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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1889798 times)

Blaze

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8430 on: October 25, 2013, 05:07:50 pm »

You mean "Storage Batteries"? Yeah they're needed to hold power for things that require electricity.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8431 on: October 25, 2013, 05:08:17 pm »

No, in the experimental: car, truck, and motorcycle batteries.
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Blaze

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8432 on: October 25, 2013, 05:12:12 pm »

They work like storage batteries do, but with differing storage capacity. Presumably they're replacements for the original small/regular batteries and the originals were kept for backwards save compatibility.

P.S. How can I fill water tank when there is also a car battery installed there?
You don't. Those parts occupy the same equipment slot so it isn't possible to have both installed on the same tile aside from modding.
« Last Edit: October 25, 2013, 05:15:09 pm by Blaze »
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AVE

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8433 on: October 25, 2013, 05:44:32 pm »

You don't. Those parts occupy the same equipment slot so it isn't possible to have both installed on the same tile aside from modding.
Experimental's new batteries does not occupy any slot (because they doesn't have "location" attribute in json). Thus you can install 3 of these into one frame - motorbike, car and truck ones, having 92k storage for batteries (and standard storage battery have 100k).

And, btw, after the car battery filled to the top, water tank starts to accept water just fine.
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Steelmagic

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8434 on: October 25, 2013, 07:02:05 pm »

Damn fungaloids showing up at the most inopportune moments. They'll get theirs, every one. Once this damn rains stops.
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When i say "I'm no expert but..." It means "I have no idea what the hell I'm talking about but I'm going to try to sound like i do."

i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8435 on: October 25, 2013, 07:03:02 pm »

Experimental's new batteries does not occupy any slot (because they doesn't have "location" attribute in json). Thus you can install 3 of these into one frame - motorbike, car and truck ones, having 92k storage for batteries (and standard storage battery have 100k).
This has been fixed (or will be very soon). And yes, you will need battries in your car to run things like lights and whatnot (I think they might also be required to start the engine in the first place as well, but I'm not sure).
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Grendus

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8436 on: October 25, 2013, 08:30:04 pm »

Yea, the refilling car batteries with regular batteries toes the line between useful and annoying. On the one hand, it's nice to have an alternative to putting a solar panel in the car. On the other hand, I can't tell you how many batteries I wasted because the battery on a standard motorcycle is in the same space as the gas tank.
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A quick guide to surviving your first few days in CataclysmDDA:
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beorn080

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8437 on: October 25, 2013, 09:23:42 pm »

So, minor/majorish bug. Not major in game breaking, but in the wtf sense.

A shocker zombie just hadokened me from underwater in a pool
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8438 on: October 25, 2013, 09:43:58 pm »

Problem?
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Imp

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8439 on: October 25, 2013, 10:34:45 pm »

So, minor/majorish bug. Not major in game breaking, but in the wtf sense.

A shocker zombie just hadokened me from underwater in a pool
Problem?

It is SO hard to get electrons (electricity) to leap from water through air to a target any distance from the water.

Water's polar, it's got partial charges in every molecule; electrons are way happier in water than they are in air.
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For every trouble under the sun, there is an answer, or there is none.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8440 on: October 25, 2013, 10:51:44 pm »

Tell me, precisely how much power would be required to make them behave?

Spoiler (click to show/hide)
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Tiruin

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8441 on: October 25, 2013, 11:04:34 pm »

Water's polar, it's got partial charges in every molecule; electrons are way happier in water than they are in air.
I am so quoting this. xD

But yeah, shocker zombies. Paralysis. Killed my hardcore armored character.
...And I thought I was invincible u_u
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Imp

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8442 on: October 25, 2013, 11:24:12 pm »

Water's polar, it's got partial charges in every molecule; electrons are way happier in water than they are in air.
I am so quoting this. xD


Yay!  I'ma consider you my Mentor in this game instead, easier, safer, better.   8)
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8443 on: October 26, 2013, 01:55:54 am »

Tell me, precisely how much power would be required to make them behave?

Spoiler (click to show/hide)

If they did generate that much power, they'd be 1HKs
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Imp

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #8444 on: October 26, 2013, 02:16:15 am »

Spoiler: OMGOMGOMG (click to show/hide)
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If there is none, then never ever mind it.
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