Proxxy. If we want to advance in the story, we'll need to do what we're meant to do: kill Siblings. Proxxy is hostile towards us, and will try to kill us. We need to kill her first. In the words of Captain Malcolm Reynolds, "If someone tries to kill you, you kill them right back."
As an implication of #3, like I stated earlier, we will need to kill Riltia at some point, too. Not yet, because she's useful and friendly. But if she stops being either one of those, we should consider actually doing what the angel statues told us.
1 & 2) Still worth one try, I think; if we get the opportunity to truly surprise Proxxy, I wouldn't be averse to a sneak attack, and obviously if the boss battle screen rolls when we see each other then diplomacy is out, but if there's pre-battle monologuing I'd like to attempt a peaceful solution. At worst, we might learn something new, and at best we get another powerful party member who might try to kill us later! Exciting!
3) I think this is the very best reason to
TRY recruiting her. We're trapped in some kind of horrible murder cycle, so the best way out of that would be to do unexpected things. Obviously, this one is expected (or there wouldn't be a sidequest for it,) but at least it's the opposite of murder. If it comes to a fight, then we fight, but if we have the chance to turn Siblings against Oric to break the cycle, well, that's a chance worth taking.
MORE NINJA
- In order for shotgun diplomacy to work, it would require Proxxy to believe we actually could kill her. If we want that, maybe we should actually defeat a Searchbot for once.
- If we fail to recruit her, she will get the first attack. The risk is too much. And what makes you think we'll be fighting just her? It's more likely she'll have a Searchbot or two with her.
- This is a parody of a typical dungeon crawler game. If you want to get to the next level, you have to defeat the dungeon's boss.
We avoided that in DL1 by recruiting Riltia. Which, again, only worked because she had no clue she was supposed to be an enemy.
If the statues and Angels (Betweenford & co.) are related (and there are more reasons to believe so than not), and the Angels are on our side (remember, Betweenford gave us the Skill Tree) and against Oric (it's been theorized that they want to break the cycles by helping us defeat Oric), following their instructions is a pretty good idea.
Firstly, I don't think a single failed persuasion check will give Proxxy the initiative, unless she really is single-mindedly intent on killing us (and we know she doesn't know WHY she should kill us beyond "Oric said so," so hopefully she'll listen if we open with words and not blood bullets.)
Secondly, we don't have to defeat each boss on each floor, we just have to get to the next floor (the entrance to which happens to be in the boss room.) Any given roguelike is technically possible to play as a pacifist. In Dungeon Crawl: Stone Soup, you very often can't defeat bosses the first time you encounter them; you just try to sneak to the next floor and come back later, if at all. It's hardly a plan without videogame precedent, if we even need it.
Thirdly, really not feeling like we should trust Team Angel. First time we met Proxxy she halfass-trapped us in Underside and ran away. And then she went on to semi-adopt Cherish. First time we met Betweenford he straight up tried to murder us, no warning shots. I think Team Angel has their own agenda, and it would be a mistake to presume that that agenda matches up with our own interests.