Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 929 930 [931] 932 933 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1890392 times)

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13950 on: October 10, 2014, 04:10:11 pm »

This thread gets more action than the Minecraft and SS13 threads combined.
Which means we're catching up! FULL-SPEED AHEAD!!!!!!!
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13951 on: October 10, 2014, 04:25:53 pm »

The SS13 thread is also a thread for a server. We usually talk and stuff on the server ya dumb
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13952 on: October 10, 2014, 04:46:10 pm »

This thread gets more action than the Minecraft and SS13 threads combined.
Cataclysm is a playa.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13953 on: October 10, 2014, 05:58:11 pm »

Well, what else do you do with infinitely spawning NPCs?

The SS13 thread is also a thread for a server. We usually talk and stuff on the server ya dumb
That's not relevant at all.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13954 on: October 10, 2014, 05:59:43 pm »

I mean, that's why it doesn't get 'As much action' as this one.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13955 on: October 10, 2014, 06:10:16 pm »

So I finally got all the loops out of that turret mod I mentioned. I got the following so far:
3 flavors of energy turrets. Bolt, Pulse, and Beam.
2 types of nail turrets.
Dual and Quad SMG turrets that can be swapped between .22, 9mm, and .45
A old-esque gatling gun that uses paper cartridges (Will probably need balancing to make up for the lack of reload).
A Chain Lightning turret.
A Ballista
Two Spearguns
Canister launcher and ammo (Will definitely need balancing)
HMG turrets
Grenade Launcher Turret
Currently testing out the Splintergun which uses UPS power to shoot huge amounts of small metal splinters. You can obtain ammo by disassembling scrap metal (any tool with cut) or by disassembling rebar (needs metal sawing and hammer). The damage is low since ammo is plentiful; and the gun is useless against anything with armor. Then again, with 25 burst...

If you'd like to test it out: https://www.mediafire.com/?dpcc5k4xabkkm1i
Simply unzip that into your "mods" folder in game/data/mods and then enable the mod "Vehicle Additions Pack" and any other mods you want. Then generate the world.

If you want to use an old world, do the above, then transfer the mods.json from the new world folder into your old world folder.

Feedback is appreciated. Currently working on blob-based items. Also trying to get vehicle (Gatling gun on wheels) to spawn in the museum.
Logged

Micro102

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13956 on: October 10, 2014, 07:28:04 pm »

*Ahem*...

HOW DO BASES WORK?!?!?!?

And for those who don't know what bases are, you can apparently make one by examining a bulletin board.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13957 on: October 10, 2014, 07:34:18 pm »

They dont, yet.

Besides sending NPCs there.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13958 on: October 10, 2014, 07:34:43 pm »

*Ahem*...

HOW DO BASES WORK?!?!?!?

And for those who don't know what bases are, you can apparently make one by examining a bulletin board.
They let you order NPC's that are following you to wait at a given location. That is all.

They are an old hangover from way back when, eventually they will probably either be replaced or removed depending on future NPC interaction formats.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13959 on: October 10, 2014, 07:37:34 pm »

Quote from: Code Snippet
bulletin_board``` Create a home camp; currently not implemented.
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13960 on: October 11, 2014, 04:59:23 am »

So how much longer til we get turrets that have to be manned or can be fired manually from the vehicle controls?

I mean I always thought it was kinda silly that we could make a 100% automated 360 degree firing, fully IFF capable lead hose dispenser out of a few pieces of pipe, a gun, steering wheel, and a welder with 150 battery power. (rough estimate)

...Not silly enough to learn enough C++ to do it myself of course, but enough to make 2 separate attempts to make them require a laptop or cell phone or something and giving up out of lazyness.  :P

In other news, awesome turrets blaze!  I kinda wished we had some more exotic options.

Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13961 on: October 11, 2014, 08:49:49 am »

So how much longer til we get turrets that have to be manned or can be fired manually from the vehicle controls?

I mean I always thought it was kinda silly that we could make a 100% automated 360 degree firing, fully IFF capable lead hose dispenser out of a few pieces of pipe, a gun, steering wheel, and a welder with 150 battery power. (rough estimate)

...Not silly enough to learn enough C++ to do it myself of course, but enough to make 2 separate attempts to make them require a laptop or cell phone or something and giving up out of lazyness.  :P

In other news, awesome turrets blaze!  I kinda wished we had some more exotic options.
The original recipes required an AI module that you either programmed from a fixed laptop/PDA or ripped out of a military drone (Tank drone, Chicken Walker, Secubot, Turret, etc), but I removed them to help streamline the mod. Now it just uses processor boards/RAMs like the other craftable turrets do. They still require you to build a turret frame/powered turret frame so...

Like what kind of exotic options?
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13962 on: October 11, 2014, 08:57:33 am »

Maybe a "cutting claw" "turret"? Less an actual turret, and more of a doorway guard. Anything that comes into range is immediately assaulted by powered claws, expending battery power on the turret.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13963 on: October 11, 2014, 09:14:15 am »

A TELEPROT TURRET. SHOOTS TELEPROT AT ENEMY, ENEMY LOOKS DOWN. ENEMY DIES IN LAVA.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!
« Reply #13964 on: October 11, 2014, 09:23:11 am »

inb4 gets tele'd above you, falls, murders you
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...
Pages: 1 ... 929 930 [931] 932 933 ... 1086