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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49601 times)

Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #225 on: January 14, 2013, 09:59:54 pm »

I'm sure I don't know anything at all about that.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #226 on: January 15, 2013, 02:16:07 am »

I just imagine a moose knocking on Dwarfy MCPeasents door "Tax please"


Who would you say has the strongest PD of our players? I feel like the harpys I have ... are a mixed bag, consistently losing vs archers...
« Last Edit: January 15, 2013, 11:43:57 am by ThtblovesDF »
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Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #227 on: January 15, 2013, 01:26:02 pm »

Harpies are a decent deterrent against certain types of thugs, namely, those that have to charge themselves up with spells first. They've ended several of Jomon's attempts at raiding me in Round 9. The archers and horsey archers that I have will get rid of barbarian hordes no problem, but they have trouble with anything else.
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #228 on: January 15, 2013, 02:50:46 pm »

I think mine are pretty crap, but I buy them anyway. Oh well, maybe they'll find a spy or two. Typically heavily armored nations or ones with giants get reasonable PD, while the rest are a bit of a mixed bag.

As an aside, Caelum's PD is completely worthless except for extreme edge cases. They get light flying melee troops and archers, both of which could have their purpose (melee troops could be good for the same things harpies are, and Caelum's archers are quite good especially for their cost), but the mixture of the two means that half of your PD charges in then the other half fills them full of arrows. Woo instant rout!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #229 on: January 15, 2013, 07:14:08 pm »

At least you don't get tiny little monkeys with sticks and rocks for your pd.  I have to actually defend my territory with armies :(
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #230 on: January 15, 2013, 08:15:39 pm »

I was actually going to say that monkey PD is preferable because you can at least buff them and have them not kill your own units, but it didn't end up making it in to my first post. Also, just so you know, Sticks and Stones is a pretty nice ranged weapon because it benefits (to both range and damage) from the strength of the unit using it, which makes it really easy to buff. Plus monkeys are cheap and you get a lot of them!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #231 on: January 15, 2013, 08:23:40 pm »

They aren't useful on their own.  I guess they could be good with a couple buffs thrown down on them but if I was going to start plopping down mages on each of my provinces just to buff province defense little monkeys, I might as well just put down one of my recruitable priest mage on each province and set them to constantly reanimate longdead.
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Quote from: GUNINANRUNIN
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Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #232 on: January 15, 2013, 08:55:28 pm »

   Yes but the long dead don't insta respawn, thats the one thing that even if my nation has horrible PD makes me like it.
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So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

gman8181

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Re: Dom3 Round 11: Game in Progress
« Reply #233 on: January 15, 2013, 08:59:27 pm »

Yeah but assuming you use an intelligent number of priests, you'll probably have enough anyway and if there are extra you can throw them on a commander and ship em out for conquest which is something that makes them quite a bit more valuable than pd imo.

That said I do think pd has its uses, I just don't normally use a lot of it for certain nations like lanka.
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Quote from: GUNINANRUNIN
Sure thing peanut man!

Akhier the Dragon hearted

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Re: Dom3 Round 11: Game in Progress
« Reply #234 on: January 15, 2013, 09:06:01 pm »

   Well yeah, some nations PD couldn't fight its way out of a wet paper bag but still a little is always needed if anything because the first few points are so cheap for what you get.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #235 on: January 16, 2013, 02:54:52 pm »

New turn -

I wonder why none wants to hire black bone's Pirates anymore, but I know he regrets his short, previous employment.
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Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #236 on: January 16, 2013, 04:17:22 pm »

Spoiler (click to show/hide)

Say, are there any items that grant fear that aren't the horror helmet or a two handed weapon?
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Il Palazzo

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Re: Dom3 Round 11: Game in Progress
« Reply #237 on: January 16, 2013, 04:23:56 pm »

Say, are there any items that grant fear that aren't the horror helmet or a two handed weapon?
Gift of Kurgi and Black Book of Secrets.
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Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #238 on: January 16, 2013, 04:51:23 pm »

Oh nice, I missed the Black Book of Secrets. I'm playing a game called "How much fear can one Witch King have?" I think the answers is a hypothetical D5 Witch King(1/160 chance) wielding The Sceptre of Dark Regency, Lantern Shield, Horror Helmet, Robe of the Magi, the Gift of Kurgi, and the Black Book of Secrets, who would have Fear +55, which I believe is a morale check against 21 (97% chance of success against a normal unit) that has an area of effect of 61 squares (183 tightly packed units).

I'm pretty sure he'd also be killed by the Slave to Unreason in about 6 months.
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #239 on: January 16, 2013, 04:52:20 pm »

Everything on this list, apparently:
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.
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