Maps
Casting
Each mage is able to 'cast' spells, inducing effects on his surroundings. They are, however, limited both in their spell's strength and in their frequency, as each spell is exhausting.
Demon
Demons are summoned from another place onto earth, usually to help a wizard. A normal demon is bound and forced to follow a single order.
Demons take several forms and types, too many to specify exactly, but they have several similarities. All demons are stronger, faster, and more resilient than most humans. They heal quickly when wounded. Once banished, they must be forcefully dismissed, or they will come back a hundred years later.
A demon's strength grows the more he gives in to his nature. A chaos demon would need to spread chaos, or a fire demon engage in some pyromanic activities. Additionally, they can become stronger both by eating/absorbing humans, and by worship.
Enchanting
Enchantment is the human art of enhancing a given item, imbuing it with magic attributes. For example, a torch everburning, glasses seeing the invisible, or simply swords cutting deeper.
They require a substantial energy expenditure, often several wizards of great skill.
Magic
A normal human being can't do any magic at all. About one in hundred to one in thousand, depending on the region, however, posesses a natural affinity for magic. A mages strength grows by practicing.
They usually have several possibilities to influence the world around them: Summoning, Casting and Enchanting.
Each of those has its uses: Summoning a demon requires the mage to expend little energy on the task itself, but requires great care. Casting spells is quick, and often effective, but tiring. And enchanting objects allows even non-mages to wield them, but requires several mages to create.
Demons don't use magic like this, instead relying on inborn abilities.
Ourista
A trickery demon, summoned by Enca Hane, who soon was tricked into letting said demon go free.
Known abilities are:
- Shapeshifting
- Detecting Humans up to 20 meter
- Suggesting Humans
- Weak, easy to discern illusions
Summoning
A pentagram consists of five runes, each compelling a demon to do one thing. If a rune is damaged, they don't work, but this must happen before a demon is summoned.
Summon: Forces a demon to appear. The demon is specified in the incantation itself, usually taken from a book.
Bind: Forces a demon to stay in the pentagram. The demon can't flee, and must remain in the mortal plane, and the pentagram, until dismissed.
Order: Forces a demon to follow an order. The order itself needs a special incantation, and functions like this: [Incantation begin] [order] [order] [order...] [Incantation end]. The demon must follow all that is specified between the incantation's beginning and the incantation's end, but not a new order pronounced this way.
Harm: Forces a demon to not harm the caster directly during the summoning procedure.
Dismiss: Forces a demon to leave automatically once the summoner dies, or his orders are completed.
Original Post:
Power.
Power is what most people are searching for, deep down in their hearts. And power is what you're searching for, too. The right reason to try and become a wizard. Well, you weren't forming that thought when you began your apprenticeship, four years ago. Now, however, it seems entirely appropriate, and entirely logical. Surely not due to the influence of your master, as he isn't one of the best of the profession, actually not even in the middle field. Plus, he's very cautious. In fact, he doesn't let you advance as quickly as you'd deserve, hampering your rightful progress!
Enfuriated by that, half a year ago you decided to take matters into your own hands, and murder into something's hands, claws, tentacles or whatever. After all, isn't that the logical, the natural path towards a higher status in the wizardry ways? It clearly is. First, you spent nearly two months deciding whom to summon. There'd been several types of demons outlined in the old books your master accidentally 'lost', but through all of the surrounding texts it became very clear that those categories only were imposed onto them by humans, the demons as different from another as fire and ice, day and night, pain and ecstasy, or lion and funny little critter one finds under stones, whose name you can't remember now. Those 'categories' were:
- Elements: Each element has demons associated with them. Their personality reflects said element, as does their magic. Fire demons are fiery and impulsive, ice demons are cold and calculating, earth demons are slow and patient, and water demons unpredictable and adapting. Their magic and their symbolisms are changing accordingly.
- Trickery: Manipulating mortals is their speciality, and they are easy to summon, but hard to control. Summoning them requires great care! They may appear in all forms, and change their bodies even easier than other demons.
- Rage: More choleric than even the most choleric human being, great care needs to be taken to restrain them, ideally using double or more security measures. They are quick to anger, and in their anger nearly unstoppable, but can be tricked easily.
- Chaos: The ever changing aspect of nature, and of the human mind. They can't be controlled, and they can't be predicted. They may try and devour you whole, and the next moment, try and change a stone to a glass of cool water, only to blast it away and summon a bucket of leaves.
- Death: If this is what waits for one after a man dies, we surely are lucky not to know about it! They are dark, and cold, and their only goal is to reap mortals. They command the dead, and may talk to them, or even raise them.
- Sin: No matter what your sin is, there's a demon for you. As varied as the sins themselves, those demons can't even be brought to a common denominator, except that they themselves follow their sin, and prefer nothing more than to make the mortals follow it, too, with often deadly effects.
Of course, that wasn't written as concise, but stretched out to hundreds of pages, with sentences long enough to hang oneself with, and a hundred warnings and urges for caution. Why, you asked yourself many, many times, can't those people just write normal, and plain?
Afterwards, you spent nearly all of the time with researching pentagrams, herbs, and holy symbols, to find yourself protected from the demons. After all, you wouldn't want to end a heap of ash, a stone statue of yourself, or being dragged screaming towards hell itself, wouldn't you?
The last month, you spent waiting for the perfect opportunity, for your master to go away longer than an hour. And now, it came. Your master went away for two days, on one of those errant runs even you'd be too good for, not that he'd take you with him, no. You're not even angry any more, not that you ever were. Angry, that is. At that old fool, angry at... Quiet, now. Concentration. You need that, for the avoidance of that being dragged to hell business.
Now, you look out of the window a last time, and close your window. Your master is away for a day, and none of the others like to disrupt you. To be sure, your door is locked, and with the windows closed, too, you're sure that nobody is watching you. You check the pentagram again, and to make sure it's completely solid, you retrace the chalk lines with another, new piece of chalk, following circle after circle, loops, and runes. Wood lice, you suddenly remember, cringing while painting the last rune. That's the word you were searching for, previously. Opposite to lions. Ha! You knew it, your memory is very, very dependable, and just another sign for your superiority. You straighten yourself, and your very mystic robe with the runes you painted on them, and take a last look in the book lying on the table left of you, opened on the page depicting the demon you'll summon, and raise your hands, beginning the summoning.
This is my first attempt at a forum game; a suggestion game to be exact. As the title should suggest, this is about playing a demon, not the nice, balanced young man/women above. That is merely the introduction scene. For now, I'd need two suggestions:
Type of demon Choose one of the ones outlined above, or make one up. Name, for example, looks at least in broad strides, and so on. Power type, for example.
Location Where in the world does that happen? I've got a world in mind, and will post a map later, once you actually learn what it looks like. For now, where are you? A small city, a large city, the wilderness...? And what are your surroundings? Desert, forest, green plains, islands?