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Author Topic: Dom3 Round 11: Endymion as Agartha Won - Link to Playlist of my Videos  (Read 49616 times)

Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #240 on: January 16, 2013, 04:55:45 pm »

Huh, I wish I knew I could filter like that 20 minutes ago. I think my answer is still correct, though I suppose I'd give him The Aegis instead of a lantern shield if I actually was going to put that together, because what the hell.
« Last Edit: January 16, 2013, 05:04:56 pm by Karlito »
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #241 on: January 18, 2013, 03:44:54 am »

Luck 3 in all provinces.

40% more negative events then positiv ones so far, fml.
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Neonivek

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Re: Dom3 Round 11: Game in Progress
« Reply #242 on: January 18, 2013, 12:52:11 pm »

Luck 3 in all provinces.

40% more negative events then positiv ones so far, fml.

Honestly I've always wondered if there was a strategy where you attempted to make your domain as terrible as possible and spread it.

Yet I can only think of ONE faction that could even attempt this... and they only can attempt it because they need dominion bonuses the least (or rather... they don't need it at all)

If Dominions 3 ever gets really cheap, and it wont, I am totally buying this and one for my friend(s).
« Last Edit: January 18, 2013, 12:58:33 pm by Neonivek »
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #243 on: January 18, 2013, 01:00:22 pm »

That's actually at the core of pretender design for me most of the time. I typically play nations that like cold, so being able to push cold onto an enemy that likes heat gives me a nice advantage. Normally I don't completely tank my scales, though, since (like you mentioned) LA Ermor's really the only one that can get away with that. Heat/Cold, Misfortune (mitigate with fortune tellers), and Drain (mitigate with researchers unaffected by Drain) are the ones normally used.

Also, now that the game's on Desura it's only $30 and is much more likely to go on sale, so keep an eye out.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #244 on: January 18, 2013, 01:02:17 pm »

It's a decent tactic with LA Ermor, LA R'lyeh, or MA C'tis, since they already have terrible dominion effects, or a nation with an extreme temperature tolerance, since your enemies will be hurt by it more than you, though I think the only nations with 3 on either side of the temperature scale are Nifelheim and Abysia.

Gee, I hope my plan works.
« Last Edit: January 18, 2013, 01:04:45 pm by Karlito »
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Neonivek

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Re: Dom3 Round 11: Game in Progress
« Reply #245 on: January 18, 2013, 01:21:13 pm »

Honestly I almost wish that there was a "Nethertime" or something a "time that does not exist" where All the factions exist at once.

Yet I don't think that works given that many factions are... the same faction... and some alter themselves.

Actually is there any outright race, not necessarily faction, that is available in one age but not at the late age? Since the "Time that isn't" would be unnecessarily if nothing was essentially eliminated.

I swear there is, but from what I notice... even people who have played this game for years don't use all the races. Heck even the Wiki itself doesn't list strategies for all the Late game factions mostly because they are much weaker.

(Actually on the same subject... is the reason there are three times... because there are three games? so if there was ever a 4th, there would be a 4th time period?)
« Last Edit: January 18, 2013, 01:24:39 pm by Neonivek »
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #246 on: January 18, 2013, 01:30:55 pm »

Answer to the first question: there are multiplayer games out there that have been played as an "All Ages" game with all 30+ nations. It works, but it's very difficult to organize. There are mods out there that open up all nations for play simultaneously with no issues other than balance.

Answer to the second question: There are many nations that only exist in one or two ages (Marignon is the one I think of off the top of my head, only present in MA and LA, although I think Tir na n'Og/Eriu are only present in EA and MA) and some that actually split or combine from age to age (Pythium splits off of Ermor and Sauromatia in MA, although both of the parent nations also still exist).

The three ages thing isn't because of the fact that there are 3 dominions games as far as I know. Dominions 2 was entirely one age as far as I know except for Ermor which had two flavors, but many of the Dom 3 nations are very significantly different from their Dom 2 versions. There's probably a more interesting story here about how things have evolved, but I didn't realize the series existed until I found Dom 3, so I haven't been around for it.
« Last Edit: January 18, 2013, 01:33:29 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #247 on: January 18, 2013, 01:40:27 pm »

Single Age Mod

Sauromatia doesn't really exist in the later ages (though you might argue that Pythium succeeds them to some extent). Marverni is early age only, Machaka is middle age only, Oceania doesn't exist in the Late Age. Lanka, Helheim, and Formoria don't really exist in the Middle Age, but they're thematically linked to nations that do. There isn't a Man in the Early age and there isn't an Eriu in the Late age, but both are based in the same source material.

I don't believe earlier Dominions titles divided nations into separate ages at all, though there was some kind of theme system.

(curses! ninja'd)
« Last Edit: January 18, 2013, 01:43:38 pm by Karlito »
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #248 on: January 18, 2013, 01:42:03 pm »

Hey we managed to have mostly different post content, although I think you did a better job.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Neonivek

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Re: Dom3 Round 11: Game in Progress
« Reply #249 on: January 18, 2013, 01:46:28 pm »

Quote
there are multiplayer games out there that have been played as an "All Ages" game with all 30+ nations. It works, but it's very difficult to organize.

Why exactly? Is it because the game is set to only have a specific number of each kind of race? Like Water races for example.

Personally if I ever programmed a "All age" as an official part of the game, I'd set certain limits. Especially so you don't get three different versions of the same faction with slight alterations.

Quote
Sauromatia doesn't really exist in the later ages (though you might argue that Pythium succeeds them to some extent). Marverni is early age only, Machaka is middle age only, Oceania doesn't exist in the Late Age. Lanka, Helheim, and Formoria don't really exist in the Middle Age, but they're thematically linked to nations that do. There isn't a Man in the Early age and there isn't an Eriu in the Late age, but both are based in the same source materia

Well... some of these things still have the races available. Just as part of a different faction.

If I ever made a "Time that isn't" I'd try to make sure all the major races are available but not necessarily all factions.
« Last Edit: January 18, 2013, 01:48:28 pm by Neonivek »
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Bluerobin

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Re: Dom3 Round 11: Game in Progress
« Reply #250 on: January 18, 2013, 01:53:18 pm »

Oh, Dominions 3 is very flexible for modding for the most part, so there's no technical issues with All Ages mods as far as I know. The way the All Ages mods work is that you can use any of the nations as they exist in a given age so, for example, EA Caelum and MA Caelum are completely separate and can both be played with no issues. The issues come into setting up the games, since you often want to try and balance it as well as you can. Also, most of the time All Ages games exist to try and have massive multiplayer games with as many players as possible, which adds obvious problems in the logistics/organization areas. Most of the time these games just say "screw it, adapt your strategies to this very unique situation" and have a slightly higher dropout rate than normal because of the sheer number of players. It's a unique experience, though, so it's worth having these types of games periodically.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #251 on: January 18, 2013, 03:05:06 pm »

I'd be up for a all ages round, thou maybe people that know what they are doing should not take there strongest nation, maybe...?

Alternativly, I would enjoy a start with 9 provinces round.
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Karlito

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Re: Dom3 Round 11: Game in Progress
« Reply #252 on: January 18, 2013, 04:05:24 pm »

Quote
Sauromatia doesn't really exist in the later ages (though you might argue that Pythium succeeds them to some extent). Marverni is early age only, Machaka is middle age only, Oceania doesn't exist in the Late Age. Lanka, Helheim, and Formoria don't really exist in the Middle Age, but they're thematically linked to nations that do. There isn't a Man in the Early age and there isn't an Eriu in the Late age, but both are based in the same source materia
Well... some of these things still have the races available. Just as part of a different faction.

Well, I wasn't sure of the exact definitions you were assigning to the constraints in your question, so I just tried to give as many relevant examples as possible.
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ThtblovesDF

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Re: Dom3 Round 11: Game in Progress
« Reply #253 on: January 20, 2013, 08:06:28 am »

If a nation gets kicked out of the game, say capital taken, but still has troops in a province far away, do they stay and become neutral?
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Il Palazzo

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Re: Dom3 Round 11: Game in Progress
« Reply #254 on: January 20, 2013, 08:40:07 am »

If a nation gets kicked out of the game, say capital taken, but still has troops in a province far away, do they stay and become neutral?
They stay for a turn and then dissolve. This includes PD.
Also, to "kick out" a nation you need to either take away all of its provinces, or reduce its pretender's dominion to 0. Taking the capital doesn't do anything special apart from losing the ability to safely Call God should s/he/it be killed.
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