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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1861649 times)

Sharp

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11160 on: March 23, 2014, 03:41:52 pm »

yes, you should be able to use a shovel to clear the rubble though
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Blaze

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11161 on: March 23, 2014, 04:02:32 pm »

Whenever part of a building collapses, there's a chance that any building tiles surrounding it will collapse; then there's a chance that building tiles around those building tiles will collapse.
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azmodean

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11162 on: March 23, 2014, 07:20:46 pm »

You activate them and then pick an adjacent wall IIRC.
8)
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I don't think Jesus died from thorns being pushed into his brain. RTFA

Lightningfalcon

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11163 on: March 23, 2014, 08:07:11 pm »

Whenever part of a building collapses, there's a chance that any building tiles surrounding it will collapse; then there's a chance that building tiles around those building tiles will collapse.
So, if I happen to poke a hole in a bit of weak drywall with my finger, then the whole building might just collapse?
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Blaze

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11164 on: March 23, 2014, 08:18:09 pm »

Whenever part of a building collapses, there's a chance that any building tiles surrounding it will collapse; then there's a chance that building tiles around those building tiles will collapse.
So, if I happen to poke a hole in a bit of weak drywall with my finger, then the whole building might just collapse?
Yep, just like external gas tanks being able to create destruction on par with a thermobaric weapon by being nudged.
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KA101

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11165 on: March 23, 2014, 08:22:23 pm »

Good to know. Now I just need to find a 1-cylinder engine and I can make one.
I know that a pickaxe can drill through common walls, it should be part of any lab-delving equipment set.

Gonna recommend aiming that pickaxe at doors rather than walls.  Wall-demo in Labs can get messy IME.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11166 on: March 23, 2014, 10:17:18 pm »

You activate them and then pick an adjacent wall IIRC.
8)
Glad someone got it. :D
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Silfurdreki

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11167 on: March 24, 2014, 06:54:13 am »

So, I accidentally burned down my public works base. All my stuff burned up, and it was such a perfect base as well! I had such cool plans for that place.

Ah, well, at least I managed to escape the inferno. Shame on all my books, though.
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WhitiusOpus

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11168 on: March 24, 2014, 11:01:38 am »

It doesn't link to a download, just this http://www.ge.tt/#!/notification/2Gk4dNS1/remote for me. Also, WinRAR will work just as good as 7-zip, I just think it's the site itself not completely DLing the file.

The best I can offer right now is http://www.sendspace.com/file/z9uykh, hopefully this works.

Thanks, that one works. Although, why is it a 6.21 MB DL, when the current Experimental says 9.~? Anyway, will try it when I get home.

I figured out that the problem wasn't the unzipping, just the file not completely downloading. Anyone know a way to fix that? It's just cutting off at ~6 MB.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11169 on: March 24, 2014, 11:09:18 am »

By the by, speaking of the latest experimental - if you were the kind of player who likes to advance in crafting skills by repeatedly crafting some miscellanea rather than reading books, you should keep a close eye on your message log when you are doing it now. There are a pair of new messages that will tell you if what you're doing no longer works.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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IronTomato

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11170 on: March 24, 2014, 01:12:16 pm »

Would it be possible to go Full Dwarf and put an engine and seat and stuff in a shopping cart, and start driving around in it?
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11171 on: March 24, 2014, 01:15:18 pm »

Would it be possible to go Full Dwarf and put an engine and seat and stuff in a shopping cart, and start driving around in it?
Yes.

Tawa

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11172 on: March 24, 2014, 01:17:16 pm »

I've done it.

Well, the engine is a pair of pedals, but that's because I didn't have a spare truck.
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BFEL

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11173 on: March 24, 2014, 05:47:11 pm »

Would it be possible to go Full Dwarf and put an engine and seat and stuff in a shopping cart, and start driving around in it?
This design needs to be refined to include a minireactor and multiple electric engines
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jocan2003

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #11174 on: March 24, 2014, 05:53:21 pm »

Would it be possible to go Full Dwarf and put an engine and seat and stuff in a shopping cart, and start driving around in it?
This design needs to be refined to include a minireactor and multiple electric engines
Booze... dont forget booze...
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