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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1879688 times)

BigD145

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Re: Cataclysm: Dark Days Ahead
« Reply #45 on: January 02, 2013, 02:41:11 pm »

Compiling is still easy, right? Someone want to post a MinGW guide? I'm off to catch a bus soon.
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Greiger

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Re: Cataclysm: Dark Days Ahead
« Reply #46 on: January 02, 2013, 02:49:41 pm »

A possible minor bug.  I was working in my car in my house (yes IN my house) and I noticed that my house was surrounded by dozens of small furry animals.  A few not so small and not so cute, but Deathtrike v0.4 delt with them.  Is there some oddity with the spawning that causes the game to spawn a horde of animals when there's no zombies around?

At any rate it's amusing, as it seems my carpenter/engineer guy is some kind of bizarre sleeping beauty that attracts wildlife.  Guess I don't have to worry about food for a day or two at any rate.
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #47 on: January 02, 2013, 02:52:16 pm »

Compiling is still easy, right? Someone want to post a MinGW guide? I'm off to catch a bus soon.
I've posted guides in the tech support subforum over on the website.

A possible minor bug.  I was working in my car in my house (yes IN my house) and I noticed that my house was surrounded by dozens of small furry animals.  A few not so small and not so cute, but Deathtrike v0.4 delt with them.  Is there some oddity with the spawning that causes the game to spawn a horde of animals when there's no zombies around?

At any rate it's amusing, as it seems my carpenter/engineer guy is some kind of bizarre sleeping beauty that attracts wildlife.  Guess I don't have to worry about food for a day or two at any rate.
It's being worked on.
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Leonon

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Re: Cataclysm: Dark Days Ahead
« Reply #48 on: January 02, 2013, 03:20:26 pm »

I don't see why not, although, again, I should specify that there is, in fact, a windows version...
After some running around trying to close nonexistent curtains I have determined that it does require some editing to get it to update using the DDA version. I have also determined that the Linux install guide here is out of date for the DDA version.

I've uploaded a new disk image here that works with DDA. The guide I linked earlier works for the new image.
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #49 on: January 02, 2013, 03:22:18 pm »

Post about it in the help and support forum and I'll sticky the thread for you.
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead
« Reply #50 on: January 02, 2013, 03:47:46 pm »

hmmm.....
Quote


make
mkdir obj
g++      -c action.cpp -o obj/action.o
In file included from mtype.h:12:0,
                 from game.h:4,
                 from action.cpp:1:
color.h:10:21: fatal error: curses.h: No such file or directory
compilation terminated.
make: *** [obj/action.o] Error 1
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #51 on: January 02, 2013, 04:00:19 pm »

Did you make sure to install the listed curses libraries?

Also, posted an update. Windows version
« Last Edit: January 02, 2013, 04:02:48 pm by The Darkling Wolf »
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I am fat, eating is my great joy.

ChairmanPoo

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Re: Cataclysm: Dark Days Ahead
« Reply #52 on: January 02, 2013, 04:04:36 pm »

I thought I had them installed. Turns out I didn't. For future reference: The package is libncurses-dev
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ComputerWarrior

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Re: Cataclysm: Dark Days Ahead
« Reply #53 on: January 02, 2013, 04:13:43 pm »

Windows (the physical ones) that can be closed? A new and cool Windows (OS this time) version of Cataclysm?

I must download this!
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ChairmanPoo

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Re: Cataclysm: Dark Days Ahead
« Reply #54 on: January 02, 2013, 04:20:23 pm »

PD: is it just me or the game's slower than usual?
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #55 on: January 02, 2013, 04:21:56 pm »

Might be running a bit slower because of the new lighting system, but I'd never noticed it being particularly bad.
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I am fat, eating is my great joy.

ChairmanPoo

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Re: Cataclysm: Dark Days Ahead
« Reply #56 on: January 02, 2013, 04:24:39 pm »

I'm trying it on my netbook atm, not my good pc. Thing is, netbook performance used to be good in the last few releases. Now I'm getting the infamous "stuck key lag" problem. It could be stuff running in the background, so no definite word on netbook performance yet.
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dwarfhoplite

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Re: Cataclysm: Dark Days Ahead
« Reply #57 on: January 02, 2013, 05:13:38 pm »

I really hope you guys can keep it together.
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Greiger

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Re: Cataclysm: Dark Days Ahead
« Reply #58 on: January 02, 2013, 06:42:56 pm »

Thanks again guys, there is so much new stuff to enjoy!

I'm going to feel bad about running over wolves now though.

P.S. Found another possible bug, windows with curtains can't be removed like ones from storefronts can.  I needed a pane of glass to make a windshield and discovered that windows with curtains could not be removed.  This is the windows(ha!) version before last.

That brings up another question, how do we refer to versions?  By release date, or do you guys have a fancy 0.023.51c.gamma notation?
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I don't need friends!! I've got knives!!!

The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #59 on: January 02, 2013, 06:51:34 pm »

Release date if you're using windows, commit number if you're using git.

And I forgot about domestic windows not being able to give panes, I'll fix for the next release, for now, just smash the window then wish a pane in :P
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.
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