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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1890539 times)

azmodean

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6600 on: September 23, 2013, 03:36:46 pm »

Yup, it's a matter of luck mostly. Also, they are pretty awesome as far as hostile mobs go (edible enemies, yay), and it's a well known fact that we can't have nice things.
During a convrsation with a coworker today I realized that triffids don't produce nearly enough clouds of toxic pollen, this should be rectified. (kidding, maybe)

@Girlinhat: I made the linux version copy the player save to a graveyard folder instead of deleting the save, and have poked the few windows devs to make windows builds do the same.  It should just be a matter of copying the player save files back over to the save folder to bring them back as of the last autosave.
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wer6

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6601 on: September 23, 2013, 04:37:48 pm »

TUrns out, regional schools are SCARY, I broke into one in the middle of the night, I woke up ran around, and thent he next moment HUNDREDS of the little fuckers were chasing me, Me with my Combat knife, I shanked DOZENS of them, they didnt give A fuck, and I slwoly got mobed by them ;~;
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Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Sharp

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6602 on: September 23, 2013, 04:44:06 pm »

fire > school

Fire pretty much most things actually, get a few environmental bionics and become immune to fire and you can pretty much kill everything anywhere.
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GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6603 on: September 23, 2013, 05:07:15 pm »

Clothing no longer goes to -1.  Even fitted, it's still 0.
Huh, so wearing four pairs of shorts isn't a good idea anymore?


Also:
Question: how is power armor?
« Last Edit: September 23, 2013, 05:13:51 pm by GrizzlyAdamz »
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Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6604 on: September 23, 2013, 05:13:24 pm »

Well, what's happening is that normally, you get encumbrance for the clothing plus extra encumbrance depending on the number of layers you got. Getting something with 0 encumbrance fit let you get rid of the layer encumbrance. So those 4 shorts won't encumber you at all, but you can't wear 3 pairs of pants over them like we used to.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6605 on: September 23, 2013, 05:14:34 pm »

Clothing no longer goes to -1.  Even fitted, it's still 0.
Huh, so wearing four pairs of shorts isn't a good idea anymore?

I feel so lost and confused now...
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6606 on: September 23, 2013, 05:16:44 pm »

Well, what's happening is that normally, you get encumbrance for the clothing plus extra encumbrance depending on the number of layers you got. Getting something with 0 encumbrance fit let you get rid of the layer encumbrance. So those 4 shorts won't encumber you at all, but you can't wear 3 pairs of pants over them like we used to.

So really it's been reduced to a -.5, everything else remaining equal. (The hidden .5 per layer malus remaining hidden)
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Sheb

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6607 on: September 23, 2013, 05:26:53 pm »

It's only -0.5 on the torso, on the legs or arms it's more than that.
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6608 on: September 23, 2013, 05:30:58 pm »

Ah, does (fits) now remove stacking penalties?

GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6609 on: September 23, 2013, 05:40:15 pm »

It's only -0.5 on the torso, on the legs or arms it's more than that.
Wat
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6610 on: September 23, 2013, 05:42:10 pm »

Arms and legs take 1 encumberance per item over 1.  IE, wearing 2 articles of clothing will incur 1 encumberance.  On torso, it's half that rate.

GrizzlyAdamz

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6611 on: September 23, 2013, 05:42:50 pm »

Is that new?
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Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6612 on: September 23, 2013, 06:47:53 pm »

Been in effect for a while.  It's why it's so easy to get your arms stuffy but can wear a lot of backpacks.

Flying Dice

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6613 on: September 23, 2013, 07:18:49 pm »

fire > school

Fire pretty much most things actually, get a few environmental bionics and become immune to fire and you can pretty much kill everything anywhere.
Gaah, the wasted 2x4s. D:
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Kaitol

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Re: Cataclysm: Dark Days Ahead - Version 0.8 "Romero" released!
« Reply #6614 on: September 23, 2013, 07:19:14 pm »

I noticed in this version. My character needs no goddamn sleep. At all. She goes to bed at 8 pm and wakes up at midnight fully rested.

Does heavy sleeper make you sleep better now or something so you end up sleeping less?
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