Try again."Zzeralleth Cainthalsaz Shaazeshelial"
Activate mark, and if the spell takes, go find and punch a monster in the temple basement. If no monster is there, head down the mountain path.
[pot:3+1]
A mark appears on your entire body and you activate it. Your flesh becomes a strange mix of the dust and arcane energy; a flaky, powdery mass of arcane energy that seems to be very slowly sublimating.
Since there's nothing in the basement you walk down the path. You get into the cloud layer and about half way through that before you notice something walking next to the path, along the clouds. You can't make it out very clearly, but it appears to be a humanoid either cloaked in or made of clouds.
((Well then interesting))
Put on chest-plate then grab sword and stop it from burning me with left hand then say "Aels Haltol Zorhalth" avoid the possibly flying chainsword when reentering.
(why should you be able to stop it from burning you? Asking because I feel like I may have missed something. )
You put on the chestplate and say your words.
[pot:6+1]
You get a pair of winds made out of liquid fire. Not exactly what you had in mind.
Well it seems you need more than hobitaeoad to grant life to elementals so...
karenthar hobitaeaod halthel.
[pot:6+1]
You summon a big old naked eunuch under your control. Just another Saturday night. Now where is that Gimp mask...
((Let me Rephrase the "Untouched Thing"))
Saurinae starts looking around for paths not yet taken by the rest of the mages. With hopes of finding something they missed
It doesn't look like there are any paths untaken, unless you consider hurling yourself off one of the sides of the mountain a path. Maybe you do, I dunno.
Walk down the path looking for a place where the path branches. Take a path that no one else has taken yet, if there is no such path, go down to the village. If I see superBlast on the way down touch the head of the thing attacking him and say Dorbaelo Thrancaole, if a mark appears on it's head instantly activate it. If I don't see superBlast on the way down say Taroth, then once I'm a little bit further down say Flaszashal
Well, you get down to the middle of the path on the way down to the village, but there is a crowd of people blocking the way and some sort of weird creature blocking their way. Hmm
[pot:4,6]
You get some stone, followed by some wax. Okie dokie.
"Sanya, I recommend that you do not say that eldritch word again. I tried using it before and the exact same thing happened to me, minus the healing. I wasn't sure before what caused it but since the only word we both said was that, I'd assume it's the word for eldritch. The mark doesn't seem to activate, I've tried. It seems inert, but I doubt it will remain that way if we continue using it. I have a feeling it might be soul-bound, judging by it's nature, otherwise I would've just switched to my spare body by now." She then turns to Patrick "Is there anything I can do for you, since it's my fault you're here right now."
Silica aims away from everyone, grabs her sword by it's handle, winding it up and pointing it at a nearby wall before saying "Dorbaelo Rothcaltal". She then walks to Sanya and hands her the bow and all arrows of both types.
You wind up your Chainsword and point it at a nearby wall, making sure to aim away from everyone. Or at least everyone you like.
[pot:1+2]
The mark fails to form. Maybe you put the spell together wrong? You give all the archery stuff back to Sanya.
"~Hm. Must-be-bad-reception.~"
Try again.
[pot:2+1]
The man you're mounting suddenly turns into diamond! But he changes back a moment later. Aw.
"Well, now. This is different. Oh, well." Jixiu walks out into the hallway and goes into the hall of Gods.
You exit the spawn room and enter the hallway of the gods. You are now confronted with the eight doorways leading to the god's shrines as well as the spiral staircase up to the upper level and down to the lower levels.
How am I bleeding?
I am made of pure force.
Oh well, TIME TO MAKE STUFF.
Hathic Shubha Shoshashzel Hobitaeaod
Guess you're not bleeding then. Guess you're just missing an arm
[pot:4]
You summon up a crystalline staff with a pulsating orb of pure force at it's tip. You sweep it up and make threatening poses at anyone asking you for sugar.
"Wat. Waaaaaat. MOVE!"
Try and shove him out of the way. If he attacks, run like little coward.
You push the giant. He doesn't move. Then he turns into diamond. Then he turns back.
WAT.
"Welp, thanks anyway. I'll keep all that in mind."
Head out to the street again and back to SCIENCE. Different Words if I'm attacked.
That dude must be pretty jaded if a man made of electricity comes in to chat and he doesn't bat an eye. Of course, that whole souls as currency thing should be a hint too.
You walk back outside and use some words.
[pot:5]
You get a very tiny bit of ice.
Ok, maybe a helmet?
Adamenstiar Gonteli
[pot:5]
You summon a diamond helmet. Neato.
"Hey man. I'm looking for some sort of private place to do expiriments. Could you leave when you're done and leave some junk laying around? Would really help me."
Try to get him to leave. If he leaves, say Rothon. Examine the results and say Caltalleth. (Again, if he leaves)
((This guy sounds like he has a +3 speed bonus. Aka, dangerous.))
The man stands up and looks at you for a long moment.
"Nothing interesting here anyways." he finally says, and walks over toward you. You get out of his way as he walks down the stairs and off to who knows where.
Whew.
Clo-Caltel Karenthar Gars!
Head down the path most traveled! The main road!
[pot:6+1]
Your chest becomes a rather horrifying amalgam of clockwork and flesh, a beating heart held in a glass orb, embedded in a bronze ribcage. Skin, stretched tight and full of holes like worn leather, over piston muscles and wire nerves.
You continue down, following the path not toward the sea but down the mountain toward a forest below.
There's a deep crack in the mountain here, a short chasm that spits the road. A heavy, very old looking and strangely ornate, if badly weathered, stone bridge spans the chasm. It looks fairly safe. Just beyond the bridge is what looks like an adhoc camp of sorts, rough fire pits and frayed tents packed tightly against the mountain wall.There's a tight cluster of iron cages sitting near the camp.
"Uh oh. Glassco, I don't suppose you have any ideas for getting down?"
"Uh... Er... Shit... Um... DO THE SAME MARK AGAIN, ON YOURSELF! YOU HAVE TO MAKE YOURSELF GO DOWN THIS TIME! I'LL TRY TO MAKE SOMETHING TO BREAK YOUR FALL! IF THINGS GO WRONG! SHOUT IF THE SPELL WORKED BUT ISN'T LISTENING TO YOU, I'LL TRY SOMETHING THEN, JUST DON'T FREAK OUT! Gods I hope this works..." Glassco shouted up the full-capped words at John, before quickly saying words and doing actions.
[pot:5]
A big wall of fabric appears under john. You shove it over so it forms a pad of sorts and wait to see if John can work himself out of this predicament.
I cast Dorbaelo Hobitaeaod Ah-thaelao on myself, activate a mark if it appears, then will myself to descend. I'll then shout the result of the spell down to Glassco.
[Pot:2]
OH GOD OH GOD THAT DIDN'T WORK!
You drift right up into the clouds, easily 100 feet up at this point.
Loot the room! Also look for something wooden to put into the torch. If attacked, have the gold snake crush whatever the threat is.
There's not a whole lot to loot around here, it's pretty much in ruins. That and...well the guy behind the bar seems rather crestfallen but also very dangerous. Probably not a good idea to try and steal anything from behind his counter. You do manage to get some wood, and form a makeshift torch with it though.
"Fuck the magic, make a harpoon gun! Bow Something, then Rope Material Arrows!, Just make a floating hunk of some rope and grab on!
Clo-caltel Hancal Contallthelthel Harialltontal.
[pot:5]
You get a rather normal looking sword, save for a bit of strange machinery along one edge. There are several little metal vessels along one edge of the sword, each with a tiny little pump, all connected to a turn handle and a trigger. Seems like cranking the handle might fill the vessels with air and, when released, they would boost the blade forward for a faster blow. Would probably have to be "reloaded" after each strike though.
Keep searching! There must be something to fight somewhere!
Well, down the mountain there would be, most definitely. However there's a bit of a traffic jam there at the moment. Hmm. You could just hang out here till something rears it's ugly head or join the conga line of naked giants and confused people on the path.
Quite the choice.
"Oh, good. No monsters for once."
Cast spell on minion, then just search for interesting stuff.
[pot:6+1]
A mark appears on the golem and activates.
"Oh god I'm conscious now, apparently."
As per this room, this is basically a place where you can find any sort of normal clothing you want. Well, any sort of clothing you want that isn't armor. So feel free to kit yourself out in what ever silly final fantasy shit you want. Or really anything that isn't a robe.
Kin glares at the barkeeper and exits. He goes to the next interesting building. Also tries word against hostiles or empty air.
You walk out of the tavern and try a word.
[pot:1]
[end:6]
One of your toes turns into bright orange plastic. This isn't exactly what you had in mind.
You shrug and enter the abandoned clothing shop.
((If your character dies do you have to use the same base stats when redistributing your remaining souls or can you alter them too?))
You can alter them. You just have to "lose" X points from anywhere.
"Now, 'fore any o' ye' get any bright ideas about magical abominations, Ah'm gettin' drunk. An' there's nuthin' ye' can do about it!"
Let's get pissed!
[pot:5+1]
You summon an aura of booze! You try desperately to grab some and drink it but it's always just out of your reach! OH THE AGONY! It goes away after a bit anyways.
Bad human! No! Bad rabid human! BAD!!! "Some one help my ass!" ((No seriously... someone save my ass please. It's an easy free kill with him distracted!))
Kick him off of me then yell "Zzeralleth" at his leg. Run away into the door in the wall. All while screaming for help!
[str:3-1]
[Vun str:3]
[end:4]
The Villager strangles and repeatedly bashes you against the ground. You take it all surprisingly well; this guy isn't very good at strangling people.
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
((Please PM me whenever I get taken off the Waitlist))
Consider yourself in. I figure you know where you are in the spawn room and all?
I want to join this, but I'm not sure if I should make a character when there's already so many playing... And I'm honestly suprised that noone has thought about using runes and circles more and in different ways. SO MUCH POTENTIAL!
...
Hell, I'll just make a character and let piecewise decide if I can play or not.
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
By the way, what were the various gods that a player could join again? There was that everflame god, the elemental control god, the god that controls shapeshifting, the mind controlling god with the mask, the mutating god and the god that handles drawing circles and runes. What else is there?
Yeah, go ahead. Honestly, people who just sit around and SCIENCE up there at the temple are really easy to do turns for. *scienceBrofist*
Unholy Pariah
Name:sven
3 speed
3pot
1end
3pool
1 dexterity
1 awareness
Sha-calun the Everflame Lv.0 (9/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed damage)
Cloth sack
Small flesh human
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
9 foot homunculus, controlled.
3/3 pool
Location: ruined tavern
Souls:2
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 0
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (4/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword
Diamond-obsidian brestplate
pool 4/4
Location: temple grounds.
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Rather small Copper knife of control (+1 spd, 0str)
Steel, copper ax (0 spd, +1 str)
Tattoo: Clockwork flesh chest.
[Injuries:
No little toes or pinkies.
Pool:3/3
Corruption:1/8
Location:Village Chasm bridge
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 5
Location: Village center
Tattoos: Full body Force perm
Inventory:
6 inch intelligent metal homunculus
Booze
Ax (+1 str, 0spd) (stuck in Carrion beast)
Copper plated robes.
Crystal force staff of control
Injuries:Right arm gone
pool:5/5
1 soul
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 3/3
Inventory.
brass clockwork Grinder gauntlets (+1 spd. 0 str. +1 str if on)
Pile of paper.
Intelligent 9 foot necromantic golem.[-1 spd, +1str] Armed with giant Prybar (+2 str, -1 spd)
Corruption: 3/8
Location: Abandoned clothing store.
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury: Pitchfork stabbed in the chest and stomach. Dies instantly if reverts to human.
Pool: 2/2
Location: village center
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-2
Appearance: very close to what one could call a blank humanoid, Tod-2 is entirely hairless apart from a long, dark brown, thick and bushy beard around its mouth-hole. His head resembles a silver bowling ball, with two solid black holes with faint blue sparks in them for eyes and one larger hole substituting for a mouth. These holes undulate oddly as Tod-2 speaks, and the humanoid produces an odd fluting sound as it walks around. His skin is silvery, with a slightly metallic sheen.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Injuries: No legs.
Tattoo: full body wind (perm)
Inventory:
9 foot tall flesh man,controlled.
Location: path down to village, top
Pool 3/3
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (1/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: Temple grounds.
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 1
Inventory:
Heavy robe
Small knife
Geography scroll
Inujuries: No hair or eyebrows.
Teeth missing, stunned
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Village outer gate.
pool 1/1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 2
Dex 1
Awa 1
Pot 1
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Location: Temple grounds.
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Fire control on right hand. Obsidian wings on chest, single use.
Inventory:
Diamond toothpick.
Injuries: Missing several teeth.
Location: village center.
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
1 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Left pinkie toe made of orange plastic.
Location: abandoned clothing shop
pool 1/1
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
[spoiler]STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Right hand, Other flesh
Location: temple grounds
Inventory:
6 Siver serated claws
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (20)
Clockwork silver sword of speed. (0 spd, +1 str, +1 spd when activated)
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Ruined Tavern.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:3
Location: Path down, middle.
Tattoo: Arcane dust full body single use
pool 3/3
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark.
Clockwork chainsword (-1 spd 0 str off, -1 spd +2 str on)
Location: temple grounds.
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Corruption: 1/8
Tattoo:Single use right leg steel.
Location: village homes.
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: Basement storage
Nul-sheal the Green:Lv.0 (2/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
a dozen tiny mushroom men.
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Saurinae
Gender: Male
Appearance: medium-length black hair, 5ft. & 7in. tall, lithe, wears hooded black robes, and has a goatee.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 2
Awareness: 2
Potency: 1
Will: 1
Channeling: 2
Scarlon:Lv.0 (0/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Bone bow
10 crystal arrows
Pool: 2/2
Location: Temple Grounds
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Path Down upper
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet
pool 2/2
Location: temple grounds
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles talk 1/2 time to inscribe)
Location: Path down, middle
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
Location: Hall of the Gods.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Location:spawn room
---------------------------------------------------------------
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Location: spawn room
--------------------------------------------------------------
Active enemies:
Unarmed Villager: Village outer gate vs Superblast
Cloud Shepard: Path down to village middle, Vs Nahere