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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1889071 times)

Flying Dice

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Re: Cataclysm: Dark Days Ahead
« Reply #5010 on: July 24, 2013, 11:39:02 pm »

Umbrella hats would be cool though, right?  :P
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Sheb

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Re: Cataclysm: Dark Days Ahead
« Reply #5011 on: July 25, 2013, 06:51:34 am »

What are the penalty for firing a bow with less than the suggested strength? I've got 10 strength, am I better off with a reflex recurve bow or with a longbow?
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SalmonGod

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Re: Cataclysm: Dark Days Ahead
« Reply #5012 on: July 25, 2013, 06:56:08 am »

What are the penalty for firing a bow with less than the suggested strength? I've got 10 strength, am I better off with a reflex recurve bow or with a longbow?

I use the reflex recurve at 10 strength just fine.  It's definitely more effective than the longbow.
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Re: Cataclysm: Dark Days Ahead
« Reply #5013 on: July 25, 2013, 09:10:33 am »

This. It's hidden in the old thread somewhere, but my searching has failed to turn anything up.
...
I linked to it last page...
I clearly ave the observational skills of a hawk.

I think I see the problem here, very good vision...
...can't read.

There's no problem in principle with having functional umbrellas, just needs the off-hand feature implemented.
Now I have a mental image of a little pigtailed girl wearing galoshes and a raincoat and holding an umbrella skipping around in acid rain shooting zombies.  How I get that from just "umbrella" I have no idea.
« Last Edit: July 25, 2013, 09:16:01 am by azmodean »
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Girlinhat

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Re: Cataclysm: Dark Days Ahead
« Reply #5014 on: July 25, 2013, 09:17:45 am »

Because you know, once we get 'umbrella' we'll naturally get 'parasol' and that's one step away.

Off-hand would be nice, especially as we could figure out what's 2h or 1h and how restricive is the Blaster Arm.

MrWiggles

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Re: Cataclysm: Dark Days Ahead
« Reply #5015 on: July 25, 2013, 07:15:57 pm »

This. It's hidden in the old thread somewhere, but my searching has failed to turn anything up.
...
I linked to it last page...
I clearly ave the observational skills of a hawk.

I think I see the problem here, very good vision...
...can't read.

There's no problem in principle with having functional umbrellas, just needs the off-hand feature implemented.
Now I have a mental image of a little pigtailed girl wearing galoshes and a raincoat and holding an umbrella skipping around in acid rain shooting zombies.  How I get that from just "umbrella" I have no idea.

From what I understanding, the game determins if you're wet based on the clothes coverage and warmth of the torso, and it doesnt seem to interact with whats in your hands.

So you'd need to reconjiger the getting wet mechanic probably moderately.
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Lightningfalcon

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Re: Cataclysm: Dark Days Ahead
« Reply #5016 on: July 25, 2013, 07:32:14 pm »

For those who are wishing for umbrellas, I ask that you think about what will happen once gliders are implemented. 
I, for one, will be naming my character Mary Poppins. 
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Girlinhat

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Re: Cataclysm: Dark Days Ahead
« Reply #5017 on: July 25, 2013, 07:51:18 pm »

From what I understanding, the game determins if you're wet based on the clothes coverage and warmth of the torso, and it doesnt seem to interact with whats in your hands.

So you'd need to reconjiger the getting wet mechanic probably moderately.
More specifically, it has two rules:
1: Is your Warmth of your torso clothing greater than 30?
2: Is it a raincoat?

Essentially the raincoat completely bypasses the normal rules of water protection and has its own little exploit to make itself work.  An umbrella would be easy.  If(warmth>30 || worn == raincoat || held == umbrella)

If off-hand equipment is working, then it's simple.

Greiger

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Re: Cataclysm: Dark Days Ahead
« Reply #5018 on: July 25, 2013, 07:53:27 pm »

Mary Poppins zombie slayer.
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Willfor

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Re: Cataclysm: Dark Days Ahead
« Reply #5019 on: July 25, 2013, 08:13:45 pm »

Mary Poppins zombie slayer.
Spoiler: Relevant image (click to show/hide)
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Re: Cataclysm: Dark Days Ahead
« Reply #5020 on: July 25, 2013, 09:52:54 pm »

Turrets are jerks! I'm trying to deal with a military camp. I'm sneaking through the woods, throwing EMP grenades at turrets, it's going fine. I've already dealt with one set, I'm sneaking up on the other, BAM! The turret shoots me in the eyes for 60 damage. So much for that character.
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i2amroy

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Re: Cataclysm: Dark Days Ahead
« Reply #5021 on: July 25, 2013, 10:39:20 pm »

Are there any plans of adding umbrellas into the game? I find it weird that umbrellas are nonexistent in post-apocalyptic households.
Inspired by your guys' pleas, I have created a pull request adding umbrellas to the game. With any luck it should be merged in in a day or two and then the experimental version will at least have umbrellas.
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Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Tiruin

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Re: Cataclysm: Dark Days Ahead
« Reply #5022 on: July 26, 2013, 12:33:56 am »

Turrets are jerks! I'm trying to deal with a military camp. I'm sneaking through the woods, throwing EMP grenades at turrets, it's going fine. I've already dealt with one set, I'm sneaking up on the other, BAM! The turret shoots me in the eyes for 60 damage. So much for that character.
* Tiruin points at the sun.

That is your worst enemy. ;P
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Girlinhat

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Re: Cataclysm: Dark Days Ahead
« Reply #5023 on: July 26, 2013, 06:39:21 am »

So I've got the git client, and when I try to 'refresh' to grab the most recent commits, it always fails and wants me to open the shell.  Any advice?

Skyrunner

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Re: Cataclysm: Dark Days Ahead
« Reply #5024 on: July 26, 2013, 07:12:54 am »

Sometimes you just have to use the terminal for stuff. I use Mercurial with Tortoise GUI but I still need to use the terminal to push to Github, because for some reason the GUI button doesn't want to work with my settings.
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