Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 109 110 [111] 112 113 ... 1086

Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1882841 times)

Man of Paper

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1650 on: April 03, 2013, 06:40:30 pm »

Oh, and I noticed that there's a whole lot of sewer weed. Or is that just for me?
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1651 on: April 03, 2013, 07:01:35 pm »

jocan, it's moments like that that make me love this game.

scriptwolf, that's a feature. Permanent infinitely expandable persisting world.
Logged

Eagle

  • Bay Watcher
  • [LARGE_ROAMING]
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1652 on: April 03, 2013, 07:06:50 pm »

Oh, and I noticed that there's a whole lot of sewer weed. Or is that just for me?

No, the only things I've found in the sewers are weed, playboy magazines and mutagen.

Ive been messing around a ton with the ingame construction/crafting options, which are fun but seem to be circular and in some cases really difficult for no real reason. For example, vehicle parts require lots and lots of lumps of steel, which are made out of chunks of steel, which can only be found by smashing metal things, and not, say, crafted out of scrap metal. Or, an amplifier circuit is made out of 2x transponder circuits, which are each made out of 2 signal receivers and 5 copper wire. Ok, so I'll just make some signal receivers....which are built out of amplifier circuits.

Its a fun, good system, could just use some touch ups/expansion imo. I'll try to start modding soon; likely gonna focus on crafts stuff.
« Last Edit: April 03, 2013, 07:43:37 pm by Eagle »
Logged

alway

  • Bay Watcher
  • 🏳️‍⚧️
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1653 on: April 04, 2013, 03:48:20 am »

Oh, and I noticed that there's a whole lot of sewer weed. Or is that just for me?

No, the only things I've found in the sewers are weed, playboy magazines and mutagen.

Ive been messing around a ton with the ingame construction/crafting options, which are fun but seem to be circular and in some cases really difficult for no real reason. For example, vehicle parts require lots and lots of lumps of steel, which are made out of chunks of steel, which can only be found by smashing metal things, and not, say, crafted out of scrap metal. Or, an amplifier circuit is made out of 2x transponder circuits, which are each made out of 2 signal receivers and 5 copper wire. Ok, so I'll just make some signal receivers....which are built out of amplifier circuits.

Its a fun, good system, could just use some touch ups/expansion imo. I'll try to start modding soon; likely gonna focus on crafts stuff.
The scrap metal thing can be explained by simple size. A flashlight gives 4 scrap metal; so those things are pretty tiny. Meanwhile, the vehicle parts require a ton of material. I tend to think of the lump as somewhere on the order of a couple large ingots in size, while a chunk is more like a small handful of metal. Aside from that, there's also the issue of the type of metal; scrap could be anything.

But yeah, the crafting system needs more stuffs. Particularly endgame stuff, where it just sort of feels like it dies off after the basic survival gear is done with. I would like to attempt to create some sort of industrial furniture type stuff if I ever get time. IMO having a metalworking skill would be cool and Fun (who can tell me what happens when you try to smelt the galvanized steel common throughout modern products?). Some sort of fume hood which gets rid of fumes/smoke would be quite nice too, for that and other reasons.
« Last Edit: April 04, 2013, 04:00:49 am by alway »
Logged

Mookzen

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1654 on: April 04, 2013, 04:37:30 am »

[snip] who can tell me what happens when you try to smelt the galvanized steel common throughout modern products? [snip]

"There are many items we use every day that are made from steel and are recyclable. I have listed some of the more common ones below, along with any treatment requirements before being sent to a remelting facility.

Steel pots and pans – no further treatment
Kitchen Appliances – washing machines, dishwashers, stoves, refrigerators, freezers and microwaves have their electrical motors and wiring removed.
Galvanized steel items – no further treatment; the galvanizing is evaporated during melting.
Steel beverage and food cans – Some soft drink cans such as Coke and Fanta are made from aluminum, so all the cans are passed under magnets which remove the steel cans, the aluminium cans being stored separately. Steel beverage and food cans will have been coated inside with a very thin layer of tin to prevent the steel from corroding which is removed before melting; the tin being sent to a specialist recycling plant.

All the scrap steel is then gathered and compacted into steel cubes and transported to the specialist steel remelt facility.

Smelting of Scrap Steel

This can be carried out using an Electric Arc Furnace or as part of the Blast Oxygen Furnace smelting process. We shall examine the Electric Air Furnace method as this uses 100% recycled steel.

The furnace is a circular steel vessel lined with firebrick which can tilt on its supporting pad. It has a retractable lid containing a set of electrical prongs which when powered, creates an arc between themselves and the scrap, causing it to melt. When tilted, the molten metal can be tapped and poured into a fire proof container and transported to the steel rolling facility.

Fume Extraction and Treatment

A fume extraction system is attached to the lid of the furnace from where the fumes are directed through a treatment plant. Here the harmful particles are removed along with most of the noxious gases. The dust extracted can then be further processed, leaving just steel particles which are fed back into the furnace.

There is also a fume extraction system which draws any fumes and particles from the building containing the electric arc furnace. These fumes are also directed into the fume treatment plant, thus ensuring most noxious fumes and all particulates are removed; protecting the environment, the local population, and the workers, for the microscopic dust particulates are carcinogenic when inhaled."
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1655 on: April 04, 2013, 04:56:21 am »

snip
Nice writeup, but alway was asking a rethorical question there. Basically just saying "don't home-smelt(or weld) galvanised steel because METAL FUME FEVER"
Logged

Mookzen

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1656 on: April 04, 2013, 05:02:19 am »

snip
Nice writeup, but alway was asking a rethorical question there. Basically just saying "don't home-smelt(or weld) galvanised steel because METAL FUME FEVER"

Oh. Oh well, info doesn't hurt.
« Last Edit: April 04, 2013, 05:04:35 am by Mookzen »
Logged

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: Dark Days Ahead
« Reply #1657 on: April 04, 2013, 06:50:54 am »

Oh, and I noticed that there's a whole lot of sewer weed. Or is that just for me?

No, the only things I've found in the sewers are weed, playboy magazines and mutagen.

Ive been messing around a ton with the ingame construction/crafting options, which are fun but seem to be circular and in some cases really difficult for no real reason. For example, vehicle parts require lots and lots of lumps of steel, which are made out of chunks of steel, which can only be found by smashing metal things, and not, say, crafted out of scrap metal. Or, an amplifier circuit is made out of 2x transponder circuits, which are each made out of 2 signal receivers and 5 copper wire. Ok, so I'll just make some signal receivers....which are built out of amplifier circuits.

Its a fun, good system, could just use some touch ups/expansion imo. I'll try to start modding soon; likely gonna focus on crafts stuff.
You can get most electronics materials from disassembling [ ( key ] other electronics. Grab all those crappy old radios and rip 'em apart to make a teleporter.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Eagle

  • Bay Watcher
  • [LARGE_ROAMING]
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1658 on: April 04, 2013, 08:50:09 am »

Oh, and I noticed that there's a whole lot of sewer weed. Or is that just for me?

No, the only things I've found in the sewers are weed, playboy magazines and mutagen.

Ive been messing around a ton with the ingame construction/crafting options, which are fun but seem to be circular and in some cases really difficult for no real reason. For example, vehicle parts require lots and lots of lumps of steel, which are made out of chunks of steel, which can only be found by smashing metal things, and not, say, crafted out of scrap metal. Or, an amplifier circuit is made out of 2x transponder circuits, which are each made out of 2 signal receivers and 5 copper wire. Ok, so I'll just make some signal receivers....which are built out of amplifier circuits.

Its a fun, good system, could just use some touch ups/expansion imo. I'll try to start modding soon; likely gonna focus on crafts stuff.
You can get most electronics materials from disassembling [ ( key ] other electronics. Grab all those crappy old radios and rip 'em apart to make a teleporter.

Yeah thats what I do

EDIT: Missile silos are fun.
Spoiler (click to show/hide)
« Last Edit: April 04, 2013, 10:35:14 am by Eagle »
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1659 on: April 04, 2013, 10:47:13 am »

you launched one?!
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

ScriptWolf

  • Bay Watcher
  • You can't spell slaughter without laughter!
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1660 on: April 04, 2013, 10:50:01 am »

Hey darkling are you the lead developer for this then ? And also what's next up for 0.4 I'm really looking forward to the next update :D
Logged
He must be running 3.5 abacuses of RAM

Shades

  • Bay Watcher
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1661 on: April 04, 2013, 10:52:37 am »

Hey darkling are you the lead developer for this then ? And also what's next up for 0.4 I'm really looking forward to the next update :D

He is, it's mostly based on his old mod for cataclysm, there are a few other major contributors and lots of minor ones :)
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1662 on: April 04, 2013, 10:52:52 am »

This just in: Some nutjob bionic mutant high on adderall has hacked into a military missile silo and is firing nukes at everything that moves.  Story at 11.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Cataclysm: Dark Days Ahead
« Reply #1663 on: April 04, 2013, 11:05:22 am »

This just in: Some nutjob bionic mutant high on adderall has hacked into a military missile silo and is firing nukes at everything that moves.  Story at 11.
  IM NOT A NUTJOB! THEY ARE ALL ZOMBIES I TELL YOU!  NOW WHERE DID YOU FUCKERS HIDE MY COCAINE AND OXY COCKTAIL?
Logged
If life gives you lemons, burn them.

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: Dark Days Ahead
« Reply #1664 on: April 04, 2013, 11:06:43 am »

Hey darkling are you the lead developer for this then ? And also what's next up for 0.4 I'm really looking forward to the next update :D
There's a prerelease out already, linked on the website. And final 0.4 shouldn't be too far away.

Kevingranade and I are the lead developers, and Ozone and ZPmorgan are also in the core dev team, we also accept contributions from basically anyone who wants to submit them.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.
Pages: 1 ... 109 110 [111] 112 113 ... 1086