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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1894474 times)

GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9045 on: November 17, 2013, 08:20:50 am »

Raid Electronics Stores. If you grab every bunch of Batteries you find and (IMPORTANT) every cell phone you find, you should be good for a while.


Assembling a custom vehicle consumes thousands.
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9046 on: November 17, 2013, 08:56:58 am »

The thing with batteries is that there are many better uses for them. Morale, once you have the skill you need, really only matters if really high or low. Flashlights, Welders, Bionics if you have the mods, and so many other things can use them so I think they are decent enough as is. I know that once I get a welder I never have enough batteries.

Unless you're scavenging is purely nocturnal, flashlight use will be few and far in between. Even without a vehicle welding rig you won't go through that many batteries in regular vehicle maintenance, and construction is a special case. The Battery System bionic will chew through batteries, true, but you have plenty of other options: Solar Panels, Internal Furnace, Ethanol Furnace, etc.

If you don't have enough batteries, it's because you aren't taking advantage of the myriad opportunities to obtain them. Disassemble cell phones for 200 batteries, unload every radio, doll, soldering iron, geiger counter, and extra flashlight/mp3/hgs you find. If you desperately need more, you can craft them in batches of 100 out of empty soda cans and vinegar. I routinely leave thousands of batteries at my shelters.

Not to mention that drugs have other uses besides morale boosting, such as getting an extra boost of speed or ignoring pain.

Fair enough. They also have fairly severe malus - painkillers slow you down, for example, and the addiction system in this game is extreme. Mp3 players have no such drawback, for 15 batteries I can have 50 morale straight up. No time cost because turning it on seems to be a non-action. Just turn it on, go about your business, and turn it off again a few turns later.

I'm not saying they need to be removed, but if listening to music for a few minutes put you in a better mood than smoking cannabis or getting drunk people wouldn't do drugs. It seems very backwards to me. Either capping the morale boost lower (say, 20) or making it much more gradual (so more like 50 batteries to get the full morale boost) would make it at least make sense.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

wer6

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9047 on: November 17, 2013, 09:05:13 am »

Chouldnt put A screeny, but when I went down my Evak shelter there was TONS of goods, like EVERYwhere and only two zombies... I didnt mess with the settings but DAEM in my  view with A flashlight, there was TONS of usefull stuff, I even found A gun in there!
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9048 on: November 17, 2013, 11:02:21 am »

Okay, so I haven't played DDA for...oh, many releases (since before this new 'focus' system I keep hearing about...probably shortly after static spawns went in).  I've had a quick skim through the changelogs (nice to see lots of stuff changing!), but could someone give me the quick, five-second rundown version of the biggest changes I'm likely to run into?  I'm assuming the focus system would be one of those?
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9049 on: November 17, 2013, 11:29:19 am »

Chouldnt put A screeny, but when I went down my Evak shelter there was TONS of goods, like EVERYwhere and only two zombies... I didnt mess with the settings but DAEM in my  view with A flashlight, there was TONS of usefull stuff, I even found A gun in there!

Jesus Christ, could you please work on your spelling? It is painful to read.
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chaoticag

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9050 on: November 17, 2013, 11:31:43 am »

I'm not saying they need to be removed, but if listening to music for a few minutes put you in a better mood than smoking cannabis or getting drunk people wouldn't do drugs. It seems very backwards to me. Either capping the morale boost lower (say, 20) or making it much more gradual (so more like 50 batteries to get the full morale boost) would make it at least make sense.
I dunno, the one thing better than listening to music is listening to music while on Cannabis (Or so I hear). It's not as if people drink or smoke a doobie and proceed to do absolutely nothing. I should know, I lived in Oregon for a year.
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Elephant Parade

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9051 on: November 17, 2013, 12:09:39 pm »

Chouldnt put A screeny, but when I went down my Evak shelter there was TONS of goods, like EVERYwhere and only two zombies... I didnt mess with the settings but DAEM in my  view with A flashlight, there was TONS of usefull stuff, I even found A gun in there!

Jesus Christ, could you please work on your spelling? It is painful to read.

I've avoided mentioning it until now, but STOP CAPITALIZING A. SERIOUSLY. IT'S NOT A WORD THAT BEGINS WITH A CAPITAL LETTER.

I will now not bug you. That had just been driving me nuts for so long.

Also, try to pick up spelling and grammar from other posts and pieces of language.
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Elephant Parade

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9052 on: November 17, 2013, 12:33:23 pm »

Chouldnt put A screeny, but when I went down my Evak shelter there was TONS of goods, like EVERYwhere and only two zombies... I didnt mess with the settings but DAEM in my  view with A flashlight, there was TONS of usefull stuff, I even found A gun in there!

Jesus Christ, could you please work on your spelling? It is painful to read.

I've avoided mentioning it until now, but STOP CAPITALIZING A. SERIOUSLY. IT'S NOT A WORD THAT BEGINS WITH A CAPITAL LETTER.

I will now not bug you. That had just been driving me nuts for so long.

Also, try to pick up spelling and grammar from other posts and pieces of language.
I'll put a disclaimer here:

They aren't bullying you or anything, it's just that a fair few of the people on these forums have some kind of berserk button that is set to go off if anyone either spells something wrong or uses incorrect grammar.

I try to refrain from correcting people, but occasionally something really bugs me.
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Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9053 on: November 17, 2013, 01:57:01 pm »

I'm not saying they need to be removed, but if listening to music for a few minutes put you in a better mood than smoking cannabis or getting drunk people wouldn't do drugs. It seems very backwards to me. Either capping the morale boost lower (say, 20) or making it much more gradual (so more like 50 batteries to get the full morale boost) would make it at least make sense.
I dunno, the one thing better than listening to music is listening to music while on Cannabis (Or so I hear). It's not as if people drink or smoke a doobie and proceed to do absolutely nothing. I should know, I lived in Oregon for a year.

So maybe drop the normal morale, but change the effect of various drugs so they boost the morale you get from food and music? Maybe the MP3 player only gives 20 morale, but cannabis and alcohol give multipliers so it turns into 50 when you're high.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

chaoticag

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9054 on: November 17, 2013, 03:00:47 pm »

Maybe, but morale cocktails sound like a pain to have set up. Still, I dunno, I don't think that in the long run morale is as big a deal. Faster skill acquisition is nice, but it's about the difference between boredom/not eating as much food and having your supplies per skill ratio lower. Focus doesn't really keep too long. So while it may seem incongruous to have an MP3 player give that much morale compared to drugs, I don't believe it's gamebreaking or anything.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9055 on: November 17, 2013, 03:27:51 pm »

Okay, so I haven't played DDA for...oh, many releases (since before this new 'focus' system I keep hearing about...probably shortly after static spawns went in).  I've had a quick skim through the changelogs (nice to see lots of stuff changing!), but could someone give me the quick, five-second rundown version of the biggest changes I'm likely to run into?  I'm assuming the focus system would be one of those?
It's really hard to sum it up, since there have just been so many changes. I mean we've been averaging over 1000 changes to the code (some small, some very big) per release for the last few releases, and not too far below that for several before the last few. Reading the change log is about as "concise" as it's going to get. :P
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9056 on: November 17, 2013, 03:56:46 pm »

Hmm, maybe he'd want some major mechanic changes?

-scent system has been updated, night raiding should be possible
-vehicles are all kinds of reworked
-More/better books, you can learn recipes from them!
-Overall more items, crafting, professions, mutations, monsters, etc
-Clothing now based on material/thickness, and you can modify/repair more stuff
-crazy new options, multiple concurrent worlds & saves, ui changes (protip, newest version at least lists monsters as well as items with shift+v. Also try shift+i & +)
-Draggable stuff, (shopping carts ftw)

erm, what'd I miss?
You should just jump in & find out that way.
« Last Edit: November 17, 2013, 03:58:50 pm by GrizzlyAdamz »
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Fniff

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9057 on: November 17, 2013, 05:08:39 pm »

Hey, I was doing some modding, and I'm just wondering: how are you supposed to set item drops to monsters? I can't find it anywhere. Is it hardcoded?

Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9058 on: November 17, 2013, 05:20:33 pm »

When I do care about morale is when I'm trying to get the elated bonus (handy for bionics!). The mp3 gets you half the way there.
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9059 on: November 17, 2013, 05:26:04 pm »

Fniff: Yea, it's hard-ish coded in monitemsdef.cpp, need to shove that out to json.
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