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Author Topic: Lordship: A Suggestion Game  (Read 327618 times)

stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #1260 on: February 20, 2013, 09:54:02 am »

Contact him having some one who knows what the hell their doing might be better off then our rangers, also lets start to get better armor crafted for our men.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1261 on: February 20, 2013, 10:49:01 am »

Agreed. we should get started on more brigandine armor for the troops as well as metal caps/helms; have them add longer, overlapping plates forming a plateskirt to the bottom of the armor for upper leg protection. This should be more than enough armor for light troops, while still allowing good mobility!

Also, now that we have proper quarters, we need to furnish them appropriately. Do we have any joiners/woodworkers? If so, set up a small workshop for them and have them make furniture appropriate for a lord's manor(also has the benefit of yet another craft we can trade!). If not, we can either commission furnishings in another town or we can entice a joiner to move here.

Also, we should look into hiring a personal tailor to upgrade our wardrobe. We don't really need to be opulent or anything, since we were just a humble farmer and shouldn't forget it, but having clothes of a finer fabric and weave, and made to fit, should be seen as what we need to be seen as a lord.

As for a large project to do....well, we could set up some sort of grain mill. Is it possible to expand the lumber mill and add grindstones to it? Or should we build a separate waterwheel and mill?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

intelligentmoron

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Re: Lordship: A Suggestion Game
« Reply #1262 on: February 20, 2013, 11:07:40 am »

Contact him having some one who knows what the hell their doing might be better off then our rangers, also lets start to get better armor crafted for our men.
however lets be cautions about this new man "the rat" the only reason I would consider it is that we trust Irlof but these espionage types are allways pretty shifty. If we decide we can trust him we should try to bring him on to lead our intelligence efforts, perhaps as a permanent hire?
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1263 on: February 20, 2013, 11:25:31 am »

Lets give them fluted iron armor. The fluting works really well at dispersing force properly. Looks great too.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1264 on: February 20, 2013, 11:34:23 am »

.....ummm, fluted iron armor is the most expensive armor you could possibly make, due to needing great skill to fashion and being extremely labor intensive. We'd probably be able to buy an entire herd of horses for the cost to have our troops outfitted in it, and it'd probably take a month per soldier to fit them out.

One more thing, now that we have a proper weaponsmith have him improve the quality of the weaponry we're producing, and assign him a few apprentices to train up. Same with the armorer, get a few apprentices to him
« Last Edit: February 20, 2013, 11:41:53 am by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1265 on: February 20, 2013, 12:05:47 pm »

.....ummm, fluted iron armor is the most expensive armor you could possibly make, due to needing great skill to fashion and being extremely labor intensive. We'd probably be able to buy an entire herd of horses for the cost to have our troops outfitted in it, and it'd probably take a month per soldier to fit them out.

One more thing, now that we have a proper weaponsmith have him improve the quality of the weaponry we're producing, and assign him a few apprentices to train up. Same with the armorer, get a few apprentices to him

It seems... People know more about medieval armor than I.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1266 on: February 20, 2013, 01:16:19 pm »

Think regular platemail, and add fluting to this. That's how expensive and time consuming it is
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #1267 on: February 20, 2013, 01:21:22 pm »

At the moment, the brigandine armor, along with basic caps and shields, are about the limit of what your armorer can produce. More fully formed and forged pieces are a bit off in the distance at the moment.
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Fishybang

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Re: Lordship: A Suggestion Game
« Reply #1268 on: February 20, 2013, 01:29:43 pm »

Now i cant stop thinking of a Knights tale. :P
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1269 on: February 20, 2013, 01:49:36 pm »

Maybe we should have a better sword made.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #1270 on: February 20, 2013, 02:04:31 pm »

I think we should go to the tournament with what we have. Speculating on plate armor is too early and a good sword take a long time to make. Plus, we'll have to get used to it. The goal here, remember, is not to win but not to get humiliated. And given our (well known) origins, nobody, including Marna, is expecting us to win. We can finish last without relationship problems I think. Do not get too worked up.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1271 on: February 20, 2013, 02:27:39 pm »

Fair enough, if there's a swordsmanship or archery competition we have a chance of shining there.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #1272 on: February 20, 2013, 02:38:24 pm »

I think we should go to the tournament with what we have. Speculating on plate armor is too early and a good sword take a long time to make. Plus, we'll have to get used to it. The goal here, remember, is not to win but not to get humiliated. And given our (well known) origins, nobody, including Marna, is expecting us to win. We can finish last without relationship problems I think. Do not get too worked up.

yeah but instead of not being humiliated think more along the lines of not dying ;). we'll just hope theres an archery competition so we can not look like a total failure.



about the Rat, I don't want to get too close to him... I would like to try and hire him to dig up some real usable evidence of the counts involvement with an assasination attempt. If we do hire him, it should by via proxy(probably Irlof) and we should give him only what he needs. we don't want him turning around and selling what we give him to the count.
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Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #1273 on: February 20, 2013, 02:59:16 pm »

Personally i'm against talking to the rat, we sent our rangers because we can trust them.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #1274 on: February 20, 2013, 03:22:39 pm »

I'm personnaly for contacting him and trying to know him, as in what he can do for us, how much can we trust him etc... Not making any deal, just getting a feel of the guy.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
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