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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


Pages: 1 ... 13 14 [15] 16 17 ... 74

Author Topic: DF2014: The Succession World! At Long Last!  (Read 111281 times)

Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #210 on: March 02, 2013, 06:29:43 am »

I'd suggest...
I agree with all of this.
...
It's very interesting because you can build fortresses on two continents, and reduce A LOT travels. These cities could be strategic points.
And this too.

If our adventurers really fight for the sake of their faction they probably will become enemies in the eyes of some civilisation sooner or later and will be attacked by members of these civilisations, including other adventurers. Because of that our adventurers tavern could quickly turn into a slaughter house.
Which is awesome.

Reposting some stuff:
The succession list:
Spoiler (click to show/hide)
The rules:
Spoiler (click to show/hide)
Planned Projects:
Spoiler (click to show/hide)

« Last Edit: March 16, 2013, 08:07:26 am by Yuli Vlasi »
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

SilverDragon

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Re: DF2013: The Succession World?
« Reply #211 on: March 02, 2013, 08:01:50 am »

My docks and bridges aren't useless, they are helpfully aesthetically pleasing. D:
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #212 on: March 02, 2013, 09:08:43 am »

I was thinking of building a series of docks, not that they would be useful, or anything.
But you...
Forget about it, I'll fix it.
One million imaginary dwarfbucks to the one that collects one of every kind of golden coins, one million dwarfbucks for every demon corpse thrown into the volcanoe, one million ....
Seriously, we should make up challenges and give away totally useless points to the teams that manage to suceed.
By the way, when are we going to form said teams? After world gen?
« Last Edit: March 02, 2013, 09:17:09 am by Yuli Vlasi »
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Orange Wizard

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Re: DF2013: The Succession World?
« Reply #213 on: March 02, 2013, 03:03:19 pm »

Why not now?

I'm forming Team McSock. All of our forts/entities shall be sock-related, and we shall embark on the epic quest of creating the most valuable sock possible, but without Planepacked glitches.
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #214 on: March 02, 2013, 11:09:20 pm »

I think we should see the world first, because if we form teams first we might be missing out on cool story opportunities.
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Orange Wizard

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Re: DF2013: The Succession World?
« Reply #215 on: March 03, 2013, 01:58:15 am »

Spoilsport.
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SilverDragon

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Re: DF2013: The Succession World?
« Reply #216 on: March 03, 2013, 02:02:26 am »

If there was a dragon team I'd be on that sooooo quick.
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #217 on: March 03, 2013, 04:47:57 am »

I'm forming Team McSock. All of our forts/entities shall be sock-related, and we shall embark on the epic quest of creating the most valuable sock possible.
Well, I'm definetely not joining that :D But I like the idea.
I think we should see the world first, because if we form teams first we might be missing out on cool story opportunities.
True.
If there was a dragon team I'd be on that sooooo quick.
Do you mean 'We are nice to dragons'-team or 'We fucking murder every of those pesky lizards'-team? 'Cause I think it would be awesome if we created a cloak made of the most dangerous creatures our world has to offer, icluding dragons.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Inarius

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Re: DF2013: The Succession World?
« Reply #218 on: March 03, 2013, 04:54:42 am »

Quote
'Cause I think it would be awesome if we created a cloak made of the most dangerous creatures our world has to offer, icluding dragons.

It could be cool, if only dragon leather was different from pinguin leather, or cow leather.
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SilverDragon

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Re: DF2013: The Succession World?
« Reply #219 on: March 03, 2013, 04:58:06 am »

I meant the "We are nice to dragons" team, but I'd still join that one if you were to make et.
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Yuli Vlasi

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Re: DF2013: The Succession World?
« Reply #220 on: March 03, 2013, 05:08:08 am »

Quote
'Cause I think it would be awesome if we created a cloak made of the most dangerous creatures our world has to offer, icluding dragons.

It could be cool, if only dragon leather was different from pinguin leather, or cow leather.
It's not about how much the product will be worth. It's about collecting rare items and making stuff out of them.
And then kill each other for the right to own the stuff.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

WillowLuman

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Re: DF2013: The Succession World?
« Reply #221 on: March 03, 2013, 02:25:45 pm »

Actually, since dragon raws select every material in the dragon and set them immune to all heat damage, dragon leather would be fireproof. Except, dragons don't have a leather material, since scales cannot be tanned without modding. However, that kind of minor modding might be permissible since it wouldn't really change the feel of the game much.
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Eric Blank

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Re: DF2013: The Succession World?
« Reply #222 on: March 03, 2013, 02:41:44 pm »

It's pretty simple to do that, as well. I did so for my dragonkin mod.
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WillowLuman

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Re: DF2013: The Succession World?
« Reply #223 on: March 03, 2013, 02:47:01 pm »

Just remove the bit that goes

[REMOVE_MATERIAL:LEATHER]
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Eric Blank

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Re: DF2013: The Succession World?
« Reply #224 on: March 03, 2013, 02:52:52 pm »

Well, you can also leave that line in but say:

      [USE_MATERIAL_TEMPLATE:SCALE:DRAGON_SCALE_TEMPLATE]
      [USE_MATERIAL_TEMPLATE:LEATHER:DRAGON_SCALE_LEATHER_TEMPLATE]

And thus, you can define a unique material for both the animal's skin while it is alive, and the leather produced from it's hide.

Your solution does truly require less modding, though.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
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