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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49614 times)

ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #210 on: January 13, 2013, 04:22:32 am »

Because dead gems or because its not in your province?
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Endymion

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Re: Dom3 Round 11: Game in Progress
« Reply #211 on: January 13, 2013, 05:12:02 am »

Because R'yleh's army is sitting on it at the moment, hopefully basking in its lovely disease-spreading nature.

(No death gems, Inkpot End is just disease to units in the province and a little bit of unrest generation.)
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Watching Wizard of Oz while listening to Dark Side of the Moon on shuffle.

Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #212 on: January 13, 2013, 09:11:42 am »

Haha, joke's on you! I'm disease immune!

Except not really. Not at all.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #213 on: January 14, 2013, 06:00:11 am »

So the giants are at war, too? Or still murdering indiys?
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Waterplouf

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Re: Dom3 Round 11: Game in Progress
« Reply #214 on: January 14, 2013, 08:45:04 am »

So the giants are at war, too? Or still murdering indiys?
Well it's more of a cold war really... at least for now.
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #215 on: January 14, 2013, 04:32:26 pm »

hehe cold. I get it.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #216 on: January 14, 2013, 04:40:53 pm »

Just trying to get conversation going, lads  ~
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gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #217 on: January 14, 2013, 04:53:21 pm »

Yeah to be honest I don't really have much to talk about just yet.  I'm on pretty peaceful terms with my neighbors (I hope) and I still have a lot of work to do consolidating my territory but that's about it.
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Waterplouf

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Re: Dom3 Round 11: Game in Progress
« Reply #218 on: January 14, 2013, 05:03:17 pm »

hehe cold. I get it.
good. Because it wasn't intended  :P .
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #219 on: January 14, 2013, 05:24:55 pm »

Oh god, new round just came in, stuff happend, so many animals died this round...

Lets just say Greenwoods will have a quickly growing population of pelt-dealers.

**I hope Karlito makes another writeup, it'll be fun to read.

(Also i messed up my troop setup, but whatever)

Spoiler (click to show/hide)
« Last Edit: January 14, 2013, 06:12:48 pm by ThtblovesDF »
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Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #220 on: January 14, 2013, 05:27:40 pm »

Dat mindblast.  :o

Haven't found myself at a complete loss for tactics in a while.
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This sentence contains exactly threee erors.

gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #221 on: January 14, 2013, 06:21:25 pm »

I think magic resistance helps with mind blasts.  So astral mages if you have any to cast antimagic.  Other than that, overwhelming magic artillery covered by large amounts of blockers is usually my answer to problems.

Edit:  For the record Akhier, that battle wasn't intentional on my part.  Sorry about the casualties and hopefully we can stay peaceful.
« Last Edit: January 14, 2013, 06:38:58 pm by gman8181 »
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #222 on: January 14, 2013, 07:44:21 pm »

Not just mindblast, mind control too! I got me some lizard ladies! (too bad they're mostly useless for me)

But yeah, my army that fought the lizard ladies almost lost, just so you know. Mind blasters tend to be powerful, but they're pretty expensive and you can counter them pretty easily just by massing something and running at them face first.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #223 on: January 14, 2013, 09:07:53 pm »

Heh I was just thinking about before when one of my friends who plays chess a lot asked me why I hardly ever play it.  I said something about how I didn't like having to think so far ahead for all my moves and learning all the strategies to be good at the game.  Then I was playing this and I realized to be good at this game I have to think ahead for all my moves and know a lot of the strategies.  I still don't want to play chess though.  Maybe it's because there aren't any graphics, but who really knows...
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #224 on: January 14, 2013, 09:57:07 pm »

But yeah, my army that fought the lizard ladies almost lost, just so you know. Mind blasters tend to be powerful, but they're pretty expensive and you can counter them pretty easily just by massing something and running at them face first.

It's almost as hard for me to mass lizard riders or cataphracts, you know, especially with my farmland being seized by monsters.
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This sentence contains exactly threee erors.
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