Christ. Bad rolls everywhere. I need to get me some points, fast.
Head into the ruins and keep my gun at the ready while searching. Attempt words for science!
You follow the path towards the ruins and soon arrive at a gateway. The gate, which lies slightly open, is a massive wrought iron thing with twisting, complexly woven bars. The walls that it hangs from are equally imposing; fifteen feet high and nearly solid stone with a line of iron spikes along the top. Beyond the gate is a larger road which looks like it cuts straight through the ruined shipyard.
Something wanders out of the seafog. It's a creature about the size of a great dane, quadrapedial and running on fleshy, boneless legs. It's Head resembles an octopus; a mass of tentacles surrounding a maw of canine like teeth. Bioluminecent nodules run down its spine. It doesn't look happy to see you.
You decide that science may not be prudent at this point. But Murder might be.
Will my thallid to become very fast and gain nasty barbed spike claws that tear off when he stabs someone, and are very hard to remove. Then will another large thallid to grow, and a bunch of small suicide spore bomber thallids. Also I need a fungus bandolier to put my spore bombs in.
[will:3+2]
[will:4+2]
[will:1+2]
Your first Mushroom man becomes quick and thin in addition to gaining barbed, rather horrific claws.
You summon another Mushroom man.
The little mushroom bombers don't really form right, they just kinda fall apart.
Jixiu smiles at the thing. "Jello!"[/glow] He looks confused for a second, then carries on mostly unfazed. "Well, that too, I guess. Anyways, hello! Do you like PAIN!?!?"
Smack it in the face with my hammer.
[spd:3-3]
[carrion spd:3]
[carrion dex:5]
[carrion str:6]
[spd:1-3]
[end:2]
(perhaps attempting to use a heavy weapon when you have negatives to both speed and str was..ill advised)
The carrion beast proceeds to catch you with it's multiple limbs, pin your arms to your sides and then crush your head in its massive, segmented jaws.
You are extremely dead.
You respawn back at the temple.
The promised land awaits me! TO THE BEACH
Place dagger in right hand
Je'rael Clo-Caltel Thaltelsho
Will some sand into an anvil
You walk to THE BEACH!
The beach isn't much more than a thin line of grayish yellow sand running along a bare stone coastline. Bits of metal debris, bolts and broken glass, rust coated rivets and corroded plates of steel lie half buried in the sand. The only sound you can hear is the gentle lapping of waves. The sea fog that rolls off the dark waters and clings to the stones and sand gives the place an unshakable air of unreality and a prevasive smell of salt and brine. It is a beach where things primordial might emerge from the waters and slither, unseen, into the dark places of the earth.
Off to one side of the beach, set into a wall of water worn stone, is the mouth of a cave. In front of you the sea churns quietly, white foam and dark greenish surf hissing over the sand. And the beach continues on toward the east, following the sea toward a distant marshland on the horizon.
[pot:5+1]
Your left arm becomes a a strange mix of brass and sand clockwork. Huh.
[will:4-1]
You manage to make a sort of...pile of sand. Oh well.
Go to temple grounds, scratch runes mentioned previously.
You head to the temple grounds and start scribbling.
[pot:3+1,4+1,1+1,2+1]
The first turns black and begins violently sucking matter towards it for a few seconds before it vanishes.
The rune reforms itself into the image of a ring.
Nothing.
The last one doesn't activate until you poke it.
Hmm..
Examine the ring and attempt to find out how it activates. Then go off and search through the warehouse looking for more floors or something.
Hmm, well it might activate with will like marks and circles and stuff. Seems like everything around here is conveniently activated by thought.
There's a second level to this place, but the ladder to it is broken. Guess you'll have to think of a way up there. If only you had almost limitless magical power.
If I can see the beast attacking Frostbyte, come up and point my palm at it, then say "Noreeb Rothon". If I cannot see it, continue looking for something to kill.
You really want something to fight while you have one leg, ie massive speed penalties for dodging? Let alone the thing that just tore Jix's head off?
Lets just say you wander down the road a bit and find a Villager with a pitch fork.
Im... alive? I KNEW armor would pay off! HAH!
Be amazed that I am alive. Struggle out of hole in wall. Cainthalsaz golem if I can first, keeping it away from me. If I can get free, stabbity with my sword.
[spd:6]
[MS spd:1]
[pot:6]
[MS spd:1]
[ms end:2]
You Completely fuck up that Golem with a burst of arcane energy. And I mean you fuck him up hard, there's not even a goddamn bolt or screw left when you're done.
You gain one Point.
((I thought I had a stored 6+1 for that roll. Ah, well. A four can hold for now. Can I use the 6+1 for this roll? I think I'll need it to pull this off; quickly, that is. A 6+1 just means less bastard-children for me to eviscerate once the true ship is air-worthy.))
Words. Disregard path. Acquire airship.
"Ye think I need yer dirty roads, continent?! Ah'll make mah own roads! With blackjack and hookers!"
[pot:6+1]
You get a floating metal cylinder the size of a large oil drum. It immediately begins to float away. OH dang.
Doctor Octogonapus - Team Bismuth - Temporary HQ, Village homes
((YES! Too bad my stats don't allow me to use that weapon effectively. Anybody else wants to take it/buy it?))
"Hmm... the first words seem to have produced the desirable effect, however the last two had no apparent effect. Suggest further investigation with-" At this moment the Doc was interrupted by the sound of battle outside. "What the hell is that? Can't a scientist perform his experiments without being disturbed?" He proceeded to yell out the window. "Hey! Can't you be quiet out there?! Some of us are trying to work here!"
Test the arm cannon on the carrion beast by firing a few shots at it, while looking for any hidden effects the words may have had. If it comes too close, use emergency defense words. If it dies before I can get to it, test some runes.
Miauw action: summon another mindless human. One can never have enough victims volunteers for one's experiments.
[mia pot:6+1]
Mia makes summons a 8 foot tall mindless man thing.
[pot:2+1,2+1,1+1,1+1,3+1,2+1]
plant, crystal, nothing, nothing, silver, cloth.
"Mother of the gods, what the hells. That was some rush... Lets not do that again, yeah?" Glassco sputtered, still having the edges of the bowl in a death grip. "Oh man... Just, just give me a moment. Shit, was this what it felt like when you smashed yourself against the rocks? Hells, I don't envy you a moment." He slumped against the bowl, feeling drained. "Sparky. Grab onto the ship, make sure we stay afloat, you can do that, right?" He couldn't get up the energy to yell at Thunderbeetle. "I still love ya Sparky, but seriously." When/If Sparky gets to the ship and carries it/holds it aloft, Glassco touches it and says Dorbaelo Hobitaeaod. "That should make it to where I can control both Sparky and the Ship now, hopefully."
[TEAM SKYPIRATES: "Lucky sons of bitches" title acquired!]
Sparky gets under the ship and starts carrying it. Good thing you've got this stone between you and him; looks like standing on him without something insulating you would lead to quick and painful death.
[pot:6]
You put your mark on the bowl. It overrides john's mark. Well...crud.
Let the record show that I always prepare myself before starting !!SCIENCE!!
Go to the house miauw is in. Use Adamenstiar Gonteli again.
You go to the house with Mia and use words.
[pot:1]
Your forehead burns
[pot:2]
Well...
If someone wants to kill a monster, I am in the basement of the temple with a big fire-steel golem. Ice and water words would probably work. Come if you want. Rewards are the corpse of the golem once it dies.
((Just hit it with Cainthalsaz, that should vapourise it. Rothon certainly won't do anything.))
"What luck god have I offended?"
"Cainthalsaz Shalzethtol Harialltontal Shaazeshelial."
Activate mark. Head to raiders camp provided spell takes.
[pot:6+1]
It takes. It takes super well. You are now super magic zombie man. You run down toward the Raider camp but get stopped at the Bridge by a raider spearman. Well..murder is murder.
Point hand at a nearby wall, palm out, and shout
Zorhaltoran Thrancaole Xxecesic Noreeb!
[pot:5]
Nothing happens. Good thing too, if you didn't have that one word in there that malformed the spell it would have freaking killed you.
ask the bartender how he is able to trade souls between himself and others, then touch my new mindless test subject and say words.
[pot:5+1]
The little man's legs turn into weird fleshy, clockworky wheels. Thats a thing.
"We use one of these." He takes what looks like a tin cylinder thats been sealed with wax and twine out of under the counter.
"Open it after killing someone and it will contain it. Just keep in mind that not all souls are created equal. The ones with magical capacities make you stronger and are worth much more then the soul of a normal creature. But this will capture them all."
((Dayum son, those are a LOT of bad rolls... I think it may be time to retire those dice...
Also, if anyone happens to know the rune to make some kind of metal, then I'm willing to trade for it with one you don't have. I know a few cool ones after all.))
Some more runes!
[pot1+1,2+1,1+1]
Nada, Booze, nada.
We're just terrible.
Same words again.
[pot:3]
Welp, more tiny electro-pyramids
Wonder if that says anything about you...
Keep the fetus with me.
Snipe the raiders in the nearby camp by saying words!
If I roll badly for dex, activate my cloak's tatoo.
[pot:3+1]
[end:1-1]
[dex:4-1]
You fire a black sphere of vacuum up on a parabolic arc toward the raider camp. Unfortunately it flies very very slowly.
"Third times the charm?"
Try "Karenthar Casshealio" once more.
Then continue on, taking the path less traveled whenever possible.
[pot:1]
[end:2]
Your left leg turns into a goddamn eyestalk with a giant eye where your foot should be. This makes walking very hard and very painful.
"Ahem. AHHHHHHHHHHHHHHHHHHH"
"~What-a-strange-word.~"
More word-science.
Nope and Nope.
Remember to say if you're thinking of targeting things or pointing at things or facing a particular way.
Well... let's explore this place! Let's hope for giant rats rather then crazy people.
Say "Dorbaelo Szaheeb" while touching the trapdoor just to farm some exp points for my god.
Then head down into the darkness and pick a random direction with "Eeny meeny miny moe"!
[pot:4+1]
The Trapdoor changes from wood and metal to Bone. Coolio.
You slide down the ladder. There only seems to be one path on from here, a thin, rough carve path into the mountain.
Cramped path cut through solid stone leads to small Catacomb,not much more then a Cavern with slots carved in the walls and bodies interred there in. The only light comes from a few holes cut in the roof. Judging from the length of the shafts letting this light in, the catacomb is quite far underground. A Large stone door takes up the back of the cavern and is ornately carved from living stone. It Glows faintly green with runes cut across it's surface.
Words then kill whatever is left with sword
[Corsair spd:3]
[Heavy spd:5]
[Captain spd:5+1]
[mage1 spd:5]
[mage2 spd:4]
Welp.
[Cap dex:1+1]
The Captain completely fucking misses you.
[Mage1 pot:2]
The mage Fumbles his words.
[Heavy dex:5]
[str:2+1]
[spd:5-2]
[end:5]
The Heavy's warpick glances off your breastplate.
[mage 2 pot:2]
And the second mage fumbles his words as well.
Well...congrats. You have survived the onslaught because these raiders are incompetent. Welp.
[pot:2+1]
[end:1]
[dex:2]
You proceed to fire your giant laser straight into the sky. And then your right arm shrivels up and falls off...
This has gone poorly.
Noticing the people falling out of the sky, Silica says words.
((Sky-Pirates: I'm working on a controllable, levitation chain. I'll give it to you guys so you can survive more amusing stunts or, you know, grapple someone with it and get Sparky to electrify it. Are there any pieces of equipment you two would like? I'm running out of equipment ideas.))
You cannot see them.
Kin sighs and -
- says Rothon Hael-ton Halthel and wills the result to form into a body for Thrakor, or at the very least a torso and an arm.
He also wills some of his own electricity to the stump of his right hand, forming that to an acceptable hand.
[pot:3]
No. Tiny electric man that dissipates. God damn it.
[will:5]
You heal all your injuries! Well, at least that worked.
"What the fuck are we doing."
Use my staff to polevault towards the raider feet first, and try to knock him down.
((See what I mean about the stick being something you don't have to hit people with?))
[spd:5]
[raid spd:4]
[dex:2]
[Raider dex:4]
[str:1]
Well, your attempt to pole vault ends with you flying into a wall, and the raider promptly begins lightly poking you with the handle of his spear.
Piecewise: Did you ever decide about giving a bonus to atheist players? IIRC someone asked about this.
It increases chances of getting points when killing an enemy. Of course it's not very obvious around now when the chance is high for everyone.
((I've decided on the Titanite Catch Pole.
Terra Ascendéntem sounds good so lets go with that.))
Huh, Just the catch pole? No life hunt scythe or Fury sword or Moonlight greatsword? Huh. Now I just need to figure out how to make a catch pole.
Working on the turn now, by the way.
In related news, I don't think I can make a catch pole...Any other weapons you like? Their effects will be replicated along with their look, by the way. You may want to ask the people around here who has played dark souls before as well.
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (0/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them
(pot, dex to hit, etc))
Inventory:
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
Little mindless flesh man with wheels for legs
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed
with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed
into enemy.)
Clockwork arcane bolt crossbow.
5/5 pool
Location: Ruined tavern
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Inventory:
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Cages
souls:1
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Pool:3/3
Tattoos:
Clockwork-rubber chest, perm,
Clockwork sand left arm, perm.
Corruption:1/8
Location:Overlooking the shipyard.
Nul-sheal the Green:Lv.0 (0/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Location: Overlooking the Shipyard
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (5)
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory:
Ninja outfit
Cloak (force aura, single use)
Zombie fetus.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Injuries;
Corruption: 3/8
Location: Raider cages
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he
should probably shave, unremarkable brown eyes, and receding hair that's going
grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury:
Is a severed head
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod
series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still
the silvery, featureless humanoid with a weird bowling ball head you may or may
not have grown to feel strongly about. However, to signify his possibly lesser
stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and
gives him something of a wise look. Oh, and due to popular, screaming demands of
the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
Location: Village outer gate.
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame,
gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average.
People tend to think he's younger then he really is by his appearance. He's
actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (2 shot mode)
52 clockwork expansion bolts.
Steel cleaver.
Torch
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (6/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Temple of Scarlon
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression
that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: temple grounds (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Flame wings on chest, single use.
Inventory:
Floating oil barrel
Injuries:
Sha-calun the Everflame Lv.0 (2/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Inventory:
Big hat
Metal rod.
Lightning and wind control ring.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each
reincarnation, she takes a slightly different aesthetic- this time, her robes
are black with large, eye-like designs. Much to her chagrin, these robes also
fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember
having her abilities shifted about. She feels much more adept with magic this
time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: path down, middle
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (18)
Clockwork silver sword of speed, Imbued with acid (0 spd, +1 str, +1 spd when
activated)
Tiny, copper-ink staff.
Tiny intelligent clockwork man.
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death,
he showed up in his hometown, wearing nothing but his briefs and telling stories
about his time in the pits. He took a bit of time off to recover from the mental
horror of it all, but when he heard that things were getting interesting, he
grabbed his old grimoire and began another adventure. He still can't use magic
words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is
one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPD:1 (+1 from tattoo)
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: Bridge
Inventory:
Tattoo: Fullbody Necromancy-arcane fast.
injuries:
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence
rather than end, glass-like eyes with blue flames inside. Other than that,
nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Location: Path down middle
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit
aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
8 foot tall mindless flesh man thing
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 6 (+2)
Awareness 1
end 1
Pot 0
Cha 0
Location: basement
Nul-sheal the Green:Lv.0 (11/20 uses of element)
(Control over:fungus)
Inventory:
Fungus Lacrosse stick.
Spore bombs (5)
4 foot mushroom man with barbed claws.(+1 spd, -1 end)
Mushroom man
pool 0/0
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a
decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported
elsewhere- the abstract, monstrous creature tattooed on his chest marks his
allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Village warehouse.
Inventory:
Crystal staff
A strange ring (not worn)
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location: Path down, lower
Blastel: Lv.0 (0/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Tattoo:Full body fire, reusable.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll
Location: Basement.
Souls:1
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue
robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Clockwork staff.
Tattoos: Full body rubber, perm.
Location: sea intersection
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Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a
wild hairdo that just kinda sticks out everywhere. This is due to many failed
instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Location: Spawn
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling
tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:Rubber finger armor.
Injuries:
Left leg is an eyestalk.
Location:Village homes
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes.
Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Megaman arcane arm cannon.
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed
damage)
19 crystal bolts
Tattoo: Fullbody fire-diamond-clockwork, fast, strong
Sha-calun the Everflame Lv.0 (6/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Village homes with Mia.
--------------------------------------------------------------------
Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat,
red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: Village homes with Mia
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:Flesh wings on chest. Reusable.
---------------------------------------------------------------------
Scientist
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from
conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
Location: temple ground
-----------------------------------------------------------------------
Active enemies
Path down to village, lower
Raider spearman vs Kisame
Raider camp
Raider heavy, raider captian, raider magex2 vs Corsair.
shipyard gate:
Seadog vs Derm
Sea intersection:
Pitchfork vs Vakothu
Bridge:
Raider spearman vs Nahere