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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1893430 times)

scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7860 on: October 14, 2013, 04:14:31 pm »

So I sorta transported my old character to the new experimental since the vehicle improvements sounded cool. And I found my first abandoned storefront. ... After sending my cube van through several boarded up windows and shelves because SOME genius (Me) thought driving in the middle of the night was a great idea. Meaning I accidentally got a van inside a building.

Now I'm wondering if I can replace the broken windows with a gate of some kind like at a garage.

By the way does anyone have any idea how to put headlights on a vehicle properly? I seem to keep making them crooked and it's somewhat infuriating!

I suspect you actually put them right, but someone included a bit of realism: IRL, headlights have to light up the right side of the road further than the left side (so that you could see pedestrians with ninja training, animals and stuff like that without blinding people coming from the other side), and that makes it look crooked.

I just found out a cool feature in the experimental: an otherwise ordinary house that had a staircase into the basement, where the owner's survivalist stash was located. A Deagle, some ammo, and two gun magazines (rifles and shotguns). Cool stuff.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Gunner-Chan

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7861 on: October 14, 2013, 04:18:41 pm »

I suspect you actually put them right, but someone included a bit of realism: IRL, headlights have to light up the right side of the road further than the left side (so that you could see pedestrians with ninja training, animals and stuff like that without blinding people coming from the other side), and that makes it look crooked.

The problem with this was... I was installing it on a motorcycle. So it ended up pointing to the side despite it likely being more practical to face ahead. Which confused me.
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Blaze

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7862 on: October 14, 2013, 04:22:03 pm »

I finally beat Common Cold. Was much harder than beating a Brute, who found out that a lot of flesh < flesh in a steel can.

BTW, how do I shot web use the turret on the Armored Car?
Place the turret and and make sure you have ammo for it. If you're using the M249, drop the ammo on the turret. Activate the vehicles controls and set them to burst mode; they'll automatically fire on nearby enemies.

Turrets are currently kind of buggy; they fire at hallucinations and are massively inaccurate.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7863 on: October 14, 2013, 04:29:45 pm »

JESUS. FUCKING. CHRIST. WHAT THE FUCK.

I've been exploring the surroundings in my spiffing armored car when suddenly...

Spoiler (click to show/hide)

The best part is that they all just get smashed on my windshield like their non-giant equivalents. But it's insane, the picture doesn't really show HOW FUCKING MUCH of them are there.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7864 on: October 14, 2013, 04:40:44 pm »

1. status effects, they can also get boosted.
2. Yes, if you are in the same world.
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Blaze

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7865 on: October 14, 2013, 04:43:11 pm »

The best part is that they all just get smashed on my windshield like their non-giant equivalents. But it's insane, the picture doesn't really show HOW FUCKING MUCH of them are there.
Since swamps still run off dynamic spawn, noise makes them spawn faster. Cars make noise, which increases spawn rate which smash against your car making more sound which increases spawn rate...
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7866 on: October 14, 2013, 04:49:41 pm »

The best part is that they all just get smashed on my windshield like their non-giant equivalents. But it's insane, the picture doesn't really show HOW FUCKING MUCH of them are there.
Since swamps still run off dynamic spawn, noise makes them spawn faster. Cars make noise, which increases spawn rate which smash against your car making more sound which increases spawn rate...

It actually ended with me save-scumming to the still-suffering-from-cold-pre-fireplace save, for the dumbest possible reason. The car went into a skid and it hit *just* right in the FUCKING FUEL TANK. Leaving me far away from home, the only way back being through a zombie-infested city that also happens to HAVE A FUCKING PORTAL IN IT, all the while being pursued by giant insects, slugs, and assorted spineless giantic crap.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

notquitethere

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7867 on: October 14, 2013, 05:33:18 pm »

The best part is that they all just get smashed on my windshield like their non-giant equivalents. But it's insane, the picture doesn't really show HOW FUCKING MUCH of them are there.
Since swamps still run off dynamic spawn, noise makes them spawn faster. Cars make noise, which increases spawn rate which smash against your car making more sound which increases spawn rate...

It actually ended with me save-scumming to the still-suffering-from-cold-pre-fireplace save, for the dumbest possible reason. The car went into a skid and it hit *just* right in the FUCKING FUEL TANK. Leaving me far away from home, the only way back being through a zombie-infested city that also happens to HAVE A FUCKING PORTAL IN IT, all the while being pursued by giant insects, slugs, and assorted spineless giantic crap.
I am disappointed in your subpar sense of adventure.
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DoomOnion

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7868 on: October 14, 2013, 05:37:57 pm »

The best part is that they all just get smashed on my windshield like their non-giant equivalents. But it's insane, the picture doesn't really show HOW FUCKING MUCH of them are there.
Since swamps still run off dynamic spawn, noise makes them spawn faster. Cars make noise, which increases spawn rate which smash against your car making more sound which increases spawn rate...

It actually ended with me save-scumming to the still-suffering-from-cold-pre-fireplace save, for the dumbest possible reason. The car went into a skid and it hit *just* right in the FUCKING FUEL TANK. Leaving me far away from home, the only way back being through a zombie-infested city that also happens to HAVE A FUCKING PORTAL IN IT, all the while being pursued by giant insects, slugs, and assorted spineless giantic crap.

Sounds like the game's doing exactly what it's supposed to do!
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wer6

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7869 on: October 14, 2013, 06:11:32 pm »

Find A bike bro, get dose feet muscles up to peedle faster then the eldritch horrors behind you, not be A wimp and save scum
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Aqizzar

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7870 on: October 14, 2013, 06:30:28 pm »

I'll admit that sounds rough, but I'd say the way to go is just take a looong circle around town over night or something.  If you don't have a flashlight to periodically check around you, then that was your first mistake.  Otherwise, just take it slow and steady through the safest route you can see.


Meanwhile, while everyone else is talking about their safehouses, I've adopted a Cathedral for my purposes.  Solid stone, no windows, just outside of town, with plenty of room and free lumber, a beds in the basement.  Slept there for a week before opening the locked door and finding the... other inhabitants.  They were surprisingly non-aggressive even as I shot them to pieces.

And now it's all mine and I'm amassing a wealth of material to do basically nothing with.  As the last man on Earth, this is basically my nightlife.  Let that be an inspiration for any long-term development plans.
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Steelmagic

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7871 on: October 14, 2013, 06:47:41 pm »

Man, i feel boring with my car. It's literally just a car, all I've done is move the engine so that it's less likely to take damage, and add another trunk space. At least i have large amounts of guns in the back seat. If i could just find a jack then i could do cool things.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7872 on: October 14, 2013, 06:51:45 pm »

By the way does anyone have any idea how to put headlights on a vehicle properly? I seem to keep making them crooked and it's somewhat infuriating!
IIRC you install the headlight and then just hit the direction you want it to be facing in.
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Flying Dice

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7873 on: October 14, 2013, 07:36:29 pm »

So we're talking bases?


Public Works compounds are really awesome; they're fenced, have multiple buildings, are usually somewhat isolated, and have an absolute ton of useful equipment. This one had something like two dozen tools, ~30 2x4s, a couple sheets of glass, six tires, and I think a couple of solar panels, as well as a fridge full of food and water. Oh, and that little door by the pile of clothing is my arms locker.

Spoiler: My map as it stands (click to show/hide)
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #7874 on: October 14, 2013, 08:22:46 pm »

This:
Spoiler (click to show/hide)
Is my new katana.
Its charcoal-forged blade is composed of pure-lump steel from 5 different towns, the tang sheathed in wood from the forest behind it's birthplace, the tsuka wrapped in moose hide and the ignition source provided by the hall itself.

I brought this creation into the world under the cold stone arches of my first-encountered cathedral, working through the night to perfect it.
Spoiler (click to show/hide)

My old sword stays, an offering for the universe, a gift for those that might follow me.
But now, the dawn has brought me a new tool for my hands, and my hands will show it to my enemies.
Time to get started.




Spoiler (click to show/hide)
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