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Who wants me to make a map?

Yes please!
- 22 (55%)
A list of cities is fine.
- 3 (7.5%)
Why would we need a map?
- 0 (0%)
Screw maps!
- 1 (2.5%)
ARMS FOR THE ARM CHAIR!
- 14 (35%)

Total Members Voted: 40


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Author Topic: (Un)Holy Powers  (Read 52201 times)

Wwolin

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Re: (Un)Holy Powers
« Reply #390 on: January 15, 2013, 10:04:04 pm »

Alrezar

"Don't worry too much about the loot that I used for that ritual. I've met a devil who I'm sure that you'll all love. He is called Azem, and he has power over all of the wealth of the earth. With his boons, we shall gain more plunder than we can even dream of! He merely asks that we spread word of his power throughout Jiorya, and in return he promises gold and gems, as well as powerful metals to forge weapons with."

Inform the raiders that Azem is an ally. Then see about drawing runes on the weapons of the strongest of my raiders that allow them to fire razors of icy wind. Ask Cecilla if she'd like to be in charge of staffing Rhumengarde (which is the name of my fortified manor), and ask Delmas if the raiders have made any complaints that I may be able to do something about.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Inithis

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Re: (Un)Holy Powers
« Reply #391 on: January 15, 2013, 10:35:55 pm »

Then raise a temple in the middle of the most occupied zone (not necessarily a city, just a general area) of the planet, and draw those who have lost family or friends to plague or war with promises to see those who they have lost again.

When they arrive, give them all five minutes of conversation for each(long) prayer. After a day, tell them that they or anyone might talk to the dead in this place, and that for each worshiper they bring to me I will reward them with foresight on how to end up on the good side of the afterlife.


-Inithis(Death, Afterlife, Single Combat)
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He immediately begins to beavergoat the man quite thoroughly! At the very beginning, the man is mystified by James' actions, but his face quickly becomes a mask of horror when the procedure starts!

"OH GODS WHY? WHYYY?"

After a twenty minute session, the man is left white as a sheet, hairless and completely and utterly dead. James congratulates himself on a job well done!

Vgray

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Re: (Un)Holy Powers
« Reply #392 on: January 15, 2013, 11:02:17 pm »

Azem

-Give all the Dwarves and  dreams of the new city your going to build.

-Give the inhabitants of all Fae controlled cities knowledge of gems and precious metals.


A free gift to all my little Fae friends.

-Create a fire imp. Have it escort Jim.
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GreatWyrmGold

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Re: (Un)Holy Powers
« Reply #393 on: January 15, 2013, 11:18:42 pm »

Encourage the Eladrin to get to know each other (in hopes that they will marry and have baby Eladrin, since I just discovered one of them died) and enjoy some offtime when they're not helping evangelize.
Have Tylea convert the old Celestial temple to a Draconian temple
(adjectivising our names doesn't sound so good) help (whoever gman is playing) with the evacuation and destruction of Celestia's temple, as well as the creation of a new one to Draco so we have a place to work.
At some point, send the Eladrin to spread the word of Draco to the dwarves.
(If they're like most fantasy dwarves, the doctrine of Law should help attract them.) Create an orb, the Orb of Dwarven Faith, which glows with a warm light; this light is especially brilliant when near a worshiper of Draco. Give this orb to the dwarves as a sign of goodwill. (That should be very useful if dwarves live underground like most dwarves; even if not, it's still nice.)
Also spread the Word and provide some miracles to bring people in. Limit miracles to the faithful. Try to locate some sort of chronic problem that the humans in Celestia's godless city have.
« Last Edit: January 15, 2013, 11:21:04 pm by GreatWyrmGold »
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Rolepgeek

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Re: (Un)Holy Powers
« Reply #394 on: January 17, 2013, 12:00:02 am »

Turn 7

World:

Tech:
Population:
Chaos Creatures: 4
Dwarves: 10
Eladrin: (.0)6
Fae: ?
Goblins: 7
Humans: 113
Wyverns: 8

Azaroth: I don't have your turn. :(
Battle Rating: 13
Fear Rating: 7
Followers gained:
Followers: 3(3), 1(2), 16(1)
Demon: Orobos, Demon of War
Influence used: 6
Influence gained: 47
Influence: 105

Azem: The inhabitants of the fae cities thank you gratefully, as do most of the fae within...The dwarves, meanwhile, grumble and bark at those who speak of the dreams, but they are troubled by them. Only a few, seven in fact, actually go to assist in it's construction(queue A game for ten years...). Dwarves are a haughty folk not given to migration without reason. A few more dwarves begin to drift towards you, and many of your followers begin to experience horrible occurences, many cases of madness and eventually, suicide, due to a curse laid upon them...but why? It seems the god Jebyg has cursed any dwarves who do not follow him, ruining their crafts-and your wealth, the wealthy they have accrued amongst themselves, which you draw power from...Pyrus, the Fire Imp, escorts Jim, but is unable to prevent the golem from being destroyed.
Greed Rating: 10
Wealth Rating: 7
Followers gained: 1(4)
Followers: 4(4)
Influence used: 42(7 upkeep, 10 knowledge, 5 dreams, 20 Imp)
Influence gained: 29
Influence: 67

Cupiditas: You try to collect a few followers; you have very few after all. Other than that, you wait, and let your people lust and slaver. Most families have 8 to 12 kids at the moment...this overcrowding could become an issue. Also, there's an STD going around the place, spreading like wildfire...and OH GOD! It's making a few of it's victims sterile! It's incredibly painful(deliciously so), but the swelling causes some of the men to lose all interest in sex, destroying their genitalia, and scarring the women's tubes so that they can't give birth! There's still plenty of men to go around for now, and some are of course, immune, but this won't be good soon...
Agony Rating: 10
Lust Rating: 12
Sorceror: Evious the Unknowable
Imps: Narcisi, Incubus; Delecta, Succubus
Followers gained: 5(1)
Followers lost: None to lose, really.
Followers: 2(2), 6(1)
Influence used: 7(7 upkeep)
Influence gained: 27
Influence: 57

Inithis: You begin construction, your followers hastily erecting a temple in part of some very fertile land. Cizin 'negotiates' with the few farmers who argued about your right to build on their fields...they were easily persuaded to see the light. Some people are drawn, but with death so commonplace in this land, it doesn't seem that many people find solace in religion, especially with how much of it has been caused by the Powers. As well, you can sense souls of people being obliterated, rather than come to your afterlife...this does not sit well.
Followers gained: 3(1), 1(4)
Followers: 1(4), 5(2), 3(1)
Death Rating(split between you and Javier; you get the larger portion): 5
Afterlife Rating(how many people are in afterlife; souls fade away peacefully as you drain their power. Additionally, not all souls go to afterlife. Atheists, for example): 9
Demon: Cizin, Demon of Death
Influence used: 17(7 upkeep, 10 drawing)
Influence gained: 24
Influence: 71

Javier: The Chaos Carriers can now make more carriers...by infecting people. However, now their disease begins to kill again, and those who survive become carriers; not necessarily worshiping you either, and many commit suicide. The carapace attempt on them...fails. It seems that they just don't have the right diet to grow a carapace as strong as steel; it would likely need to be three inch thick bone, which would both slow them down far too much, and since you would have to constantly upkeep them to keep it 'healthy', it simply wouldn't work the way you wished. Your cultists try to worship harder, ritually sacrificing in some cases, often by force-feeding lethal diseases, but there is only so much a demon can do, so you don't gain any followers...in fact, you lose some, as they are ritually killed for you. Rabis, though, begins to spread the Uncommon Cold...it seems slow to start, as with few contagious symptoms, and a low infection rate, it will take some time to gain momentum, but it takes many years for people with it to overcome the disease...just another hardship in their lives, you suppose. What is annoying is that a group of humans in the north seems immune to all your illnesses...
Death Rating(Split between you and Inithis now): 4
Plague Rating: 16
Followers gained: 2(4), 1(3)
Followers lost: 4(1), 1(2)
Followers: 1(4), 3(3), 3(2), 5(1)
Demon: Haiphael the Disguised One(Trickery)
Imps: Rabis, Plague Imp
Influence used: 42(7 upkeep, 20 Carriers, 15 Uncommon Cold)
Influence gained: 44
Influence: 16

Kazar: Your few necromancers, with their many slaves, begin construction...but a strange thing occurs. Some of them begin to fall apart, their animating force simply dropping away. It seems souls are starting to enter an afterlife, and be sucked away from being enslaved and forced to reanimate their former bodies. Damnable souls...On another note, the Atheist city, in their proud and angry banishment of the gods, is WONDERFUL.
Anger Rating: 9
Pride Rating: 17
Followers gained: None.
Followers lost: None, but about a quarter of your Horde.
Followers: 2(6), 3(1)
Demon: Gastarik the Rotting(Undeath)
Sorceror: Tiall of the Grinning Skull
Influence used: 7(7 upkeep)
Influenced gained: 41
Influence: 49

Alrezar: The raiders smile and look at their bone weapons, then enviously at their chief's metal ones. They certainly like the idea. Cecilla politely refuses, saying she'd rather accompany raider ships; seems that nymphs have a lecherous side, as well as a bloodthirsty one...you're just glad they aren't both being shown to the raiders. Delmas, quite intelligent though his size might imply otherwise, helps some of the raiders with their issues; many are ones you couldn't deal with easily, such as stuck ships that, were you to try and blow them off, would be destroyed, while Delmas can simply lift them away from the dangerous rocks. That may be an issue in the future...these coasts are more dangerous now, with the numbers of people in these villages.
Followers gained: 1
Followers: 13
Faery Court: Delmas Frost Giant (Cold, Strength), Cecilla Ice Nymph(Water, Fertility)
Magic used: 25(10 wind magic, 15 runes)
Magic gained: 13
Magic: 74


Jim: Your generator could not quite have both of it's functions seperated; it absorbs energy in general from life in the area to make magic, but also slowly kills plants and small animals, weakening their immune system, making people lethargic...as well, it can only drain straight from people if they are very close, but it does so constantly...which means you can't fix it. Shit. The biggest Goblin chief meets with you, listens to your arguments, agrees with them, and then destroys your golem. What? Apparently, he and his people really hate 'trapped souls' as they call it. But they agree to do what you say, provided you don't do the same again. They don't want to serve Azem...yet. In a few years or decades, it's more than likely they'll have forgotten all about him transforming them.
Followers gained: 3
Followers: 3
Magic used: 50(Persuasion and generator)
Magic gained: 19(9 normal, 10 Generator)

Xandiel: The atheists easily lose some people; they're going through a tiny closed off rebellion; something about 'democracy', 'freedom', 'equality'. That kind of stupid idealism. They are used to power your mana generators, the souls being destroyed in the process. The town begins to expand, but you don't really have enough people...or a court, for that matter. The repeating crossbow design isn't working yet...first you have to figure out how to make a normal crossbow.
Followers gained: 1
Followers: 7
Magic used: 25(research and kidnappings)
Magicgained: 30(normal and kidnappings)
Magic: 71

Draco: The dwarves actually laugh at you. They were made by a god of Chaos after all. Your orb is tossed aside, since dwarves need no assistance to see in the dark, and the Eladrin kicked out. How rude. The atheist's of Celestia's former city are in the middle of a governmental upheaval, so few laws are in place, and gangs run the streets. This may change in a few years, but for now, the city is overrun. The temple in Celestia's city has already been torn apart, and churches to you have been cropping up everywhere you turn. The Word seems to be very useful right now...
Followers gained: None. Boo. Hiss.
Followers lost:
Followers: 1(6), 2(4), 3(2), 8(1)
Prophet: Magistrate Tylea
Worship used: 12(14 upkeep)
Worship gained: 40
Worship: 61

Jebyg: Carolus and Batar finally duke it out, ignoring your commands to not fight. They cannot stand the tension. A long and weary battle ensues, neither able to truly hurt the other, until Batar slips on a root. Carolus seizes his chance, and is impaled when Batar makes full use of his ploy. Changing his name to Carolus, he is now mighty. You do curse the dwarves, but you only suceed in driving them away from you, and some that yet worshiped you slip away from your grasp, disgusted at the treatment of their kinsmen.
Followers lost: 4(3)
Followers gained: None. HAHAHA. Ahem.
Followers: 1(5), 5(3), 8(1)
Prophet: Carolus the Destroyer
Worship used: 34(14 upkeep, 20 curse)
Worship gained: 40
Worship: 11
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Vgray

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Re: (Un)Holy Powers
« Reply #395 on: January 17, 2013, 12:35:40 am »

Azem

Create an Earth Imp for good measure.

Have the imps stand ready to protect the faithful.

Oh, and attempt to lift the curse.
« Last Edit: January 17, 2013, 05:45:02 pm by Vgray »
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Corruptor

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Re: (Un)Holy Powers
« Reply #396 on: January 17, 2013, 01:48:44 am »


-Research the Basic Crossbow
-Attempt to attract more researchers, great thinkers, and creators to my court.
-Continue the kidnappings to power the mana generators
-"Gods, Devils, and fellow Fae: If you happen to capture enemy soldiers alive, or possess other prisoners you would simply execute anyway, bring them to me and I shall convert their souls to mana and send half the power to you."
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Chaos rises, as all Order dies.

Instinct, Intellect, Intuition

Walk always in the Shadow, and both Darkness and Light will follow.

scapheap

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Re: (Un)Holy Powers
« Reply #397 on: January 17, 2013, 03:14:55 am »

Cupiditas

Restrain the bad sides of the STD(Pain is not a bad side). Fix genitalia and the women's tubes. Spread lust among Javier's followers(he could use more). Get cult to build more houses.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Kashyyk

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Re: (Un)Holy Powers
« Reply #398 on: January 17, 2013, 07:02:29 am »

Upps, didn't see you'd done my turn.

Azaroth

Continue with the construction of the temple.
Remind Orobos that if he intends to just trash everything, some people need to survive to spread fear amongst the others.
Then send him off to other settlements in the area to demonstrate my power.
Go find the dwarves who have forsaken Jebyg. Make them an offer. I will lift their curse, and instead bless them, if they worship me. Their weapons will sunder their enemies shields, their armor will deflect even the mightiest of blows and their forges will smelt even the rarest of ores. That and more, if they but honour my name.
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Jbg97

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Re: (Un)Holy Powers
« Reply #399 on: January 17, 2013, 08:52:29 am »

*really pissed at dwarves* Fine then!
Send Carolus to conquer the fortresses of the rebellious dwarves. To help them in this task, i shall give them the technology of the catapult and the cage. The rebellious dwarves are to be captured and made to worship me under pain of death. If the dwarves try to use magma to defend themselves, explode their machinery to prevent such usage.
These dwarves will LOVE ME DAMMIT.
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GreatWyrmGold

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Re: (Un)Holy Powers
« Reply #400 on: January 17, 2013, 04:26:33 pm »

Draco

Reclaim the Orb of Dwarven Faith, rename it the Orb of Faith, and bring it to the city with the first temple in it. IF the dwarves don't let me take it back, let them feel my wrath in the form of causing their beards to glow brightly enough to blind them until they return the orb they don't want...but if they didn't want the Orb, they should be fine with me taking it back. Right?
Bring laws to Celestia's city. Have the Eladrin enforce them for now, and also have each Eladrin select a worthy mortal and train him or her.
Support the atheists' "tiny closed off rebellion" mentioned in Xandiel's turn.
Keep on converting people by offering them miracles.
If the dwarves let me take the Orb, find a dwarf who is struck with disaster. Help him/her, and give him/her the option to serve me by performing miracles to offset the Curse of Jebyg and spreading my word. Focus on the "morality" sphere, and the miracles.
Grant the ability to summon a shield made of light to the sorcerer Evious the Unknowable.
« Last Edit: January 17, 2013, 05:41:35 pm by GreatWyrmGold »
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scapheap

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Re: (Un)Holy Powers
« Reply #401 on: January 17, 2013, 04:47:06 pm »

Cupiditas

Restrain the bad sides of the STD(Pain is not a bad side). Fix genitalia and the women's tubes. Spread lust among Javier's followers(he could use more). Get cult to build more houses.
Adding increase Draco's Eladrins' fertility. And change javier's lust to fertility.
« Last Edit: January 17, 2013, 05:03:36 pm by scapheap »
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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Wwolin

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Re: (Un)Holy Powers
« Reply #402 on: January 17, 2013, 05:34:33 pm »

Alrezar

"Actually, Cecilla, you following the raiders is a grand idea. You could use your water magic while aboard their ships, and I could use the power that is currently going into this wind spell for more useful things. For example, most of my raiders are armed with pitiful bits of sharpened bone. It may work as a weapon up here, but in the warmer lands there is metal armor, which will deflect all but the most well-aimed of blows. Fortunately, I have a solution for this..."

Stop using my wind power on the raider ships, and instead have Cecilla go with them and use her water magic to do roughly the same thing that my wind magic did. Work to create a Frostforge, in which sharp blades of ice can be made and affixed to the hilts and shafts of the bone weapons. Also, send a team of raiders to explore the untamed wilds of Jiorya, and have them try to convince the Fae of that region to join me.
« Last Edit: January 17, 2013, 08:58:59 pm by Wwolin »
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I meant we'd start stabbing the walls and floor for points and not just for science.

Vgray

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Re: (Un)Holy Powers
« Reply #403 on: January 17, 2013, 05:44:19 pm »

Azem

Create an Earth Imp for good measure.

Have the imps stand ready to protect the faithful.

Oh, and attempt to lift the curse.


Find a vein of gold under Jiorya and rip it out of the ground
« Last Edit: January 17, 2013, 05:50:48 pm by Vgray »
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gman8181

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Re: (Un)Holy Powers
« Reply #404 on: January 17, 2013, 05:45:15 pm »

Jim

Have my followers grab a couple "test subjects" and toss them into my generator to see how much extra mana it gives me.  Also talk to the goblins and Persuade them that golems are not bad and that they are in fact very useful and could easily improve the overall goblin lifestyle.  Also give the goblins some valuable gems as a sign of goodwill from both me and Vgray.

Edit: Also anyone who is building Vgray's city is free to take whatever tools they need from my factory.
« Last Edit: January 17, 2013, 06:53:22 pm by gman8181 »
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