Right, let's move to the sea! While traveling, try out some words.
The path here widens thanks to a natural rock outcropping, and you climb to the edge to take a good look around. Below you and to the south, the path continues down towards the beach, but branches halfway there. The first branch looks like it leads to the actual beach, while the second leads to a ruin of some sort. From your vantage point the ruin, half lost in sea fog, looks like a dock or shipyard, but it's been heavily damaged. Even from here you can make out the craters and twisted metal.
[pot:1,2,2,3,3]
Nothing, nothing, nothing, Phantom image of something with 4 legs and a phantom image of...a sausage? You really can't tell.
"Hm. Maybe-just-maybe..."
More words.
Still failure. That word has a very specific use and word order is important.
"Well, that's a start. Have some more material?"
WERDS, yo.
[pot:3]
You make a tiny pyramid made of lightning. It dissipates after a few seconds. Well...fuck.
"Go find your own raider! This one is mine!"
Swing at his head, and try and cave it in.
[spd:1]
[Raider spd:1]
You both just stand there, posturing at each other, shouting "What?!, What?! You want some?!"
God damn this fight is getting stupid.
Dorbaelo Zzers Harialltontal
To the sea! I learned my mistake last time!
You join Derm on the outcropping overlooking the shipyard.
[pot:3+1]
Well, a mark tries to form just above your right hand but can't because you don't have anything in that hand. Maybe you should put something in that hand and try again.
Will some spore bombs to grow on the mushrooms around the area, then will another large thallid to grow out of the floor in front of me.
[will:3+2,2+2]
The spore bombs work out fine but your fungi man comes out a bit short at about 4 feet high. Oh well.
Ooh pretty. Take a deep breath and put the ring on
You put the ring on. Nothing seems to happen. Hmm, maybe you have to activate it some how?
Look at my staff to see if it has a clockwork key on it, if it has a key, turn the key until it clicks, then wander around the town looking for something to kill. If it doesn't, just look for something to kill
It's got a key on it, but it doesn't seem to do anything. It just causes little gears to turn without any noticeable effect. Hmm
You hobble down the road on your one leg, severely slowed by your injury. You make it to the village center but find nothing to murder.
"Well, this is very interesting, let's see if I can figure this out."
run somewhere uninhabited, find utensil, draw runes.
((Zako, rune experimentation team?))
Somewhere uninhabited? Well there are plenty of rooms in the temple that are uninhabited but magic doesn't work there. I think the closest place that isn't inhabited is one of the homes down in the village. But that means going all the way down there. Or you can just go out to the temple grounds. It's far from uninhabited, but it's inhabited entirely by sciencers.
As per utensil, what would you like to look for? And where? Admittedly, anything works really. Just scratching it out with a stone works.
Uhh, uhhh, hey, I have an idea!
Grab the small man in with my right hand and say "Dorbaelo Hobitaeaod Clo-caltel!
"I-I apologize, uh, big clockwork man, but I don't have the energy left to try this on you too... B-but if it works, I know I can let you have some freedom! I hope...
"Also, uhh... Mr. Big Clockwork man, do... do you know why I got so lightheaded after summoning you? Some kind of special ability of yours, or...? Maybe it's nothing, but..."
[pot:3]
The mark you make appears for only a few seconds before vanishing.
"That doesn't work! It just gives you control over me! AHHHHHHH"
You ask your question to the giant one.
"You probably used the word that makes me bigger right? Words like that draw energy straight from the caster. Use them too much and it may have permanent effects. Might even kill you. "
"NOT WORKING, KEEP TRYING! SPARKY, DO IT RIGHT THIS TIME!" Glassco yelled at the giant thunder beetle as he desperately tried to will the beetle into a fury of action.
[will:1+1]
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Hm.... how come I couldn't control the mark? I did it for the rock... well that only worked temporarily.... Did I put to much power into it? Hm...
Well whatever. Since it's huge and gonna be pretty heavy to throw, I'll just make it not heavy!
Say "Dorbaelo Ah-thaelao" while holding the giant firebomb.
Right now, let's see what's in door #1!
Open up the trap door and see what's inside. If it happens that the fire bomb is giant enough to not fit, juts abandon it and leave it for someone else to take. If it's too dark inside, try to light my torch without magic (since I don't got enough channeling).
[pot:1+1]
Noope.
Oh well, it's too big to fit in the trap door anyways. You leave it behind and light your torch on a candle that sitting on the altar. You peer into the shaft under the trap door. It's a very thin, square shaft with a metal ladder leading down into darkness. Yep...that looks safe.
((Hmm... no alternate ways down the mountain?))
Walk down the mountain, walk in any direction away from the end of the path so long as it doesn't lead to the town. Words.
In terms of paths you can see; the nearest place the path diverges is at the Intersection that heads toward the sea. So You're going into town, one way or another. Unless of course you can find some other path, or blaze one through the sky. Of course, we all know how that sky thing goes...
[pot:3+1]
You summon up a chest tattoo. At least it isn't tribal or a barbed wire bicep tattoo.
Doctor Octogonapus - Team Bismuth - Raider Cages
@Thrakor:"Thank you for shopping from team Bismuth. Please remember that we will not be held accountable for any harm that may come to you from use of our products. Anything else you wish to purchase with your remaining credits? Otherwise, I have some experiments to perform."
Say words then do things that will depend on Thrakor's [Toaster's] response.
Go t the house miauw is in and do an experiment that will probably produce something spectacular and incredibly useful.
Gonna be gone for the next few days. I'll follow parisbre's orders, lest they kill me
If it is acceptable for me to play for other team members during their short absence, have Windsor [miauw62] summon a human for sven [Unholy_Pariah] by saying "Karenthar Halthel"
((Oh, and remember, team Bismuth is always accepting new scientists, traders and explorers. Especially interested in people with high will.))
[pot:4+1]
You get what amounts to Megaman's arm cannon. It requires one hand and forearm to use. But it's a goddamn Arcane cannon for god sake.
[mia pot:3+1]
Your partner in crime summons up a little, mindless flesh man.
"Fourth times the charm?"
"Cainthalsaz Shalzethtol Harialltontal Shaazeshelial."
Activate mark. Head to raiders camp provided spell takes.
[pot:1+1]
Ok this is getting a bit stupid at this point. Wizard needs Sha-calun Badly. Next turn I'm rolling with different dice, because you probably killed these Dices parents or something.
"Lightheaded? Something here might be causing it, considering you used spells of a similar magnitude back at the temple with no ill effect. Either that or your sword is giving off fumes we didn't notice. You might be able to place a control mark on the golem and command it to move under it's own intent."
Silica says "Shoshashzel Ku-karua Clo-caltel Zothelthcaon"
[pot:2+2]
The bow you get isn't exactly what you had in mind. It's a clockwork bow made out of rare earth magnets surrounded in an aura of force that makes picking it up very hard. You grumble and kick it off the cliff.
Objective Completer: Get Wings
So who did I run into on the path?
Continue on my way to the village, on my way there use Adamenstiar Gonteli
You ran into Empi and Tsuch, who have been hanging out on the edge of the cliff playing with magic for a while now.
You make it down to the village outer gate and say your words.
[pot:3]
You get a lump of diamond vaguely shaped like a helmet but suited only to protecting the heads of small rodents.
Ok then.
Stay away from it. Say Karenthar Shaazeshelial. Hope it works. Being made of fire will NOT help versus this guy. Unless, of course, this is a mark, if so then turn it off and say Garstopit twice. At the big nasty thingy.
Um.
Well you turn your mark off, so you're now made of flesh, not fire. But the Golem is still made of metal and fire. The sorts of things not really effected by poison, like I said last time. But ok.
[spd:2-1]
[MS Spd:2-1]
You shout your words has he brings his hammer down.
[pot:2]
[MS dex:5]
[MS str:2+1]
[end:3]
Well your words fail completely and the Automoton proceeds to do a double handed baseball swing that sends you flying across the room and into the wall. However, thanks to your stone skin and massive amounts of armor, you escape completely uninjured. Though you are a bit stuck in the wall.
"Hrrm. On one hand, I want to test the mark put to see if it works. On the other, I'd like to use it in combat if it does work. Guess I'll just hope for the best."
Summon myself a new minion! Then head towards the raider encampment.
[pot:2+1]
You summon a tiny skeletal fetus. Well...it's plenty disturbing, but not exactly the combat powerhouse you were hoping for...
You head down to the raider cages and meet up with thrakor and kin in the middle of their electric avenue.
Ozzy looks at the smoking ruin of his opponent and then back at the sky from whence the strike had come, then back at the smoking ruin.
"PRAISE PARATHUN! Clearly he is the mightiest of all gods!"
His praising complete, Ozzy scavenges the wreckage for anything usefully, keeping an eye out for that pitchfork he tossed away.
He then continues deeper into the village, on the prowl for more trouble.
If I don't come across anything or anyone obviously hostile, try "Karenthar Casshealio" again.
Well, you can't find the pitch fork; or anything else of value, unless ash is of value to you for some reason. You shrug and head down to the village center. You find nothing thats really that threatening, so you say your words.
[pot:2]
Nope.
((Well, I guess it's ok for now. All I have to do is find something decently hard to kill and I'll get a point to spend, so it's all good. As for Rune Experimentation Team, maybe later when I've got a bigger pool.))
Guess what time it is? Time for more runes!
[pot:2+1,1+1,1+1]
Wax, nothing, nothing again.
walk over to parisbre and give him my old crossbow and crystal bolts.
Head over to the tavern and talk to the bartender about soul manipulation.
Words if attacked and science if not.
You walk over to The doc and give him your crossbow stuff in exchange for the tiny human thing that mia made. That done, you head to the tavern.
"Hey, you mentioned something about Manipulating souls?"
"What of it?"
(also, I see what you're trying to do with that spell there. Clever. It doesn't work, but it's clever in theory)
Move toward the camp then say words while approximately aimed at camp then run in and murder survivors if applicable using sword
You walk into the camp. Doing so summons in:
A raider heavy
A Raider captain
Two raider mages.
[spd:1]
[Heavy spd:2-1]
[Cap spd:1]
[Mage1 spd:1]
[mage 2 spd:1]
You all just sort of stare at each other, dumb struck, much in the same way that I'm staring at the results of these rolls, equally dumbstruck.
Kin says Rothon Hael-ton and wills the result to form into a body for Thrakor, or at the very least a torso and an arm.
He also wills some of his own electricity to the stump of his right hand, forming that to an acceptable hand.
[pot:2]
Welp.
[Will:2]
WELP
Jixiu leans in close to the people. Really close. As in, almost pressing his face against theirs. He studies them intently, like a scientist examining bacteria under a microscope. After about a full minute of this, Jixiu shakes his head and says, "Nah."
Then he goes searching for monsters to kill. After all, they probably wouldn't take too kindly to being attacked. Probably.
You make it down to the village homes and are immediately confronted by the lumbering, fleshy, Frankensteinian form of a carrion beast.
I'll try to get the bowl under control again. If that fails, then I'll quickly say Shaazeshelial Hobitaeaod Ah-thaelao, activate the mark and fly.
"Please work please work please work please work please work please work please work!"
Considering how this turn has been going, I will bet you that this fails. If you live I will tell you how to replicate..say...any one weapon from Dark souls.
[will:5]
You lucky son of a bitch.
At the very last second you call up all your will power and bring the bowl to a halt maybe 20 feet above the ground. Whew.
(Chose your weapon, magic man)
Statuses:
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (0/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them
(pot, dex to hit, etc))
Inventory:
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
Little mindless flesh man
18 foot tall, homunculus, controlled.(Strong, large mark)(+2 str,-2spd) Armed
with Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed
into enemy.)
Clockwork arcane bolt crossbow.
5/5 pool
Location: Ruined tavern
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Tattoo: Full body fire obsidian diamond, perm.
pool 4/4
Location: Cages
souls:1
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Pool:1/3
Tattoos: Clockwork-rubber chest, perm
Corruption:1/8
Location:Overlooking the shipyard.
Nul-sheal the Green:Lv.0 (0/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Location: Overlooking the Shipyard
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (5)
pool:5/5
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory:
Ninja outfit
Cloak (force aura, single use)
Zombie fetus.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Corruption: 3/8
Location: Raider cages
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he
should probably shave, unremarkable brown eyes, and receding hair that's going
grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury:
Is a severed head
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod
series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still
the silvery, featureless humanoid with a weird bowling ball head you may or may
not have grown to feel strongly about. However, to signify his possibly lesser
stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and
gives him something of a wise look. Oh, and due to popular, screaming demands of
the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
Location: Village outer gate.
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame,
gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average.
People tend to think he's younger then he really is by his appearance. He's
actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (2 shot mode)
52 clockwork expansion bolts.
Steel cleaver.
Torch
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (5/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Temple of Scarlon
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression
that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: temple grounds (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Flame wings on chest, single use.
Inventory:
Injuries:
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
right hand gone, bleeding
Inventory:
Big hat
Metal rod.
Lightning and wind control ring.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each
reincarnation, she takes a slightly different aesthetic- this time, her robes
are black with large, eye-like designs. Much to her chagrin, these robes also
fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember
having her abilities shifted about. She feels much more adept with magic this
time around, but lacks physical strength.
Stats:
STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: path down, middle
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (18)
Clockwork silver sword of speed, Imbued with acid (0 spd, +1 str, +1 spd when
activated)
Tiny, copper-ink staff.
Tiny intelligent clockwork man.
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death,
he showed up in his hometown, wearing nothing but his briefs and telling stories
about his time in the pits. He took a bit of time off to recover from the mental
horror of it all, but when he heard that things were getting interesting, he
grabbed his old grimoire and began another adventure. He still can't use magic
words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is
one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: Village outer gate.
Inventory:
Tattoo:
injuries:
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence
rather than end, glass-like eyes with blue flames inside. Other than that,
nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Location: Path down middle
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit
aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 6
Awareness 1
end 1
Pot 0
Cha 0
Location: basement
Nul-sheal the Green:Lv.0 (9/20 uses of element)
(Control over:fungus)
Inventory:
Fungus Lacrosse stick.
Spore bombs (5)
4 foot mushroom man.
pool 0/0
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a
decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported
elsewhere- the abstract, monstrous creature tattooed on his chest marks his
allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Village warehouse.
Inventory:
Crystal staff
A strange ring (not worn)
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location: Path down, lower
Blastel: Lv.0 (0/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Tattoo:Full body fire, reusable.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll
Location: Basement.
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue
robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Clockwork staff.
Tattoos: Full body rubber, perm.
Location: Village center.
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a
wild hairdo that just kinda sticks out everywhere. This is due to many failed
instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clockwork Telescoping staff
"clockwork"chestplate.
Clockwork chain-greatsword (-2 spd,+2 str off, +3 on)
clockwork vacuum warhammer
Location: Village homes.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling
tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:Rubber finger armor.
Location:Village homes
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes.
Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Megaman arcane arm cannon.
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed
damage)
19 crystal bolts
Tattoo: Fullbody fire-diamond-clockwork, fast, strong
Sha-calun the Everflame Lv.0 (6/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Village homes with Mia.
--------------------------------------------------------------------
Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat,
red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: Village outer gate
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:Flesh wings on chest. Reusable.
---------------------------------------------------------------------
Scientist
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from
conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
-----------------------------------------------------------------------
Active enemies
Path down to village, lower
Raider spearman vs Kisame
Basement:
Mechanical smith vs ArchAI
Raider camp
Raider heavy, raider captian,two raider mages vs Corsair.
Village homes
Carrion Beast vs Frostbyte
In other news, did one of you guys fucking punch the guy that runs Random.org in the stomach or something?